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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stalker0" data-source="post: 1386360" data-attributes="member: 5889"><p>Khaalis, I'm not saying give no class abilities, I'm just saying we can do all of the abilities within the lineage.</p><p></p><p>For instance, right now your giving sorcs arcane sense, strength of magic, and lineage abilities. I think the lineage abilities alone with the other minor changes to the sorc give him enough class abiliities.</p><p></p><p>Here are some examples:</p><p></p><p>Celestial</p><p>Restriction: The sorc must be of good alignment... insert clause about changing alignment.</p><p>Insert spell list: 0-9</p><p>1st level: Heredity: Gains knowledge [planes]... Aura [good]</p><p>3rd level: Spell Smiting: Evil Creatures suffer a -1 to saves and to SR against your spells.</p><p>? level: Grace: A number of times per day equal to your charisma mod, your spells will deal no damage to creatures of good alignment, including yourself.</p><p>? level: Radiance: Your body at will can glow as the daylight spell.</p><p>20th: ?</p><p></p><p>Now that's just an example, I wouldn't keep those abilties but that's kind of how I'm feeling the lineages.. they change the way the sorc can cast spells, they gain you some new things, and 1 more spell known per level. That plus the hd increase and the skills gained is all you need in my opinion.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1386360, member: 5889"] Khaalis, I'm not saying give no class abilities, I'm just saying we can do all of the abilities within the lineage. For instance, right now your giving sorcs arcane sense, strength of magic, and lineage abilities. I think the lineage abilities alone with the other minor changes to the sorc give him enough class abiliities. Here are some examples: Celestial Restriction: The sorc must be of good alignment... insert clause about changing alignment. Insert spell list: 0-9 1st level: Heredity: Gains knowledge [planes]... Aura [good] 3rd level: Spell Smiting: Evil Creatures suffer a -1 to saves and to SR against your spells. ? level: Grace: A number of times per day equal to your charisma mod, your spells will deal no damage to creatures of good alignment, including yourself. ? level: Radiance: Your body at will can glow as the daylight spell. 20th: ? Now that's just an example, I wouldn't keep those abilties but that's kind of how I'm feeling the lineages.. they change the way the sorc can cast spells, they gain you some new things, and 1 more spell known per level. That plus the hd increase and the skills gained is all you need in my opinion. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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