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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Khaalis" data-source="post: 1396977" data-attributes="member: 2167"><p>At 20th level MR of 25 is not of much balanced use. Another 20th level caster has an 80% chance (success on 5 or more) before bonuses such as Spell Penetration to beat the SR. Compare to other creatures of CR 17+ that run 25 to 41, its not the most balanced.</p><p></p><p></p><p>This is true but it is meant to be built on the Cleric’s Turning mechanic.</p><p></p><p> </p><p>In what way? How are they different?</p><p></p><p></p><p>The only thing I would look at reducing is uses per day. This is taken directly from the <em>Hexblade</em> (<u>Complete Warrior</u>). The Hexblade can use this ability 5 times day, in addition to its <em>Aura of Unluck</em> another 3 times per day, plus its spells. The Gypsy doesn’t get the –3 ability until 9th level. The Hexblade has a –4 by 7th level. The Gypsy doesn’t get the –6 until 17th level only 2 levels lower than the Hexblade but doesn’t also have the Stackable Aura.</p><p></p><p></p><p>Normally. Taking a standard feat has nothing to do with the class ability. If the sorcerer takes a standard metamagic feat with their character level feats it functions just as the feat would by the standard rules.</p><p></p><p></p><p>This is why we have different versions of sorcerer. Everyone has different tastes and I cant make everyone happy, just as the Core Rules cant either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I can understand your concerns, I just personally disagree with the assessment. I feel this mechanic is much more complicated and harder to grasp than the having a normal feat and a class ability to keep track of.</p><p></p><p></p><p>To me, it is right back in the boat we were with when the sorcerer was just another wizard with a different spell-preparation rule. I also have found through various play test groups, as have many of the designers that originally pointed out the discrepancy, that the Metamagic as it exists get very little use. Most players are not willing to give up their few precious feat slots on something that has a steep cost. The Spontaneous variant rules in the UA help to fix this problem by making them more attractive and useable as more of a value than a detriment. At least now when you burn a feat, you get something for it. Before you burn a feat – just so you can make more sacrifices to make the ability work.</p><p></p><p>More thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1396977, member: 2167"] At 20th level MR of 25 is not of much balanced use. Another 20th level caster has an 80% chance (success on 5 or more) before bonuses such as Spell Penetration to beat the SR. Compare to other creatures of CR 17+ that run 25 to 41, its not the most balanced. This is true but it is meant to be built on the Cleric’s Turning mechanic. In what way? How are they different? The only thing I would look at reducing is uses per day. This is taken directly from the [I]Hexblade[/I] ([u]Complete Warrior[/u]). The Hexblade can use this ability 5 times day, in addition to its [I]Aura of Unluck[/I] another 3 times per day, plus its spells. The Gypsy doesn’t get the –3 ability until 9th level. The Hexblade has a –4 by 7th level. The Gypsy doesn’t get the –6 until 17th level only 2 levels lower than the Hexblade but doesn’t also have the Stackable Aura. Normally. Taking a standard feat has nothing to do with the class ability. If the sorcerer takes a standard metamagic feat with their character level feats it functions just as the feat would by the standard rules. This is why we have different versions of sorcerer. Everyone has different tastes and I cant make everyone happy, just as the Core Rules cant either. ;) I can understand your concerns, I just personally disagree with the assessment. I feel this mechanic is much more complicated and harder to grasp than the having a normal feat and a class ability to keep track of. To me, it is right back in the boat we were with when the sorcerer was just another wizard with a different spell-preparation rule. I also have found through various play test groups, as have many of the designers that originally pointed out the discrepancy, that the Metamagic as it exists get very little use. Most players are not willing to give up their few precious feat slots on something that has a steep cost. The Spontaneous variant rules in the UA help to fix this problem by making them more attractive and useable as more of a value than a detriment. At least now when you burn a feat, you get something for it. Before you burn a feat – just so you can make more sacrifices to make the ability work. More thoughts? [/QUOTE]
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