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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Halma" data-source="post: 1388061" data-attributes="member: 136"><p><strong>Example Character up to Lvl 12 with Variant system</strong></p><p></p><p>Edit with the Changes discussed below. Added bonus spells/day due to Charisma modifier. Took out Lineage supstitution spells. This of course is not including Magic Items, and such. I am liking this very much.</p><p></p><p>What does everyone else think about my Julia Gypsy Sorcerer?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Halma</p><p></p><p></p><p>Julia</p><p>Sorcerer Variant....................Human.......................Level 1</p><p></p><p>HD 1d6................HP: 8......AC: 11 (15 MA) Speed: 30</p><p>28 point buy.........BAB:+0....FF: 10...Touch: 11.Init: +5</p><p>Str......................10</p><p>Dex.....................12</p><p>Con.....................14</p><p>Int......................12</p><p>Wis.....................12</p><p>Cha.....................16</p><p></p><p>Skills................................Ranks:................ Total</p><p>Bluff...................................4.......................+7</p><p>Concentrate.........................4......................+6</p><p>Diplomacy............................4......................+7</p><p>Gather Information ................4.....................+7</p><p>Sense Motive........................4.....................+3</p><p>Sleight of Hands....................2......................+4</p><p>Knowledge (Religion)..............2......................+3</p><p></p><p>Feats </p><p>Combat Casting </p><p>Improved Init</p><p> </p><p>Class Abilities</p><p>Eschew Materials for 1gp</p><p>Aura</p><p>Lineage: Gypsy</p><p>Augury 6 times a day</p><p>Lineage Spells Known: </p><p>Know Direction</p><p>Charm person</p><p>Any Divination Spells</p><p>Prohibited Evocation spells</p><p></p><p>Equipment.............To Hit Bonus.......Range..................Damage</p><p>Lt. Crossbow.............+1...................80’.......................1D8 </p><p>Lt. Mace ...................+0............................................1D6 </p><p></p><p>Spells per Day:....O lvl 6 per Day.......1st Lvl 4 per Day</p><p>Spells Known </p><p>0lvl Spells (6+L) DC 13 </p><p>Mage Hand </p><p>Message </p><p>Light </p><p>Prestidigitation</p><p>Detect Magic</p><p>Know Direction (Lineage)</p><p></p><p>1st lvl Spells (2 + L) DC 14</p><p>Mage Armor</p><p>Enlarge Person</p><p>Charm Person</p><p>..................................................................................................................................</p><p>Julia</p><p>Sorcerer Variant................Human....................Level 4</p><p></p><p>HD 4d6................ HP: 23.................AC: 11(15 MA)......Speed:30</p><p>28 point buy.........BAB: +2...............FF: 10 Touch: 11....Init: +5</p><p>Str.....................10</p><p>Dex....................12</p><p>Con....................14</p><p>Int.....................12</p><p>Wis....................12</p><p>Cha....................16 (17)</p><p></p><p>Skills................... Points: 6/lvl..........Ranks:..................Total</p><p>Bluff................................................7.......................+10</p><p>Concentration...................................7.......................+9</p><p>Diplomacy........................................7........................+10</p><p>Gather Information.............................7.......................+10</p><p>Sense Motive....................................7........................+8</p><p>Sleight of Hands................................4.........................+5</p><p>Knowledge (Religion)..........................3.........................+4</p><p></p><p>Feats </p><p>Combat Casting </p><p>Improved Init </p><p>Spell Focus (Conjuration) </p><p> </p><p>Class Abilities</p><p>Eschew Materials for 1gp</p><p>Aura</p><p>Lineage: Gypsy</p><p>Augury 6 times a day</p><p>Spells Known: </p><p>Know Direction</p><p>Charm person</p><p>Detect Thoughts</p><p>Arcane Sense: Detect Magic 3/day</p><p>Any Divination Spells</p><p>Prohibited Evocation spells </p><p></p><p>Equipment.............To Hit Bonus.....................Range..................Damage</p><p>Lt. Crossbow...............+3...............................80’......................1D8 </p><p>Lt. Mace.....................