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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Halma" data-source="post: 1383713" data-attributes="member: 136"><p>Man I love this. I have been lurking for quite sometime on your work here. Having played a Sorcerer in 3.0 (See Wulf Ratbane's story hour), I was struck by how under-powered the core Sorcerer class was compared to all other character archetypes. As a group we decided that the Monte Cook variant was a much better choice for a Sorcerer but it still felt a little bland compared to say the Druid. It really did have some very good improvements over the core Sorcerer, but I wanted more. You have certainly put a lot of time and energy into this well thought out Alternate version. I would just like to say Thanks a bunch!! Allowing the rest of the community the opportunity to see your thought process, and provide thier own input, makes me appreciate this board once again. I can't speak for the rest of this community but please keep up the great work here!!!! I also can't wait for the finished project!</p><p></p><p>As for Constructive criticism---</p><p>See above quote</p><p>What happens when a Perfect-self Sorc. goes into a Anti magic field? Do they blink out?</p><p></p><p>Only two Lineage's right now? Where is this Chart you mention? </p><p></p><p>For the General Lineage why only give the Metamagic feats for the Lineage spells? Why not allow them to be used with all of their spells? Thematic’s?</p><p></p><p></p><p>I am not sure that all of these are constructive. Please let me know if you need my current group to play test this Sorcerer Variant.</p><p></p><p>Thanks again,</p><p></p><p>Halma</p></blockquote><p></p>
[QUOTE="Halma, post: 1383713, member: 136"] Man I love this. I have been lurking for quite sometime on your work here. Having played a Sorcerer in 3.0 (See Wulf Ratbane's story hour), I was struck by how under-powered the core Sorcerer class was compared to all other character archetypes. As a group we decided that the Monte Cook variant was a much better choice for a Sorcerer but it still felt a little bland compared to say the Druid. It really did have some very good improvements over the core Sorcerer, but I wanted more. You have certainly put a lot of time and energy into this well thought out Alternate version. I would just like to say Thanks a bunch!! Allowing the rest of the community the opportunity to see your thought process, and provide thier own input, makes me appreciate this board once again. I can't speak for the rest of this community but please keep up the great work here!!!! I also can't wait for the finished project! As for Constructive criticism--- See above quote What happens when a Perfect-self Sorc. goes into a Anti magic field? Do they blink out? Only two Lineage's right now? Where is this Chart you mention? For the General Lineage why only give the Metamagic feats for the Lineage spells? Why not allow them to be used with all of their spells? Thematic’s? I am not sure that all of these are constructive. Please let me know if you need my current group to play test this Sorcerer Variant. Thanks again, Halma [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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