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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1393913" data-attributes="member: 2167"><p>In what way do you see the generalist as specialized? Because they have to choose one school they cannot cast from? </p><p></p><p>Asside from one restricted school, the class still has the exact same flexibility it had before. You will still be choosing exactly the same number of known spells from wherever you want to choose them except from one school. On top of that you are gaining a theme of "bonus spells known" that represent a specific talent the sorcerer has a knack for. This doesnt mean that they HAVE to any learn those spells and spells like them. You could take the Evocation path, have Necromancy as a banned school, but chose to learn all Illusion spells if you wanted to.</p><p></p><p>The loss of one school also helps to limit the sorcerer's spell list, something that many people said they wanted to see, even on a generalist sorcerer.</p><p></p><p>Considering the benefits gained, I think the banned school is a pretty fair cost. However, with that said, if anyone can think of a better cost for a generalist to balance the benefits... its not set in stone yet.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1393913, member: 2167"] In what way do you see the generalist as specialized? Because they have to choose one school they cannot cast from? Asside from one restricted school, the class still has the exact same flexibility it had before. You will still be choosing exactly the same number of known spells from wherever you want to choose them except from one school. On top of that you are gaining a theme of "bonus spells known" that represent a specific talent the sorcerer has a knack for. This doesnt mean that they HAVE to any learn those spells and spells like them. You could take the Evocation path, have Necromancy as a banned school, but chose to learn all Illusion spells if you wanted to. The loss of one school also helps to limit the sorcerer's spell list, something that many people said they wanted to see, even on a generalist sorcerer. Considering the benefits gained, I think the banned school is a pretty fair cost. However, with that said, if anyone can think of a better cost for a generalist to balance the benefits... its not set in stone yet. Thoughts? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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