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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1385758" data-attributes="member: 2167"><p>I will soon. I would like to hammer out the core a bit before we start mass "discussions" on the lineages - because I am SURE there are going to be MANY "discussions". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Personally, and I know this is my personal taste... I am not a huge fan of physical metamorphosis like wings, etc. Just doesnt make much sense. Its fine in its place I guess, and I personally think that should be left to the realm of the PrC. If we want to make a PrC that basically turns the Sorcerer into something at the end - that I could live with, but to make it a core ability is hard for me to swallow. </p><p></p><p>My personal taste asside this would make the lineage choices a bit more complex. However, it may be the right path, just not one I relish. I was hoping to keep the level 20 ability more "generic" and something that is already a core rule. </p><p></p><p></p><p>Asside from the listed DR benefits from Perfect Self, an Outsider gains he following (per the SRD).</p><p><strong><em>Traits:</em></strong> </p><p>—Darkvision out to 60 feet.</p><p>—Proficient with all simple and martial weapons</p><p>—Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish).</p><p></p><p>If we try to create something more powerful than Perfect Self, we run the risk of too powerful an ability. To be perfectly honest, even with Perfect Self there is little in the way of an ability that can solely make someone stick to 20 levels in a class - not when the system at its core is so heavily geared to encourage multiclassing.</p><p></p><p>If you have specific ideas for an ability similar to perfect self go ahead and post it. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1385758, member: 2167"] I will soon. I would like to hammer out the core a bit before we start mass "discussions" on the lineages - because I am SURE there are going to be MANY "discussions". :D Personally, and I know this is my personal taste... I am not a huge fan of physical metamorphosis like wings, etc. Just doesnt make much sense. Its fine in its place I guess, and I personally think that should be left to the realm of the PrC. If we want to make a PrC that basically turns the Sorcerer into something at the end - that I could live with, but to make it a core ability is hard for me to swallow. My personal taste asside this would make the lineage choices a bit more complex. However, it may be the right path, just not one I relish. I was hoping to keep the level 20 ability more "generic" and something that is already a core rule. Asside from the listed DR benefits from Perfect Self, an Outsider gains he following (per the SRD). [b][i]Traits:[/i][/b] —Darkvision out to 60 feet. —Proficient with all simple and martial weapons —Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). If we try to create something more powerful than Perfect Self, we run the risk of too powerful an ability. To be perfectly honest, even with Perfect Self there is little in the way of an ability that can solely make someone stick to 20 levels in a class - not when the system at its core is so heavily geared to encourage multiclassing. If you have specific ideas for an ability similar to perfect self go ahead and post it. Thanks! [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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