+2........................................................1D6 </p><p></p><p>Spells per Day: O lvl 7 per Day 1st Lvl 7 per Day 2nd lvl 4 per day</p><p>Spells Known </p><p>0lvl Spells (8+L) DC 13 </p><p>Mage Hand </p><p>Message </p><p>Light </p><p>Prestidigitation </p><p>Know Direction (Lineage) </p><p><span style="color: DarkOrange"> Resistance </span> (Formally Detect Magic) </p><p>Detect Poison</p><p>Disrupt Undead</p><p>Touch of Fatigue </p><p></p><p>1st lvl Spells (5 + L) DC 14</p><p>Mage Armor</p><p>Enlarge Person</p><p>Charm Person (Lineage)</p><p>Summon Monster I</p><p>Protection from Evil</p><p>Grease</p><p></p><p>2nd lvl Spells (1+L) DC 15</p><p>Summon Monster II</p><p>Detect Thoughts (lineage)</p><p>.............................................................................................................................</p><p></p><p>Julia</p><p>Sorcerer Variant....................Human..................Level 8</p><p></p><p>HD 8d6.........HP: 43.......................AC:11(19 MA+SH).....Speed: 30</p><p>28 point buy....................BAB: +4....FF: 10 Touch: 11......Init: +5</p><p>Str...................10</p><p>Dex..................12</p><p>Con..................14</p><p>Int....................12</p><p>Wis...................12</p><p>Cha...................16 (18)</p><p></p><p>Skills Points: 6/lvl.........Ranks:.....Total..............................Saves:</p><p>Bluff............................11..........+15.................................Fort: +4</p><p>Concentration...............11..........+13.................................Ref: +3</p><p>Diplomacy.................... 11.........+15.................................Will: +7</p><p>Gather Information.........11........+15</p><p>Sense Motive................11 .........+12</p><p>Sleight of Hands.............8...........+9</p><p>Knowledge (Religion)........5..........+6</p><p></p><p>Feats </p><p>Combat Casting </p><p>Improved Init </p><p>Spell Focus (Conjuration) </p><p>Augment Summoning </p><p> </p><p>Class Abilities</p><p>Eschew Materials for 1gp</p><p>Aura</p><p>Lineage: Gypsy</p><p>Augury 6 times a day</p><p>Spells Known: </p><p>Know Direction</p><p>Charm person</p><p>Detect Thoughts</p><p>Clairaudience/clairvoyance</p><p>Scrying</p><p>Arcane Sense: Detect Magic 4/day</p><p>Innate Ability: Charm Person 4/day</p><p>Lineage Ability: ???????</p><p>Any Divination Spells</p><p>Prohibited Evocation spells</p><p> </p><p>Equipment............To Hit Bonus........Range..................Damage</p><p>Lt. Crossbow..............+5..................80’.......................1D8 </p><p>Lt. Mace....................+4............................................1D6 </p><p></p><p>Spells per Day: O lvl 7/day..1st Lvl 7/day..2nd lvl 7/day..3rd lvl 6/day 4th lvl 4/day</p><p>Spells Known </p><p>0lvl Spells (8+L) DC 14 </p><p>Mage Hand </p><p>Message </p><p>Light </p><p>Prestidigitation </p><p>Know Direction (Lineage) </p><p><span style="color: DarkOrange">Resistance</span> (Formally Detect Magic) </p><p>Detect Poison </p><p>Disrupt Undead</p><p>Touch of Fatigue </p><p></p><p>1st lvl Spells (6 + (L) )DC 15 </p><p>Mage Armor </p><p>Enlarge Person </p><p><span style="color: DarkOrange">Silent Image</span> (Formally Summon Monster I) </p><p><span style="color: DarkOrange">Ventriloquism </span> (Formally Protection from evil) </p><p>Grease</p><p>Shield</p><p></p><p></p><p>2nd lvl Spells (4+L) DC 16</p><p><span style="color: DarkOrange">Glitter Dust</span> (Formally Summon Monster II) </p><p>Detect Thoughts (Lineage)</p><p>See Invisible </p><p>Darkvision </p><p>Tasha’s Hideous Laughter</p><p></p><p>3rd lvl Spells (3+L) DC17 </p><p>Invisibility Sphere</p><p>Magic Circle vs Evil</p><p>Summon Monster III </p><p>Clairaudience/Clairvoyance (Lineage) </p><p></p><p>4th Lvl Spells (1+L) DC18</p><p>Scrying (Lineage)</p><p>Summon Monster IV</p><p></p><p>.................................................................................................................................</p><p>Julia</p><p>Sorcerer Variant.......................Human..............................Level 12</p><p>HD 12d6.............HP: 63.................AC: 11(19 MA+SH).....Speed: 30</p><p>28 point buy.........BAB:+6/+1..........FF: 10 Touch:11.......Init: +5</p><p>Str.....................10</p><p>Dex.....................12 (13)</p><p>Con.....................14</p><p>Int......................12</p><p>Wis.....................12</p><p>Cha.....................16 (18)</p><p></p><p>Skills...Points: 6/lvl..........Ranks:................Total Saves:</p><p>Bluff..............................15......................