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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="fuindordm" data-source="post: 1392422" data-attributes="member: 5435"><p>OK, Khaalis. This is a version that I would consider balanced against the PH.</p><p></p><p>Let's start defining some lineage abilities.</p><p></p><p>Child of Nature (fey lineage): </p><p>Spell selection: access to all spells w/ Animal or Plant descriptors; all the</p><p>Summon Nature's Ally Spells; no evocation or necromancy school spells.</p><p>Wilderness Lore and Knowledge: Nature are class skills; Sylvan bonus language</p><p>Lineage gift: resist nature's lure</p><p>Lineage ability: +2 DC to enchantment or illusion schools (pick one)</p><p>Improved Lineage Ability: Wild shape 1x/day</p><p>20th level: Change to Fey type, gain DR 10/cold iron</p><p>Domain: Speak w/ Animals, Animal Messenger, Tree Shape, Charm Monster,</p><p>Baleful Polymorph, Geas, Commune w/ Nature, Animate Plants, Animal Shapes</p><p></p><p>Celestial Scion:</p><p>Spell selection: access to all spells w/ Good descriptor; no [Evil] or necromancy spells.</p><p>Knowledge: Religion is a class skill, Celestial is a bonus language.</p><p>Lineage gift: smite evil 1x/day</p><p>Lineage ability: Prot. from Evil aura always in effect for the sorcerer only.</p><p>Improved: spell smite: the smite effect can be added to any spell for bonus damage vs. evil creatures.</p><p>20th level: Prot. from Evil bonuses increase to +4, becomes magic circle.</p><p>Domain: Prot. Evil, Aid, Daylight, Holy Smite, Dispel Evil, Planar Ally,</p><p>Holy Word, Holy Aura, Gate</p><p></p><p>etc...</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1392422, member: 5435"] OK, Khaalis. This is a version that I would consider balanced against the PH. Let's start defining some lineage abilities. Child of Nature (fey lineage): Spell selection: access to all spells w/ Animal or Plant descriptors; all the Summon Nature's Ally Spells; no evocation or necromancy school spells. Wilderness Lore and Knowledge: Nature are class skills; Sylvan bonus language Lineage gift: resist nature's lure Lineage ability: +2 DC to enchantment or illusion schools (pick one) Improved Lineage Ability: Wild shape 1x/day 20th level: Change to Fey type, gain DR 10/cold iron Domain: Speak w/ Animals, Animal Messenger, Tree Shape, Charm Monster, Baleful Polymorph, Geas, Commune w/ Nature, Animate Plants, Animal Shapes Celestial Scion: Spell selection: access to all spells w/ Good descriptor; no [Evil] or necromancy spells. Knowledge: Religion is a class skill, Celestial is a bonus language. Lineage gift: smite evil 1x/day Lineage ability: Prot. from Evil aura always in effect for the sorcerer only. Improved: spell smite: the smite effect can be added to any spell for bonus damage vs. evil creatures. 20th level: Prot. from Evil bonuses increase to +4, becomes magic circle. Domain: Prot. Evil, Aid, Daylight, Holy Smite, Dispel Evil, Planar Ally, Holy Word, Holy Aura, Gate etc... --Ben [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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