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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Stalker0" data-source="post: 1398844" data-attributes="member: 5889"><p>Khaalis, I think we're definately moving in teh right direction.</p><p></p><p>The more I think about it, the more I like the lineages main abilities being sp-like ablities. It goes with the sorc, you know they will be useful as he is a spellcaster, and we can predict how they might be used.</p><p></p><p>On the generalist: I think going with the 3/day option was the right call, in the end basing it on charisma could get very abusive. One thing I still want to object to is not having a cap on heighten spell. I think we should say max dc +1, so it fits as a +1 metamagic like the others. Otherwise, its so much stronger than the others. As far balance goes, a +1 to dc 3 times per day for free is great, and it works for a lot of spells where extending or enlarging just wouldn't be right. If the group feels this is too weak, than how about +2? But still I do feel a cap is needed.</p><p></p><p>Thinking about it, why do we need to make a sorc an outsider at 20th level? Why don't we just give him his latest abilities and call it a day. Why go through the trouble of it when its not really needed?</p><p></p><p>Also, I don't really like giving the sorc SR. SR is for anticaster classes, imo, like the monk... not for the sorc. And it doesn't fit the flavor imo as well, I'm so connected to magic... that now I can a natural resistance to it, that I actually have to turn off when I want spells cast on me? Doesn't feel right to me. How about allowing a virtual feat of +2 at this level. Then you get into the realm of empowers and such, which is very very strong, but at 20th level its the kind of power I expect. Or how about quicken spell 1/day? Basically, the sorc is so in touch with his magic he can throw a spell at a whim for free. Quicken for free is very nice (just look at how much one one of those quicken rods costs). Now, I need people's opinion on the power of this abilitiy, what if it was quicken just once a day, but on a spell of any duration. You could cast a spell with a one minute casting time in 1 round. Would that be completely abusive, or if we still limited quicken to just 5th level spells or lower would it help?</p><p></p><p>On to the gypsy: I like the curse change. It fits in with the gypsy nicely. I think we should also limit the ability to 3/day though. The sorc is already using their cha again in that it helps the save on the curse, I think that's enough. Also, again i don't think we need to change the sorc to an outsider. The true curse, and legend lore is very nice, timeless body is good flavor, I would be willing to go the distance for those. However, true curse's wording is a little weird, poison has an instantaneous duration but the effect says it doesn't wear off without a miracle. That can get confusing to some people and needs to be clarified.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1398844, member: 5889"] Khaalis, I think we're definately moving in teh right direction. The more I think about it, the more I like the lineages main abilities being sp-like ablities. It goes with the sorc, you know they will be useful as he is a spellcaster, and we can predict how they might be used. On the generalist: I think going with the 3/day option was the right call, in the end basing it on charisma could get very abusive. One thing I still want to object to is not having a cap on heighten spell. I think we should say max dc +1, so it fits as a +1 metamagic like the others. Otherwise, its so much stronger than the others. As far balance goes, a +1 to dc 3 times per day for free is great, and it works for a lot of spells where extending or enlarging just wouldn't be right. If the group feels this is too weak, than how about +2? But still I do feel a cap is needed. Thinking about it, why do we need to make a sorc an outsider at 20th level? Why don't we just give him his latest abilities and call it a day. Why go through the trouble of it when its not really needed? Also, I don't really like giving the sorc SR. SR is for anticaster classes, imo, like the monk... not for the sorc. And it doesn't fit the flavor imo as well, I'm so connected to magic... that now I can a natural resistance to it, that I actually have to turn off when I want spells cast on me? Doesn't feel right to me. How about allowing a virtual feat of +2 at this level. Then you get into the realm of empowers and such, which is very very strong, but at 20th level its the kind of power I expect. Or how about quicken spell 1/day? Basically, the sorc is so in touch with his magic he can throw a spell at a whim for free. Quicken for free is very nice (just look at how much one one of those quicken rods costs). Now, I need people's opinion on the power of this abilitiy, what if it was quicken just once a day, but on a spell of any duration. You could cast a spell with a one minute casting time in 1 round. Would that be completely abusive, or if we still limited quicken to just 5th level spells or lower would it help? On to the gypsy: I like the curse change. It fits in with the gypsy nicely. I think we should also limit the ability to 3/day though. The sorc is already using their cha again in that it helps the save on the curse, I think that's enough. Also, again i don't think we need to change the sorc to an outsider. The true curse, and legend lore is very nice, timeless body is good flavor, I would be willing to go the distance for those. However, true curse's wording is a little weird, poison has an instantaneous duration but the effect says it doesn't wear off without a miracle. That can get confusing to some people and needs to be clarified. [/QUOTE]
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