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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stalker0" data-source="post: 1394728" data-attributes="member: 5889"><p>Its a fair cost, but not necessarily a good one.</p><p></p><p>Limiting the options for the general sorc.... makes them a specialized one, you can't get around that.</p><p></p><p>General sorcs should have access to all schools. I think that has to be paramont. Its a condition that cannot be compromised.</p><p></p><p>Here's my suggestion, the general sorc still gets as many spells known as a lineage sorc, but instead of the lineage spells he can choose any sorc spell as the new spell. Also, the generalist gets NO lineage abilities, perhaps you can give him more of the metamagic feats as he goes up but that's it.</p><p></p><p>And to what you say, but they aren't as powerful as the lineages. AND that's exactly correct!! A specialist should be more powerful than a generalist. A specialist suffers because he has restrictions on his abilities, and often penalities for his choice (such as alignment restrictions). The generalist has versatility and customability, and those cannot be overlooked. In my mind, a player shouldn't look at the generalist and say, "I want those abilities!!!" He should say, "I want the generalist because I don't want to give up flexibility, or because I don't want to have to pick those spells, or because I don't want those penalities, I want a customable sorc!!"</p><p></p><p>This also brings up another idea, how about we don't just include abilities with the lineages, but at the same level, they gain a penalty that increase with time. For example, for the feyborn one, they gain the fey's weakness to cold iron, but since they don't have DR it reflects in a different way. Either they take extra damage from cold iron weapons, or their spells are weakened when they are near cold iron (think superman).</p><p></p><p>Now that's flavor!!! Void the feyborn, one of the strongest sorcs of his time, is confronted by an covered assailant. "I know your weakness now, you will pay for killing my master, you will die and he will rise again!!." - as he takes the cover off as cold iron shield that weakens Voids powers.</p><p></p><p>In my mind, that's the idea of specialization, you gain, and you lose. Buts gains have flavor, and loses have flavor. Gains balance loses, but you get double the flavor. Ain't math grand?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 1394728, member: 5889"] Its a fair cost, but not necessarily a good one. Limiting the options for the general sorc.... makes them a specialized one, you can't get around that. General sorcs should have access to all schools. I think that has to be paramont. Its a condition that cannot be compromised. Here's my suggestion, the general sorc still gets as many spells known as a lineage sorc, but instead of the lineage spells he can choose any sorc spell as the new spell. Also, the generalist gets NO lineage abilities, perhaps you can give him more of the metamagic feats as he goes up but that's it. And to what you say, but they aren't as powerful as the lineages. AND that's exactly correct!! A specialist should be more powerful than a generalist. A specialist suffers because he has restrictions on his abilities, and often penalities for his choice (such as alignment restrictions). The generalist has versatility and customability, and those cannot be overlooked. In my mind, a player shouldn't look at the generalist and say, "I want those abilities!!!" He should say, "I want the generalist because I don't want to give up flexibility, or because I don't want to have to pick those spells, or because I don't want those penalities, I want a customable sorc!!" This also brings up another idea, how about we don't just include abilities with the lineages, but at the same level, they gain a penalty that increase with time. For example, for the feyborn one, they gain the fey's weakness to cold iron, but since they don't have DR it reflects in a different way. Either they take extra damage from cold iron weapons, or their spells are weakened when they are near cold iron (think superman). Now that's flavor!!! Void the feyborn, one of the strongest sorcs of his time, is confronted by an covered assailant. "I know your weakness now, you will pay for killing my master, you will die and he will rise again!!." - as he takes the cover off as cold iron shield that weakens Voids powers. In my mind, that's the idea of specialization, you gain, and you lose. Buts gains have flavor, and loses have flavor. Gains balance loses, but you get double the flavor. Ain't math grand?:) [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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