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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Halma" data-source="post: 1388259" data-attributes="member: 136"><p>I edited the Above character to represent the Lineage ability......</p><p></p><p></p><p>I like her, but she seems very powerful. With the 36 spells known + the 4 Detect Magics + 4 Charm persons + 4 Detect Thoughts +4 Evil Eyes puts her at 52 spells known, compared to the 29 from the core Sorcerer this makes her very formidable. I think this maybe a little too power full even at 12th lvl. In addition she can cast 38 of these 52 spells +4 of her abilty spells, in a given day, giving her an incredible amount of flexibility. I think that this variant maybe better off not getting the big boost in Known spells (2 for every level), and maybe we should cut down the Spells know to the Core Sorcerer list. Futher, I think that we should also substitute any Lineage spell that she gets with her spells known. For example... At first level she gets 4 0 lvl spell, one of which has to be the lineage spell. also she gets 2 1st lvl spells, one of which would be the Lineage spell. </p><p></p><p>Thus at 12 lvl she would have: </p><p></p><p>........................................8 0 lvl spells, +1 lineage; </p><p>........................................5 1st lvl spells; </p><p>........................................5 2nd lvl spells; </p><p>........................................3 3rd lvl spells +1 lineage; </p><p>........................................2 4th lvl spells +1 lineage; </p><p>........................................1 5th lvl spell +1 lineage; </p><p>........................................1 lineage 6th lvl spell.</p><p></p><p>With this she would have 29 spells Know +4 Dectect magic +4 Charm person +4 Detect Thoughts +4 Evil Eyes for a grand total of 45 Spells known. And still the ability to cast these 38 times, which of course is normally the case for a Sorcerer of this lvl. </p><p></p><p>The swaping spells is great and the spell line swap is a great Idea. I did this with the Summon monster line of spells, and gave her some really good stuff. </p><p></p><p>I also think that having 63 hit points at 12 lvl (which is the average die roll for a d6 each level), is not a problem either. I like the increased HD of this character. I have liked it since Monte Cooks var Sorcerer came out.</p><p></p><p>The skills are an interesting mix, with face capabilities and some lineage specific stuff as well.</p><p></p><p>I wasn't able to check on my spell selections to see what spells were effected by the eschew materials, but I think this is a must have for this variant. Maybe have a focus at the lower levels, then as an ability have the option to cast without the focus, or some such mechanic. For example the Gypsy needs a Voodoo doll (Substituted for Material component) to cast her spells from 1st - 8th lvl. Then upon reaching 9th Lvl, she can cast her 1st lvl and 0 lvl spells without the use of her Voodoo doll. At 10th She can cast her 2nd lvl spells without the use of her Voodoo doll. ect.......</p><p></p><p>As far as the Gypsy Lineage I think Augury 6/day maybe a little to powerful, maybe do the Cha mod times per day thing again.</p><p></p><p>This of course is my opinion. </p><p></p><p>I do like the work you have put into this and it was very fun to create her level by level. Just a little bit more work and this Class could be very playable. I am very anxious to see what you have done with the other lineages.</p><p></p><p></p><p>Halma</p></blockquote><p></p>
[QUOTE="Halma, post: 1388259, member: 136"] I edited the Above character to represent the Lineage ability...... I like her, but she seems very powerful. With the 36 spells known + the 4 Detect Magics + 4 Charm persons + 4 Detect Thoughts +4 Evil Eyes puts her at 52 spells known, compared to the 29 from the core Sorcerer this makes her very formidable. I think this maybe a little too power full even at 12th lvl. In addition she can cast 38 of these 52 spells +4 of her abilty spells, in a given day, giving her an incredible amount of flexibility. I think that this variant maybe better off not getting the big boost in Known spells (2 for every level), and maybe we should cut down the Spells know to the Core Sorcerer list. Futher, I think that we should also substitute any Lineage spell that she gets with her spells known. For example... At first level she gets 4 0 lvl spell, one of which has to be the lineage spell. also she gets 2 1st lvl spells, one of which would be the Lineage spell. Thus at 12 lvl she would have: ........................................8 0 lvl spells, +1 lineage; ........................................5 1st lvl spells; ........................................5 2nd lvl spells; ........................................3 3rd lvl spells +1 lineage; ........................................2 4th lvl spells +1 lineage; ........................................1 5th lvl spell +1 lineage; ........................................1 lineage 6th lvl spell. With this she would have 29 spells Know +4 Dectect magic +4 Charm person +4 Detect Thoughts +4 Evil Eyes for a grand total of 45 Spells known. And still the ability to cast these 38 times, which of course is normally the case for a Sorcerer of this lvl. The swaping spells is great and the spell line swap is a great Idea. I did this with the Summon monster line of spells, and gave her some really good stuff. I also think that having 63 hit points at 12 lvl (which is the average die roll for a d6 each level), is not a problem either. I like the increased HD of this character. I have liked it since Monte Cooks var Sorcerer came out. The skills are an interesting mix, with face capabilities and some lineage specific stuff as well. I wasn't able to check on my spell selections to see what spells were effected by the eschew materials, but I think this is a must have for this variant. Maybe have a focus at the lower levels, then as an ability have the option to cast without the focus, or some such mechanic. For example the Gypsy needs a Voodoo doll (Substituted for Material component) to cast her spells from 1st - 8th lvl. Then upon reaching 9th Lvl, she can cast her 1st lvl and 0 lvl spells without the use of her Voodoo doll. At 10th She can cast her 2nd lvl spells without the use of her Voodoo doll. ect....... As far as the Gypsy Lineage I think Augury 6/day maybe a little to powerful, maybe do the Cha mod times per day thing again. This of course is my opinion. I do like the work you have put into this and it was very fun to create her level by level. Just a little bit more work and this Class could be very playable. I am very anxious to see what you have done with the other lineages. Halma [/QUOTE]
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