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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1385944" data-attributes="member: 2167"><p>Then please provide examples and suggestions. </p><p></p><p>From everything argued so far it would appeart that some would prefer NO abilities to be granted. If I am reading correctly, certain posts indicate that the perfect alt.sorcerer consists of:</p><p></p><p>Hit Die change to: d6</p><p>Class skill list change to: Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Profession, and Sense Motive.</p><p>Skill Points change to: (4+INT modifier) x4</p><p>Lineage: Add one spell per spell level to spells known based on the theme.</p><p></p><p>Done. Anything more would be overbalancing.</p><p></p><p>Personally I disagree more strongly than I can begin to say.</p><p></p><p>As I said, any PrC that grants ANY ability no matter how weak or how lame as long as it grants "+1 level of caster class" is better than the Sorcerer. There is no reason to stick with sorcerer beyond making the min requirement for said PrCs which can range from a typical 6th level to even as low as 1st level. I dont give a rats @$$ if the designers think the sorcerer is balanced because it gets arcane spells or not - its not well designed if there is no reason to stay in the class. The classes are supposed to be based on "hard choices" as per the designers. There is no choice needed for the sorcerer. ANYTHING you can multiclass into that also extends casting is better than the core class. Thats a HUGE flaw in the core design!</p><p></p><p>A good place to see such arguments is this thread:</p><p><a href="http://www.enworld.org/forums/showthread.php?t=77628&goto=newpost" target="_blank">http://www.enworld.org/forums/showthread.php?t=77628&goto=newpost</a></p><p></p><p>I feel the progression as it stands is a good one. It is merely a matter of adding abilities that match the lineages but that are worthwhile enough to make a sorcerer WANT to stay in the class long enough to get them. They should be faced with a hard choice NOT to want to stay in the class. The only way to do that is with class abilities. </p><p></p><p>I am seeking constructive examples and suggestions.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1385944, member: 2167"] Then please provide examples and suggestions. From everything argued so far it would appeart that some would prefer NO abilities to be granted. If I am reading correctly, certain posts indicate that the perfect alt.sorcerer consists of: Hit Die change to: d6 Class skill list change to: Bluff, Concentration, Craft, Diplomacy, Gather Information, Intimidate, Profession, and Sense Motive. Skill Points change to: (4+INT modifier) x4 Lineage: Add one spell per spell level to spells known based on the theme. Done. Anything more would be overbalancing. Personally I disagree more strongly than I can begin to say. As I said, any PrC that grants ANY ability no matter how weak or how lame as long as it grants "+1 level of caster class" is better than the Sorcerer. There is no reason to stick with sorcerer beyond making the min requirement for said PrCs which can range from a typical 6th level to even as low as 1st level. I dont give a rats @$$ if the designers think the sorcerer is balanced because it gets arcane spells or not - its not well designed if there is no reason to stay in the class. The classes are supposed to be based on "hard choices" as per the designers. There is no choice needed for the sorcerer. ANYTHING you can multiclass into that also extends casting is better than the core class. Thats a HUGE flaw in the core design! A good place to see such arguments is this thread: [url]http://www.enworld.org/forums/showthread.php?t=77628&goto=newpost[/url] I feel the progression as it stands is a good one. It is merely a matter of adding abilities that match the lineages but that are worthwhile enough to make a sorcerer WANT to stay in the class long enough to get them. They should be faced with a hard choice NOT to want to stay in the class. The only way to do that is with class abilities. I am seeking constructive examples and suggestions. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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