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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="monboesen" data-source="post: 1396040" data-attributes="member: 4647"><p>I have been following this thread for a while as I in general agree that the Sorcerer does not have the right feel. </p><p></p><p>Many of the ideas presented here are both interesting and balanced, but I must say that i do not think the generalist sorcerer presented here is at all on par with the other core classes.</p><p></p><p>It is clearly better than the standard sorcerer, and thats, I guess, part of the concept here and I agree that the sorcerer could use a bit more fluff i think the actual power incrrease should be very small. People are rarely complaining that sorcerers are weak, but rather bland.</p><p></p><p>The power that, in my opinion, is over the top is the spellresistance. It may be allright as written in the first lineage ability, but the increases to finally SR 35 is way to much. That would give an equal level spellcaster less than 50 % chance of getting a spell through. Few monsters have an effective caster level that would give them much better chances than that.</p><p></p><p>Thats not a small flavourful ability, thats possibly the most powerful class ability i have ever seen presented, easily comparable to the fighters multitude of feats or the rogues sneak attack. </p><p></p><p>Such a sorcerer would outmagic all other spellcasters in a spellbattle. </p><p></p><p>With all those small benefits and this very strong ability I would not expect to see many wizards in my games. The drawback of one barred school is not, again in my opinion, a fair price for the extra abilities.</p><p></p><p>The fey and celestial lines presented seemed to have a more reasonable power level while being flavourful and having the right feel for that lineage.</p></blockquote><p></p>
[QUOTE="monboesen, post: 1396040, member: 4647"] I have been following this thread for a while as I in general agree that the Sorcerer does not have the right feel. Many of the ideas presented here are both interesting and balanced, but I must say that i do not think the generalist sorcerer presented here is at all on par with the other core classes. It is clearly better than the standard sorcerer, and thats, I guess, part of the concept here and I agree that the sorcerer could use a bit more fluff i think the actual power incrrease should be very small. People are rarely complaining that sorcerers are weak, but rather bland. The power that, in my opinion, is over the top is the spellresistance. It may be allright as written in the first lineage ability, but the increases to finally SR 35 is way to much. That would give an equal level spellcaster less than 50 % chance of getting a spell through. Few monsters have an effective caster level that would give them much better chances than that. Thats not a small flavourful ability, thats possibly the most powerful class ability i have ever seen presented, easily comparable to the fighters multitude of feats or the rogues sneak attack. Such a sorcerer would outmagic all other spellcasters in a spellbattle. With all those small benefits and this very strong ability I would not expect to see many wizards in my games. The drawback of one barred school is not, again in my opinion, a fair price for the extra abilities. The fey and celestial lines presented seemed to have a more reasonable power level while being flavourful and having the right feel for that lineage. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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