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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stalker0" data-source="post: 1381837" data-attributes="member: 5889"><p>To Khaalis: Remember that when we say certain mechanics are complex, we are also going over multiple pages and multiple post to put all the pieces together sometimes... which makes it hard to see exactly what the wording of things is<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I looked over the new metamagic use. I was confused on one thing, is the bonus metamagic a "virtual" feat... meaning they only get it for the purposes of lineage spells, or do they get the feat, and can use it whenever, but only get it free on the lineage feats?</p><p></p><p>I like the system with two changes:</p><p>1) Drop heighten spell. Your basically saving I can make a 1st level spell as hard to resist as a 9th level spell for free when I'm 18th level. I think that's too much.</p><p>2) Allow them to choose from the +0 metamagics too. Sure they won't get the free benefit, but hey some people might like the option.</p><p></p><p>I looked over the lineages: And most I liked. Now another question, is every lineage going to have a specific list of spells like domains, or are you going to keep it where they can just pick any fire spell, or any good spell, etc. If its the latter, child of nature needs to be changed. The ability to pick any druid spell doesn't balance with its cost.</p><p></p><p>So looking it over with just that.</p><p>HD: 6</p><p>Free eschew materials.</p><p>4+int skills, with a couple of class skill additions.</p><p>Free metamagic for some spells.</p><p>One additional spell known per level, with a little kick on each one.</p><p></p><p></p><p>That seems like plenty to me. You've given it some flexibility, some coolness, and a little durability. I don't think it needs much more.</p><p></p><p>Now if you want to have something for higher levels, how about just giving them more of those virtual metamagic feats (for instance they got silent at level 1, now still at level 5 or something). Or kick up the lineage power (they get a +2 to caster levels on their ineage spells or something like that).</p><p></p><p>I don't like the SLA's, I don't see them as that cool. Its basically just more spells per day. Once I'm a high level sorc,I get a few more 1st and 0th level spells per day... doesn't seem that exciting to me. I think enhancing the abilities you've already given the sorc will be more flavorful and more worthwhile in the long run.</p><p></p><p></p><p>Finally, I'm casting my vote for no on light armor proficiency. The more combat training for sorcs can be done with just the better HD. That's already +1 hp per level, +2 at first level, that's a feat in itself. By giving sorcs light armor, your going to probably want to let them cast perfectly in it as well. Now we are pressing on the bard.</p><p></p><p>The bard got that ability because a lot of threads like this about bards also wanted to give them a little flavor. Now that they've gotten it, let's not ruin the bards flavor by imposing our own. There are plenty of other directions we can go with the sorc besides this route, and with what we've got already it probably would be too much anyway</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1381837, member: 5889"] To Khaalis: Remember that when we say certain mechanics are complex, we are also going over multiple pages and multiple post to put all the pieces together sometimes... which makes it hard to see exactly what the wording of things is:) That said, I looked over the new metamagic use. I was confused on one thing, is the bonus metamagic a "virtual" feat... meaning they only get it for the purposes of lineage spells, or do they get the feat, and can use it whenever, but only get it free on the lineage feats? I like the system with two changes: 1) Drop heighten spell. Your basically saving I can make a 1st level spell as hard to resist as a 9th level spell for free when I'm 18th level. I think that's too much. 2) Allow them to choose from the +0 metamagics too. Sure they won't get the free benefit, but hey some people might like the option. I looked over the lineages: And most I liked. Now another question, is every lineage going to have a specific list of spells like domains, or are you going to keep it where they can just pick any fire spell, or any good spell, etc. If its the latter, child of nature needs to be changed. The ability to pick any druid spell doesn't balance with its cost. So looking it over with just that. HD: 6 Free eschew materials. 4+int skills, with a couple of class skill additions. Free metamagic for some spells. One additional spell known per level, with a little kick on each one. That seems like plenty to me. You've given it some flexibility, some coolness, and a little durability. I don't think it needs much more. Now if you want to have something for higher levels, how about just giving them more of those virtual metamagic feats (for instance they got silent at level 1, now still at level 5 or something). Or kick up the lineage power (they get a +2 to caster levels on their ineage spells or something like that). I don't like the SLA's, I don't see them as that cool. Its basically just more spells per day. Once I'm a high level sorc,I get a few more 1st and 0th level spells per day... doesn't seem that exciting to me. I think enhancing the abilities you've already given the sorc will be more flavorful and more worthwhile in the long run. Finally, I'm casting my vote for no on light armor proficiency. The more combat training for sorcs can be done with just the better HD. That's already +1 hp per level, +2 at first level, that's a feat in itself. By giving sorcs light armor, your going to probably want to let them cast perfectly in it as well. Now we are pressing on the bard. The bard got that ability because a lot of threads like this about bards also wanted to give them a little flavor. Now that they've gotten it, let's not ruin the bards flavor by imposing our own. There are plenty of other directions we can go with the sorc besides this route, and with what we've got already it probably would be too much anyway [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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