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*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="fuindordm" data-source="post: 1391876" data-attributes="member: 5435"><p>Yes, but then you have an invisibility spell that lasts rounds instead of </p><p>minutes and is useless for recon. In very few of these "natural evolutions"</p><p>does a higher-level spell simply add extra function onto the lower-level</p><p>spell--usually each does something the other can't.</p><p></p><p>However, I don't think knowing invis + improved invis is really worth it for a</p><p>sorcerer, I agree. Really it's like 1.5 spells known in terms of value, not </p><p>2 spells known.</p><p></p><p>And I don't think it's any more complicated than introducing spell-like </p><p>abilities or item familars.</p><p></p><p>BTW, having the sorcerers more likely to take item familiars is a great idea.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I guess its fair to say that in a campaign where every class has at least</p><p>4 skill points/level, I'd be happy with the sorcerer having that as well. But</p><p>in the standard PH rules, I think they're on a par with the other 2 SP/level</p><p>classes.</p><p></p><p>In general, the classes with really potent class features get only 2 SP/level--I don't think it's just a "self-taught/trained" issue, more of a balancing and niche protection issue.</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1391876, member: 5435"] Yes, but then you have an invisibility spell that lasts rounds instead of minutes and is useless for recon. In very few of these "natural evolutions" does a higher-level spell simply add extra function onto the lower-level spell--usually each does something the other can't. However, I don't think knowing invis + improved invis is really worth it for a sorcerer, I agree. Really it's like 1.5 spells known in terms of value, not 2 spells known. And I don't think it's any more complicated than introducing spell-like abilities or item familars. BTW, having the sorcerers more likely to take item familiars is a great idea. I guess its fair to say that in a campaign where every class has at least 4 skill points/level, I'd be happy with the sorcerer having that as well. But in the standard PH rules, I think they're on a par with the other 2 SP/level classes. In general, the classes with really potent class features get only 2 SP/level--I don't think it's just a "self-taught/trained" issue, more of a balancing and niche protection issue. --Ben [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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