+19..........Fort: +6</p><p>Concentration.................15......................+17..........Ref: +5</p><p>Diplomacy.......................15.....................+19..........Will: +9</p><p>Gather Information...........15......................+19</p><p>Sense Motive..................15......................+16</p><p>Sleight of Hands..............13......................+14</p><p>Knowledge (Religion).........9.......................+10</p><p></p><p>Feats </p><p>Combat Casting </p><p>Improved Init </p><p>Spell Focus (Conjuration) </p><p>Augment Summoning </p><p>Extend Spell </p><p>Quicken spell </p><p></p><p>Class Abilities</p><p>Eschew Materials of 1gp or less</p><p>Aura</p><p>Lineage: Gypsy</p><p>Augury 6 times a day</p><p>Lineage Spells Known: </p><p>Know Direction</p><p>Clairaudience/clairvoyance</p><p>Scrying</p><p>True Seeing </p><p>Geas/Quest</p><p>Arcane Sense: Detect Magic 4/day</p><p>Innate Ability: Charm Person 4/day</p><p>Innate Abilty: Detect Thoughts 4/day</p><p>Lineage Ability 1: Evil Eye (DC 20 will save) -3 Penalty to all rolls 4/day</p><p>Any Divination Spells</p><p>Prohibited Evocation spells</p><p>Equipment...........................To Hit Bonus........Range..............Damage</p><p>Lt. Crossbow..............................+7................80’..................1D8 </p><p>Lt. Mace.................................+6/+1....................................1D6 </p><p></p><p>Spells per Day: O lvl 7 /day 1st Lvl 7 /day 2nd lvl 7 /day 3rd lvl 7 /day 4th lvl 7 /day 5th lvl 5/day 6th lvl 3/day</p><p>Spells Known </p><p>0 lvl spells.......................1st lvl spells.........................2nd lvl spells</p><p>Mage Hand......................Mage Armor..........................Glitter Dust </p><p>Message.........................Enlarge Person.......................Darkvision</p><p>Light.................<span style="color: DarkOrange">Expeditious Retreat</span>(Formally Silent Image)....See Invisible </p><p>Prestidigitation................Ventriloquism.........................Tasha’s Hideous Laughter </p><p>Know Direction (Lineage).....Shield...........</p><p><span style="color: DarkOrange">Resistance</span>.......................Grease</p><p>Detect Poison</p><p>Disrupt Undead</p><p>Touch of Fatigue </p><p></p><p>3rd lvl Spells (4+L) DC17.........................4th Lvl Spells (4+L) DC18</p><p>Clairaudience/Clairvoyance (Lineage).............Scrying (Lineage)</p><p>Major Image..............................................Summon Monster IV</p><p>Invisibility Sphere........................................Evard’s Black Tentacles</p><p>Magic Circle vs Evil .....................................Detect Scrying</p><p><span style="color: DarkOrange">Hold Person</span>(formally Summon Monster III)............Phantasmal Killer</p><p></p><p>5thlv Spells (3+L) DC 19...............6th lvl Spells (1+L) DC 20</p><p>True Seeing (Lineage).....................Geas/Quest (Lineage)</p><p>Summon Monster V.........................Summon Monster VI</p><p>Teleport</p><p>Shadow Evocation</p></blockquote><p></p>
[QUOTE="Halma, post: 1388061, member: 136"] [b]Example Character up to Lvl 12 with Variant system[/b] Edit with the Changes discussed below. Added bonus spells/day due to Charisma modifier. Took out Lineage supstitution spells. This of course is not including Magic Items, and such. I am liking this very much. What does everyone else think about my Julia Gypsy Sorcerer?? :) Halma Julia Sorcerer Variant....................Human.......................Level 1 HD 1d6................HP: 8......AC: 11 (15 MA) Speed: 30 28 point buy.........BAB:+0....FF: 10...Touch: 11.Init: +5 Str......................10 Dex.....................12 Con.....................14 Int......................12 Wis.....................12 Cha.....................16 Skills................................Ranks:................ Total Bluff...................................4.......................+7 Concentrate.........................4......................+6 Diplomacy............................4......................+7 Gather Information ................4.....................+7 Sense Motive........................4.....................+3 Sleight of Hands....................2......................