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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stalker0" data-source="post: 1396116" data-attributes="member: 5889"><p>Let me comment on this one.</p><p></p><p>Smite Evil is a preetty weak ability to give to a spellcaster class, they would get very limited use for it. I would like to see something else here.</p><p></p><p>On the flip side, a permanent prot from evil is very... very powerful. You are doing much more than giving the sorc a +2 to ac and +2 to spells against most enemies (since most enemies in dnd are evil). You give immunity to domination and possession effects, and resistance against a lot of summoned and conjured creatures.</p><p></p><p>I could definately see this as the 20th level ability, it is very nice for a person of that level.</p><p></p><p>I also like the concept of spell smiting, but I would change it away from damage (we don't want to assme all sorcs are slinging evocations). Perhaps they gain +2 to caster level against evil creatures. That way it could apply to evocations, illusion, death spells, etc.</p><p></p><p>Finally, for the spell list, I think we should only delve into the cleric spell list on occasion. I like giving teh sorc aid, and I like concept of planar ally- though technically the ally comes from a diety, so that creates a paradox if the sorc doesn't have a patron diety (we could probably say the sorc chooses one when he gains the lineage). But for most of the spells, I think we should stick with the sorc list.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1396116, member: 5889"] Let me comment on this one. Smite Evil is a preetty weak ability to give to a spellcaster class, they would get very limited use for it. I would like to see something else here. On the flip side, a permanent prot from evil is very... very powerful. You are doing much more than giving the sorc a +2 to ac and +2 to spells against most enemies (since most enemies in dnd are evil). You give immunity to domination and possession effects, and resistance against a lot of summoned and conjured creatures. I could definately see this as the 20th level ability, it is very nice for a person of that level. I also like the concept of spell smiting, but I would change it away from damage (we don't want to assme all sorcs are slinging evocations). Perhaps they gain +2 to caster level against evil creatures. That way it could apply to evocations, illusion, death spells, etc. Finally, for the spell list, I think we should only delve into the cleric spell list on occasion. I like giving teh sorc aid, and I like concept of planar ally- though technically the ally comes from a diety, so that creates a paradox if the sorc doesn't have a patron diety (we could probably say the sorc chooses one when he gains the lineage). But for most of the spells, I think we should stick with the sorc list. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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