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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Halma" data-source="post: 1389748" data-attributes="member: 136"><p>After Looking at my math, you are quite right. Thanks for the Clarification on this.</p><p></p><p></p><p></p><p>Nay Cantrips are so negligibly powerful I don't think this really makes that much of a difference.</p><p></p><p></p><p></p><p>Very true.</p><p></p><p></p><p>I agree with clunky. That was just an idea. Certainly not one that was very well thought out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>This seemed a little odd to me too. I think this sollution will fix the problem.</p><p></p><p></p><p></p><p>I just thought that the focus idea could add some flavor to the lineage's, like a Voodoo Doll for the Gypsy, or a Dragon scale for the Dragon lineage, Feather from an angel for the Celstial lineage. These items would be given to them as a child, upon their awakening to power. They are some what dependant to these focus's at the first few levels. Then they learn to cast spells without it as they become more powerfull. I do like the eschew materials, I was just suggesting more.... Flavor stuff.... hehe. We may have enough when we are done though.</p><p></p><p></p><p></p><p>I think that the casting time should be increased a bit to represent the Gypsy way. "You can't comune with the Living unless you talk to the Dead...." <em>In the garden of Good and evil</em> </p><p></p><p>We may want to be very carefull what spells are given to other lineages though. This particular spell may not be that powerfull but others could. </p><p></p><p></p><p></p><p>Nay again negligble powers, and giving the Sorcerer a bonus for High chrisma is good.</p><p></p><p></p><p></p><p>Ooo I forgot to add in the Charisma bonus spells, for Julia. I will have to do this later today, and see what she can cast.</p><p></p><p>I am glad I can add what little I can to your creation.</p><p></p><p>Thanks,</p><p></p><p>Halma</p></blockquote><p></p>
[QUOTE="Halma, post: 1389748, member: 136"] After Looking at my math, you are quite right. Thanks for the Clarification on this. Nay Cantrips are so negligibly powerful I don't think this really makes that much of a difference. Very true. I agree with clunky. That was just an idea. Certainly not one that was very well thought out. :) This seemed a little odd to me too. I think this sollution will fix the problem. I just thought that the focus idea could add some flavor to the lineage's, like a Voodoo Doll for the Gypsy, or a Dragon scale for the Dragon lineage, Feather from an angel for the Celstial lineage. These items would be given to them as a child, upon their awakening to power. They are some what dependant to these focus's at the first few levels. Then they learn to cast spells without it as they become more powerfull. I do like the eschew materials, I was just suggesting more.... Flavor stuff.... hehe. We may have enough when we are done though. I think that the casting time should be increased a bit to represent the Gypsy way. "You can't comune with the Living unless you talk to the Dead...." [i]In the garden of Good and evil[/i] We may want to be very carefull what spells are given to other lineages though. This particular spell may not be that powerfull but others could. Nay again negligble powers, and giving the Sorcerer a bonus for High chrisma is good. Ooo I forgot to add in the Charisma bonus spells, for Julia. I will have to do this later today, and see what she can cast. I am glad I can add what little I can to your creation. Thanks, Halma [/QUOTE]
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