+4 Knowledge (Religion)..............2......................+3 Feats Combat Casting Improved Init Class Abilities Eschew Materials for 1gp Aura Lineage: Gypsy Augury 6 times a day Lineage Spells Known: Know Direction Charm person Any Divination Spells Prohibited Evocation spells Equipment.............To Hit Bonus.......Range..................Damage Lt. Crossbow.............+1...................80’.......................1D8 Lt. Mace ...................+0............................................1D6 Spells per Day:....O lvl 6 per Day.......1st Lvl 4 per Day Spells Known 0lvl Spells (6+L) DC 13 Mage Hand Message Light Prestidigitation Detect Magic Know Direction (Lineage) 1st lvl Spells (2 + L) DC 14 Mage Armor Enlarge Person Charm Person .................................................................................................................................. Julia Sorcerer Variant................Human....................Level 4 HD 4d6................ HP: 23.................AC: 11(15 MA)......Speed:30 28 point buy.........BAB: +2...............FF: 10 Touch: 11....Init: +5 Str.....................10 Dex....................12 Con....................14 Int.....................12 Wis....................12 Cha....................16 (17) Skills................... Points: 6/lvl..........Ranks:..................Total Bluff................................................7.......................+10 Concentration...................................7.......................+9 Diplomacy........................................7........................+10 Gather Information.............................7.......................+10 Sense Motive....................................7........................+8 Sleight of Hands................................4.........................+5 Knowledge (Religion)..........................3.........................+4 Feats Combat Casting Improved Init Spell Focus (Conjuration) Class Abilities Eschew Materials for 1gp Aura Lineage: Gypsy Augury 6 times a day Spells Known: Know Direction Charm person Detect Thoughts Arcane Sense: Detect Magic 3/day Any Divination Spells Prohibited Evocation spells Equipment.............To Hit Bonus.....................Range..................Damage Lt. Crossbow...............+3...............................80’......................1D8 Lt. Mace.....................+2........................................................1D6 Spells per Day: O lvl 7 per Day 1st Lvl 7 per Day 2nd lvl 4 per day Spells Known 0lvl Spells (8+L) DC 13 Mage Hand Message Light Prestidigitation Know Direction (Lineage) [COLOR=DarkOrange] Resistance [/COLOR] (Formally Detect Magic) Detect Poison Disrupt Undead Touch of Fatigue 1st lvl Spells (5 + L) DC 14 Mage Armor Enlarge Person Charm Person (Lineage) Summon Monster I Protection from Evil Grease 2nd lvl Spells (1+L) DC 15 Summon Monster II Detect Thoughts (lineage) ............................................................................................................................. Julia Sorcerer Variant....................Human..................Level 8 HD 8d6.........HP: 43.......................AC:11(19 MA+SH).....Speed: 30 28 point buy....................BAB: +4....FF: 10 Touch: 11......Init: +5 Str...................10 Dex..................12 Con..................14 Int....................12 Wis...................12 Cha...................16 (18) Skills Points: 6/lvl.........Ranks:.....Total..............................Saves: Bluff............................11..........+15.................................Fort: +4 Concentration...............11..........+13.................................Ref: +3 Diplomacy.................... 11.........+15.................................Will: +7 Gather Information.........11........+15 Sense Motive................11 .........+12 Sleight of Hands.............8...........+9 Knowledge (Religion)........5..........+6 Feats Combat Casting Improved Init Spell Focus (Conjuration) Augment Summoning Class Abilities Eschew Materials for 1gp Aura Lineage: Gypsy Augury 6 times a day Spells Known: Know Direction Charm person Detect Thoughts Clairaudience/clairvoyance Scrying Arcane Sense: Detect Magic 4/day Innate Ability: Charm Person 4/day Lineage Ability: ??????? Any Divination Spells Prohibited Evocation spells Equipment............To Hit Bonus........Range..................Damage Lt. Crossbow..............