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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1389804" data-attributes="member: 2167"><p>Ok. I was worried that there was a major flaw in the core design there. I KNEW I didn’t plan on letting them have that many known spells. I want to grant more to grant flexibility but only a small % more.</p><p></p><p></p><p>My thoughts exactly, which also leads to my feeling on Arcane Sense. Granted all Cantrips are NOT created equal. I was in an adventure where myself and the other PC were both 2nd level and both Rogue 1/Sorcerer 1 and were meeting for the first time, him hunting me (a set up by the bad guy). We found out REALLY fast just HOW useful Prestidigitation can really be. That is an amazing spell for a cantrip. Then of course you have the combat spells, that when you can pop them off 6 times a day can actually come in handy if for no other reason that breaking concentration.</p><p></p><p></p><p>Any idea I a useful idea, some are just not as elegant as others. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Its still something to think about, but I think with the miscommunication of spells known cleared up that it isn’t as much of an issue.</p><p></p><p></p><p>Agreed, and edited.</p><p></p><p></p><p>For the Gypsy I brought it into play in the Augury ability – they must use a fortune telling medium. For some of the others I don’t think it makes as much sense, but we can keep this in mind as we go forward into lineage development.</p><p></p><p></p><p>Ok, this one I have to disagree with from a personal standpoint. TO be honest, I think the minute is too long in most cases as it is. I do tarot and rune readings and have studied a variety of other fortune telling methods (palmistry, tea leaves, bones, etc.) and most of these take very little time for the amount of an answer you are getting. In one minute, I could get my tarot deck from my pack, shuffle it, and do a full celtic cross reading. For an simple good/bad answer? All I have to do is draw one card though. Runes? Shake the pouch and pull out one rune. Bones? Open the bag and dump it. The only one that really takes “time” is something like tea leaves or a crystal ball - because how many people walk around with boiling water or a 5lb. 6-8” diameter crystal ball?</p><p></p><p></p><p>This is very true. Some spells are better than others. We will have to keep this in mind, though in some cases good spells will be hard to avoid.</p><p></p><p></p><p>All the help, comments and opinions are greatly appreciated. Keep them coming. Just need to get some more of the other posters to come back as well. Need more input. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS: I edited the previous post with the full Gypsy Lineage.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1389804, member: 2167"] Ok. I was worried that there was a major flaw in the core design there. I KNEW I didn’t plan on letting them have that many known spells. I want to grant more to grant flexibility but only a small % more. My thoughts exactly, which also leads to my feeling on Arcane Sense. Granted all Cantrips are NOT created equal. I was in an adventure where myself and the other PC were both 2nd level and both Rogue 1/Sorcerer 1 and were meeting for the first time, him hunting me (a set up by the bad guy). We found out REALLY fast just HOW useful Prestidigitation can really be. That is an amazing spell for a cantrip. Then of course you have the combat spells, that when you can pop them off 6 times a day can actually come in handy if for no other reason that breaking concentration. Any idea I a useful idea, some are just not as elegant as others. :) Its still something to think about, but I think with the miscommunication of spells known cleared up that it isn’t as much of an issue. Agreed, and edited. For the Gypsy I brought it into play in the Augury ability – they must use a fortune telling medium. For some of the others I don’t think it makes as much sense, but we can keep this in mind as we go forward into lineage development. Ok, this one I have to disagree with from a personal standpoint. TO be honest, I think the minute is too long in most cases as it is. I do tarot and rune readings and have studied a variety of other fortune telling methods (palmistry, tea leaves, bones, etc.) and most of these take very little time for the amount of an answer you are getting. In one minute, I could get my tarot deck from my pack, shuffle it, and do a full celtic cross reading. For an simple good/bad answer? All I have to do is draw one card though. Runes? Shake the pouch and pull out one rune. Bones? Open the bag and dump it. The only one that really takes “time” is something like tea leaves or a crystal ball - because how many people walk around with boiling water or a 5lb. 6-8” diameter crystal ball? This is very true. Some spells are better than others. We will have to keep this in mind, though in some cases good spells will be hard to avoid. All the help, comments and opinions are greatly appreciated. Keep them coming. Just need to get some more of the other posters to come back as well. Need more input. :) PS: I edited the previous post with the full Gypsy Lineage. [/QUOTE]
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