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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="monboesen" data-source="post: 1397083" data-attributes="member: 4647"><p>I dont think it should have an influence against foes of similar power. At the most it should be something that protected against trivial magic (like lower level enemies multiclass spellcasters and spellcasters like paladins, rangers and many prestige classes). A SR of 25 will be a good defense against these whom would have a caster level of 10 or lower, meaning 75 % of their stuff wont work. The ability will also be great when attacked my multiple lesser foes, a quite common situation in my games.</p><p></p><p></p><p></p><p></p><p>But turning undead is hardly as usable as metamagic for free. Its a mechanic that only comes into play at certain times, determined by the dm. Metamagic would be used multiple times at each gaming session. The sorcerer already can do so much in a day, no need to improve in that departement.</p><p></p><p></p><p></p><p>Yes i guessed as much. For the Hexblade, whom is a so and so fighter and even worse spellcaster, it is a defining ability. It is litteraly what makes him even with other classes. Without his curses he is like a multiclass fighter/sorcerer, only worse. For the gypsy it is an ability stacked on an already formidable spellcaster, whom with this ability insures that the target WILL not save against that vital save or die follow up spell.</p><p></p><p>As the sorcerer will likely have a far better charisma score than the hexblade (whos has to have respectable str, dex and con) her curses will have higher save DC and she will be able to use them more times per day than the hexblade.</p><p></p><p>In fact my problem with both the SR and the curses are the same. You have sviped some great class abilities from other classes and stacked them on a class that does not need such a power boost. </p><p></p><p>In my opinion you should not be looking at giving much more out powerwise, probably less even, but rather at smaller things like the UA magisters Aspect of power. Things that make sorceres weird, creepy or noticable, in short to stand out from the crowd.</p><p></p><p>The augury thing, for instance, is a very good idea. Fitting, a bit weird and not much of a powerboost (but should be a fixed number of times/day, maybe incresing slightly with levels).</p><p></p><p>I also liked the smite evil and the follow up stacking with a spell power.</p></blockquote><p></p>
[QUOTE="monboesen, post: 1397083, member: 4647"] I dont think it should have an influence against foes of similar power. At the most it should be something that protected against trivial magic (like lower level enemies multiclass spellcasters and spellcasters like paladins, rangers and many prestige classes). A SR of 25 will be a good defense against these whom would have a caster level of 10 or lower, meaning 75 % of their stuff wont work. The ability will also be great when attacked my multiple lesser foes, a quite common situation in my games. But turning undead is hardly as usable as metamagic for free. Its a mechanic that only comes into play at certain times, determined by the dm. Metamagic would be used multiple times at each gaming session. The sorcerer already can do so much in a day, no need to improve in that departement. Yes i guessed as much. For the Hexblade, whom is a so and so fighter and even worse spellcaster, it is a defining ability. It is litteraly what makes him even with other classes. Without his curses he is like a multiclass fighter/sorcerer, only worse. For the gypsy it is an ability stacked on an already formidable spellcaster, whom with this ability insures that the target WILL not save against that vital save or die follow up spell. As the sorcerer will likely have a far better charisma score than the hexblade (whos has to have respectable str, dex and con) her curses will have higher save DC and she will be able to use them more times per day than the hexblade. In fact my problem with both the SR and the curses are the same. You have sviped some great class abilities from other classes and stacked them on a class that does not need such a power boost. In my opinion you should not be looking at giving much more out powerwise, probably less even, but rather at smaller things like the UA magisters Aspect of power. Things that make sorceres weird, creepy or noticable, in short to stand out from the crowd. The augury thing, for instance, is a very good idea. Fitting, a bit weird and not much of a powerboost (but should be a fixed number of times/day, maybe incresing slightly with levels). I also liked the smite evil and the follow up stacking with a spell power. [/QUOTE]
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