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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1395711" data-attributes="member: 2167"><p>AH! Ok. Now I got ya. Sorry about that. It just wasnt sinking in.</p><p>As for this idea, we may go that route in the end, but once you see the "Special Limitations" for each we may decide not to bother with yet more work. Most of the lineages are pretty laden with restrictions that match others from the PHB already. Not sure we need to add yet more without unbalancing the lineages to the too-weak side.</p><p></p><p></p><p>This was one of the things that was agreed upon very early on. 90% of the people polled wanted to see a restriction placed on the core sorcerer toward spell lists. The most wanted option was a more restrictive spell list than the Wizard spell list. The only problem with that is that it is almost impossible to truly pear down the spell list in a fair and consistent manner. A battle sorcerer may find Secret Chest a worthless sorcerer spelll and want it removed from the list but a stealthy Rogue/Sorcerer would have plenty of uses for it. This is why I didnt like Monte's list. I felt the spell removals were arbitrary and in many occasions made no sense. Thus this leads to the idea of a theme. Most of the people agreed that a Sorcerer should have at the very least a very limited theme to their spells that reflects the kind of person they are, there goals, their motivations, their upbringing etc. Sorcerer spells are supposed to be born of the sorcerer, not something they sit down one day and say, "You know... I think it'd be really cool to be invisible." Thus the Themed spell list. Again keep in mind, the sorcerer player can sit down and deveise any theme they want. Were you raised by wolves and want to play Tarzan Sorerer but still want to be a generalist? Go for it. But the spells you choose for your lineage list should reflect this and be ferral and survivalist in nature, not city based social spells or spells of mass destruction. It also reflects true human nature (or humanoid to be fantasy politically correct). Every person has certain knacks, certain things they do well at versus things they dont do so hot at. Some people are great with math, others cant count bus change. Some people have a gift with mechanics while others wouldnt know the business end of a screwdriver if it bit them. This is reflected for a sorcerer in their lineage spell lists as well. Their theme is a reflection of what they have a knack for. The theme list is basically all about being a reflection of the sorcerer's archetype and the type of person they and their background.</p><p></p><p>Does that make sense?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1395711, member: 2167"] AH! Ok. Now I got ya. Sorry about that. It just wasnt sinking in. As for this idea, we may go that route in the end, but once you see the "Special Limitations" for each we may decide not to bother with yet more work. Most of the lineages are pretty laden with restrictions that match others from the PHB already. Not sure we need to add yet more without unbalancing the lineages to the too-weak side. This was one of the things that was agreed upon very early on. 90% of the people polled wanted to see a restriction placed on the core sorcerer toward spell lists. The most wanted option was a more restrictive spell list than the Wizard spell list. The only problem with that is that it is almost impossible to truly pear down the spell list in a fair and consistent manner. A battle sorcerer may find Secret Chest a worthless sorcerer spelll and want it removed from the list but a stealthy Rogue/Sorcerer would have plenty of uses for it. This is why I didnt like Monte's list. I felt the spell removals were arbitrary and in many occasions made no sense. Thus this leads to the idea of a theme. Most of the people agreed that a Sorcerer should have at the very least a very limited theme to their spells that reflects the kind of person they are, there goals, their motivations, their upbringing etc. Sorcerer spells are supposed to be born of the sorcerer, not something they sit down one day and say, "You know... I think it'd be really cool to be invisible." Thus the Themed spell list. Again keep in mind, the sorcerer player can sit down and deveise any theme they want. Were you raised by wolves and want to play Tarzan Sorerer but still want to be a generalist? Go for it. But the spells you choose for your lineage list should reflect this and be ferral and survivalist in nature, not city based social spells or spells of mass destruction. It also reflects true human nature (or humanoid to be fantasy politically correct). Every person has certain knacks, certain things they do well at versus things they dont do so hot at. Some people are great with math, others cant count bus change. Some people have a gift with mechanics while others wouldnt know the business end of a screwdriver if it bit them. This is reflected for a sorcerer in their lineage spell lists as well. Their theme is a reflection of what they have a knack for. The theme list is basically all about being a reflection of the sorcerer's archetype and the type of person they and their background. Does that make sense? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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