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*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="pyk" data-source="post: 1396955" data-attributes="member: 14254"><p>Here's something I see as wrong with this class. There is nothing from the original sorcerer class that is being given up in exchange for all these latest and greatest abilities. Apparently, not only is the sorcerer able to ast all those spells from the core books, but then they get additional spells per day from this "lineage" and an innate ability! Plus, they get to place metamagic feats onto spells without restrictions to spell level or casting time. All this and still have full acces to the Sor/Wiz spell list. Sure, I know they have limited spells known, but they have no limit to <strong>which</strong> spells they are able to know.</p><p></p><p>Something needs to be done to remove the vast power from this class you've made up. Being able to cast 8 spells per level at level 20 at will, with metamagic applied to some of them without the usual limit of higher spell level and extra casting time, is way too much.</p><p></p><p>Really, what magic user would choose any other class instead of this one? And, don't say that "flavor" crap. Really, what magic user would <strong>not</strong> want to place metamagic feats onto lower spells, and still be able to cast 9th level spells? This is something, I believe, is currently only available to Epic levels.</p><p></p><p>I would recommend, reduce the spells per day to the Wizard's spell chart. Make the Sorcerer here, if he wishes to apply metamagic, need to prepare that spell prior to use. Or, at least keep the full-round requirement. But I would still keep the need for using a higher level slot, anyway. No other core class is able to apply metamagic and keep the same spell slot.</p></blockquote><p></p>
[QUOTE="pyk, post: 1396955, member: 14254"] Here's something I see as wrong with this class. There is nothing from the original sorcerer class that is being given up in exchange for all these latest and greatest abilities. Apparently, not only is the sorcerer able to ast all those spells from the core books, but then they get additional spells per day from this "lineage" and an innate ability! Plus, they get to place metamagic feats onto spells without restrictions to spell level or casting time. All this and still have full acces to the Sor/Wiz spell list. Sure, I know they have limited spells known, but they have no limit to [b]which[/b] spells they are able to know. Something needs to be done to remove the vast power from this class you've made up. Being able to cast 8 spells per level at level 20 at will, with metamagic applied to some of them without the usual limit of higher spell level and extra casting time, is way too much. Really, what magic user would choose any other class instead of this one? And, don't say that "flavor" crap. Really, what magic user would [b]not[/b] want to place metamagic feats onto lower spells, and still be able to cast 9th level spells? This is something, I believe, is currently only available to Epic levels. I would recommend, reduce the spells per day to the Wizard's spell chart. Make the Sorcerer here, if he wishes to apply metamagic, need to prepare that spell prior to use. Or, at least keep the full-round requirement. But I would still keep the need for using a higher level slot, anyway. No other core class is able to apply metamagic and keep the same spell slot. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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