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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Khaalis" data-source="post: 1396780" data-attributes="member: 2167"><p><strong>Continued from thread 2...</strong></p><p></p><p></p><p></p><p>Which would you prefer to see:</p><p></p><p>1) Spell Resistance that grows from 9th - 20th level with 20th as it is now or...</p><p>or</p><p></p><p>2) The Spontaneous "Daily Use" Metamagic rule from the <u>Unearthed Arcana</u> as a growth and extension of the original ability gained at first (the more limited form)?</p><p></p><p><strong>Lineage Abilities:</strong> The sorcerer’s affinity with magic grows over time. </p><p>.....At 9th level the sorcerer gains the Spontaneous Metamagic ability. </p><p><span style="color: darkorange"><strong>Spontaneous Metamagic (Ex):</strong></span> Choose <strong>any one metamagic feat of choice as a virtual feat</strong> that may be used “on-the fly” to effect <strong>any spell the sorcerer knows, three times per day</strong>. This feat is used without prior preparation, increased spell level or extended casting time. <strong>The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat.</strong> If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the sorcerer's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot.</p><p>.....At 17th level the sorcerer gains the Spontaneous Metamagic ability again. A chosen virtual feat may be chosen again, gaining an additional three uses per day of the virtual feat.</p><p>.....At 20th level, a general sorcerer becomes a magical creature gaining the outsider type as well as the augmented and native subtypes. The sorcerer undergoes a minor physical transformation usually to the hair, skin or eyes, such as a coloration not normal to their species or perhaps a definitive streak of off-color hair or even a mystical tattoo-like symbol. They are forevermore treated as an outsider rather than as a humanoid (or whatever the sorcerer’s creature type was) for the purpose of spells and magical effects. Additionally, the general sorcerer gains the following benefits.</p><p>• Darkvision out to 60’.</p><p>• Gain <strong>Spell Resistance (Su):</strong> Grants spell resistance 30.</p><p>• Gain <strong>Damage Reduction (Su):</strong> Grants damage reduction 10/magic, which allows them to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. </p><p>• Gain the <strong>Spontaneous Metamagic</strong> ability again. A chosen virtual feat may be chosen again, gaining an additional three uses per day of the virtual feat.</p><p>.....Unlike other outsiders, the sorcerer can be raised, reincarnated, or resurrected just as other living creatures can be. Also unlike other outsiders, native outsiders still need to eat and sleep.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1396780, member: 2167"] [b]Continued from thread 2...[/b] Which would you prefer to see: 1) Spell Resistance that grows from 9th - 20th level with 20th as it is now or... or 2) The Spontaneous "Daily Use" Metamagic rule from the [u]Unearthed Arcana[/u] as a growth and extension of the original ability gained at first (the more limited form)? [b]Lineage Abilities:[/b] The sorcerer’s affinity with magic grows over time. .....At 9th level the sorcerer gains the Spontaneous Metamagic ability. [color=darkorange][b]Spontaneous Metamagic (Ex):[/b][/color] Choose [b]any one metamagic feat of choice as a virtual feat[/b] that may be used “on-the fly” to effect [b]any spell the sorcerer knows, three times per day[/b]. This feat is used without prior preparation, increased spell level or extended casting time. [b]The maximum level of spell to which a caster can apply a metamagic feat is equal to the maximum spell level they are capable of casting, minus the spell level adjustment of the metamagic feat.[/b] If the result of this calculation is less than 0, then that metamagic feat cannot be used on any of the sorcerer's spells. A caster can apply more than one metamagic feat to a spell, or even the same metamagic effect more than once (if allowed by the feat's description). However, to determine the maximum level of spell that can be so affected, add together the spell level adjustments given for the various feats. The Heighten Spells feat may be used to increase a spell's effective level (for purpose of save DC's and so on) up to the maximum spell level you are capable of casting. The spell is treated as a spell of that level for purposes of save DC and similar effects, but does not require a higher level spell slot. .....At 17th level the sorcerer gains the Spontaneous Metamagic ability again. A chosen virtual feat may be chosen again, gaining an additional three uses per day of the virtual feat. .....At 20th level, a general sorcerer becomes a magical creature gaining the outsider type as well as the augmented and native subtypes. The sorcerer undergoes a minor physical transformation usually to the hair, skin or eyes, such as a coloration not normal to their species or perhaps a definitive streak of off-color hair or even a mystical tattoo-like symbol. They are forevermore treated as an outsider rather than as a humanoid (or whatever the sorcerer’s creature type was) for the purpose of spells and magical effects. Additionally, the general sorcerer gains the following benefits. • Darkvision out to 60’. • Gain [b]Spell Resistance (Su):[/b] Grants spell resistance 30. • Gain [b]Damage Reduction (Su):[/b] Grants damage reduction 10/magic, which allows them to ignore the first 10 points of damage from any attack made by a non-magical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. • Gain the [b]Spontaneous Metamagic[/b] ability again. A chosen virtual feat may be chosen again, gaining an additional three uses per day of the virtual feat. .....Unlike other outsiders, the sorcerer can be raised, reincarnated, or resurrected just as other living creatures can be. Also unlike other outsiders, native outsiders still need to eat and sleep. Thoughts? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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