+5..................80’.......................1D8 Lt. Mace....................+4............................................1D6 Spells per Day: O lvl 7/day..1st Lvl 7/day..2nd lvl 7/day..3rd lvl 6/day 4th lvl 4/day Spells Known 0lvl Spells (8+L) DC 14 Mage Hand Message Light Prestidigitation Know Direction (Lineage) [COLOR=DarkOrange]Resistance[/COLOR] (Formally Detect Magic) Detect Poison Disrupt Undead Touch of Fatigue 1st lvl Spells (6 + (L) )DC 15 Mage Armor Enlarge Person [COLOR=DarkOrange]Silent Image[/COLOR] (Formally Summon Monster I) [COLOR=DarkOrange]Ventriloquism [/COLOR] (Formally Protection from evil) Grease Shield 2nd lvl Spells (4+L) DC 16 [COLOR=DarkOrange]Glitter Dust[/color] (Formally Summon Monster II) Detect Thoughts (Lineage) See Invisible Darkvision Tasha’s Hideous Laughter 3rd lvl Spells (3+L) DC17 Invisibility Sphere Magic Circle vs Evil Summon Monster III Clairaudience/Clairvoyance (Lineage) 4th Lvl Spells (1+L) DC18 Scrying (Lineage) Summon Monster IV ................................................................................................................................. Julia Sorcerer Variant.......................Human..............................Level 12 HD 12d6.............HP: 63.................AC: 11(19 MA+SH).....Speed: 30 28 point buy.........BAB:+6/+1..........FF: 10 Touch:11.......Init: +5 Str.....................10 Dex.....................12 (13) Con.....................14 Int......................12 Wis.....................12 Cha.....................16 (18) Skills...Points: 6/lvl..........Ranks:................Total Saves: Bluff..............................15......................+19..........Fort: +6 Concentration.................15......................+17..........Ref: +5 Diplomacy.......................15.....................+19..........Will: +9 Gather Information...........15......................+19 Sense Motive..................15......................+16 Sleight of Hands..............13......................+14 Knowledge (Religion).........9.......................+10 Feats Combat Casting Improved Init Spell Focus (Conjuration) Augment Summoning Extend Spell Quicken spell Class Abilities Eschew Materials of 1gp or less Aura Lineage: Gypsy Augury 6 times a day Lineage Spells Known: Know Direction Clairaudience/clairvoyance Scrying True Seeing Geas/Quest Arcane Sense: Detect Magic 4/day Innate Ability: Charm Person 4/day Innate Abilty: Detect Thoughts 4/day Lineage Ability 1: Evil Eye (DC 20 will save) -3 Penalty to all rolls 4/day Any Divination Spells Prohibited Evocation spells Equipment...........................To Hit Bonus........Range..............Damage Lt. Crossbow..............................+7................80’..................1D8 Lt. Mace.................................+6/+1....................................1D6 Spells per Day: O lvl 7 /day 1st Lvl 7 /day 2nd lvl 7 /day 3rd lvl 7 /day 4th lvl 7 /day 5th lvl 5/day 6th lvl 3/day Spells Known 0 lvl spells.......................1st lvl spells.........................2nd lvl spells Mage Hand......................Mage Armor..........................Glitter Dust Message.........................Enlarge Person.......................Darkvision Light.................[COLOR=DarkOrange]Expeditious Retreat[/color](Formally Silent Image)....See Invisible Prestidigitation................Ventriloquism.........................Tasha’s Hideous Laughter Know Direction (Lineage).....Shield........... [COLOR=DarkOrange]Resistance[/COLOR].......................Grease Detect Poison Disrupt Undead Touch of Fatigue 3rd lvl Spells (4+L) DC17.........................4th Lvl Spells (4+L) DC18 Clairaudience/Clairvoyance (Lineage).............Scrying (Lineage) Major Image..............................................Summon Monster IV Invisibility Sphere........................................Evard’s Black Tentacles Magic Circle vs Evil .....................................Detect Scrying [COLOR=DarkOrange]Hold Person[/color](formally Summon Monster III)............Phantasmal Killer 5thlv Spells (3+L) DC 19...............6th lvl Spells (1+L) DC 20 True Seeing (Lineage).....................Geas/Quest (Lineage) Summon Monster V.........................Summon Monster VI Teleport Shadow Evocation [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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