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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="fuindordm" data-source="post: 1390344" data-attributes="member: 5435"><p><strong>Sorcerers</strong></p><p></p><p>Things are shaping up nicely, it seems!</p><p></p><p>Some thoughts:</p><p></p><p>SPELL EVOLUTION</p><p></p><p>One thing I never liked about SKR's suggestion for spell evolution is that you actually lose functionality. If you trade up invisibility for invisibility sphere and take a new second level spell, it means you have to cast invis. as a 3rd level spell forevermore. Not only that, you can't cast it in the middle of a crowded combat without turning everyone around you invisible. Ditto for fly/overland flight and all the other spell paths.</p><p></p><p>Can't we come up with a better way? One solution would be to let the spell you trade up for subsume a lower-level spell. So if I have Feather Fall at 1st level, then learn Levitate at 4th level, I can evolve Feather Fall into Levitate but still be able to cast feather fall as a free action when I walk into that pit.</p><p></p><p>I think this would be reasonable under the following restrictions:</p><p>a) the sorcerer does this instead of a spell swap, and only at a level where they would normally get the option to change a spell.</p><p>b) any spell can only subsume one other spell. So in this example, the sorcerer has to learn Fly separately, but could later tie Fly to the spell Overland Flight.</p><p>c) The spells tied together have to be thematically *very similar*, as judged by the DM--simply lying on the same path may not be enough.</p><p>d) At the DMs option, spells that are the reverse of each other may also be tied together: Enlarge/Reduce person, Daylight/Deeper Darkness, Haste/Slow, etc.</p><p></p><p>LINEAGE ABILITIES</p><p></p><p>I agree that more abilities is more fun than one ability that keeps growing, but this could vary from lineage to lineage.</p><p></p><p>SORCERER FOCI</p><p></p><p>I don't think a sorcerer's focus should be based on lineage; the default sorcerer is one that learns on their own and these will invariably come up with a wide range of personal foci for their magic. I've described this idea before. Under the philosophy of KISS, probably better to have no foci at all.</p><p></p><p></p><p>SORCERER SKILLS</p><p></p><p>Here's a radical idea: give each lineage a list of appropriate class skills, and let the sorcerer pick any two to add to their skill list. I'm still not crazy about the idea of giving them all the social interaction skills just like that. One or two only should be automatic, and their skill points should still be 2/level.</p><p></p><p>I know their flavor text argues for a lot of roles, but no one sorcerer should be able to fulfull all of them. One could argue that fighters should all be athletic (Climb/Jump/Swim), know how to ride (Ride/Handle Animal), and repair their own weapons/armor (Craft)--but they still only get 2 skill points per level. Clerics have it even worse, IMO. Let them invest in Int if they want a skilly character; magic trumps skills in almost every case anyway.</p><p></p><p>Gypsy might have Prof: fortune-telling, Sense Motive, Appraise, Perform, Speak Language</p><p>Dragon: Appraise, Intimidate...?</p><p>etc.</p><p></p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1390344, member: 5435"] [b]Sorcerers[/b] Things are shaping up nicely, it seems! Some thoughts: SPELL EVOLUTION One thing I never liked about SKR's suggestion for spell evolution is that you actually lose functionality. If you trade up invisibility for invisibility sphere and take a new second level spell, it means you have to cast invis. as a 3rd level spell forevermore. Not only that, you can't cast it in the middle of a crowded combat without turning everyone around you invisible. Ditto for fly/overland flight and all the other spell paths. Can't we come up with a better way? One solution would be to let the spell you trade up for subsume a lower-level spell. So if I have Feather Fall at 1st level, then learn Levitate at 4th level, I can evolve Feather Fall into Levitate but still be able to cast feather fall as a free action when I walk into that pit. I think this would be reasonable under the following restrictions: a) the sorcerer does this instead of a spell swap, and only at a level where they would normally get the option to change a spell. b) any spell can only subsume one other spell. So in this example, the sorcerer has to learn Fly separately, but could later tie Fly to the spell Overland Flight. c) The spells tied together have to be thematically *very similar*, as judged by the DM--simply lying on the same path may not be enough. d) At the DMs option, spells that are the reverse of each other may also be tied together: Enlarge/Reduce person, Daylight/Deeper Darkness, Haste/Slow, etc. LINEAGE ABILITIES I agree that more abilities is more fun than one ability that keeps growing, but this could vary from lineage to lineage. SORCERER FOCI I don't think a sorcerer's focus should be based on lineage; the default sorcerer is one that learns on their own and these will invariably come up with a wide range of personal foci for their magic. I've described this idea before. Under the philosophy of KISS, probably better to have no foci at all. SORCERER SKILLS Here's a radical idea: give each lineage a list of appropriate class skills, and let the sorcerer pick any two to add to their skill list. I'm still not crazy about the idea of giving them all the social interaction skills just like that. One or two only should be automatic, and their skill points should still be 2/level. I know their flavor text argues for a lot of roles, but no one sorcerer should be able to fulfull all of them. One could argue that fighters should all be athletic (Climb/Jump/Swim), know how to ride (Ride/Handle Animal), and repair their own weapons/armor (Craft)--but they still only get 2 skill points per level. Clerics have it even worse, IMO. Let them invest in Int if they want a skilly character; magic trumps skills in almost every case anyway. Gypsy might have Prof: fortune-telling, Sense Motive, Appraise, Perform, Speak Language Dragon: Appraise, Intimidate...? etc. --Ben [/QUOTE]
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