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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1387108" data-attributes="member: 2167"><p><strong>MASS REPLY</strong></p><p></p><p></p><p></p><p>It is weird to gain the extra proficiencies. As for the Outsider (Native), I am not sure how this would work to be honest. I would have to lean toward sticking to the letter of the law per-say. Since there is a clause about native outsiders on both coming back from the dead AND on sleeping/eating, I would say that these are pretty particular instances. However, “Perfect Self” specifically states only 1 of those 2 clauses, which to me would indicate that the monk DOES gain the ability to no longer need sleep and food. Just my interpretation of it. I think the “loophole” is that while you become an Outsider – it doesn’t say an Outsider from where? You cant be an “Outsider” of the Material Plane. Think WotC might need to errata this.</p><p></p><p>Also, as I have said before, I don’t think Perfect Self is the best answer for a 20th level ability, but it is the closest core rule to fit the sorcerer. It does fit, I just personally care much for it and it would NOT be an incentive for me to reach 20 as a Sorcerer.</p><p></p><p></p><p>Well I think ridicule is a bit harsh of a term…</p><p></p><p></p><p>What I am saying is that yes there is still a generalist that follows the same template as other lineages. I am also saying that there are certain abilities that are common to ALL sorcerers regardless of lineage.</p><p>Points in case: Clerics ALL gain Turn/Rebuke and Spontaneous Swapping, regardless of the domains they choose. Druids all gain Woodland Stride and Nature Sense regardless of what forms they choose to take as wild shape. All Rangers get Favored Enemy regardless of the combat path they choose to follow. All monks gain Slow Fall regardless of what style they learn. All Wizards learn to Scribe Scrolls regardless of what they choose to focus between item creation and metamagic.</p><p></p><p>Thus the sorcerer should have some abilities that are common to All sorcerers regardless of their “lineage”. If every lineage is completely unique from one another, then we have X number of base classes, not a core class with a path choice.</p><p></p><p></p><p>Ok. I was just curious on the levels. I didn’t know if it was arbitrary or “chosen for a reason”. As for a set progression, I disagree. As I said above and as many pointed out at the beginning of this thread and in the last thread, the lineages need to be a set Template otherwise you start getting into one lineage being better or worse than another. Lineage X shouldn’t have 3 levels of abilities and Lineage Y have 5. Also with templates, it leave it open to others to develop more. If there is no set template it makes it very hard to design new lineages as it is totally arbitrary.</p><p></p><p></p><p>The 14 examples to date are: General, Celestial, Child of Nature, Child of the Elements (Air, Earth, Fire, Water), Divine Receptacle, Draconic, Fiendish, Gypsy Family, Shifter, Sorcerous Family, and Storm Giant. </p><p>(Others could be created such as a Mentalist, Force Weaver, Mechanist, etc.)</p><p></p><p>Also note that these are not detailed in the base Core Class description. They are an addendum just as Domains are to the cleric, or spells to the spellcasting classes.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1387108, member: 2167"] [b]MASS REPLY[/b] It is weird to gain the extra proficiencies. As for the Outsider (Native), I am not sure how this would work to be honest. I would have to lean toward sticking to the letter of the law per-say. Since there is a clause about native outsiders on both coming back from the dead AND on sleeping/eating, I would say that these are pretty particular instances. However, “Perfect Self” specifically states only 1 of those 2 clauses, which to me would indicate that the monk DOES gain the ability to no longer need sleep and food. Just my interpretation of it. I think the “loophole” is that while you become an Outsider – it doesn’t say an Outsider from where? You cant be an “Outsider” of the Material Plane. Think WotC might need to errata this. Also, as I have said before, I don’t think Perfect Self is the best answer for a 20th level ability, but it is the closest core rule to fit the sorcerer. It does fit, I just personally care much for it and it would NOT be an incentive for me to reach 20 as a Sorcerer. Well I think ridicule is a bit harsh of a term… What I am saying is that yes there is still a generalist that follows the same template as other lineages. I am also saying that there are certain abilities that are common to ALL sorcerers regardless of lineage. Points in case: Clerics ALL gain Turn/Rebuke and Spontaneous Swapping, regardless of the domains they choose. Druids all gain Woodland Stride and Nature Sense regardless of what forms they choose to take as wild shape. All Rangers get Favored Enemy regardless of the combat path they choose to follow. All monks gain Slow Fall regardless of what style they learn. All Wizards learn to Scribe Scrolls regardless of what they choose to focus between item creation and metamagic. Thus the sorcerer should have some abilities that are common to All sorcerers regardless of their “lineage”. If every lineage is completely unique from one another, then we have X number of base classes, not a core class with a path choice. Ok. I was just curious on the levels. I didn’t know if it was arbitrary or “chosen for a reason”. As for a set progression, I disagree. As I said above and as many pointed out at the beginning of this thread and in the last thread, the lineages need to be a set Template otherwise you start getting into one lineage being better or worse than another. Lineage X shouldn’t have 3 levels of abilities and Lineage Y have 5. Also with templates, it leave it open to others to develop more. If there is no set template it makes it very hard to design new lineages as it is totally arbitrary. The 14 examples to date are: General, Celestial, Child of Nature, Child of the Elements (Air, Earth, Fire, Water), Divine Receptacle, Draconic, Fiendish, Gypsy Family, Shifter, Sorcerous Family, and Storm Giant. (Others could be created such as a Mentalist, Force Weaver, Mechanist, etc.) Also note that these are not detailed in the base Core Class description. They are an addendum just as Domains are to the cleric, or spells to the spellcasting classes. [/QUOTE]
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