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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Stalker0" data-source="post: 1400665" data-attributes="member: 5889"><p>I think if you just moved some of the true curse abilities down to the 17th level area I think you'd be fine, just slide a few over, but keep true curse at 20th.</p><p></p><p>Why does the sorc need to be an outsider for this? True curse is just an enhancement to his lineage. THe legend lore is a sp-like ability, you don't have to be an outsider for that. And timeless body is given to druids and there not outsiders. He gets all that for fulfilling his complete lineage, a true gypsy sorc. He doesn't need to be an outsider for that... and I think the abilities are powerful enough for 20th level even if he doesn't become an outsider.</p><p></p><p>You are correct, in argument 2 one of my main points was that sorcs could never fit the mold they wanted, because they had to pick up all these other spells just to function. Well, now with the lineages they can do both. The lineage spells can help set the theme of the sorc they wanted, still leaving them all the spells known from before to fill in with whatever spells they need. Now I can be a fire sorc and get lots of fire spells, but still have enough to gain the d.door, teleport, whatever spell that I would get for the party.</p><p></p><p>For a sorc who wants to be a curser/diviner... they can be a gypsy. They get bestow curse, a few divinations, some other cursing type spells... and they still get all the spells known they had before... and now that they have set there theme they can feel comfortable picking up the magic missile and shield spells... they don't feel as cramped picking spells. I think this is a wonderful thing, and I feel this really puts the sorc more on equal footing with the wizard. The wizard will always have more spells, he should its what he does.. but if the sorc can fit a character mold that the player wants to fill AND still be useful to the party then holy cow we've solved the big problem of flavor!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Stalker0, post: 1400665, member: 5889"] I think if you just moved some of the true curse abilities down to the 17th level area I think you'd be fine, just slide a few over, but keep true curse at 20th. Why does the sorc need to be an outsider for this? True curse is just an enhancement to his lineage. THe legend lore is a sp-like ability, you don't have to be an outsider for that. And timeless body is given to druids and there not outsiders. He gets all that for fulfilling his complete lineage, a true gypsy sorc. He doesn't need to be an outsider for that... and I think the abilities are powerful enough for 20th level even if he doesn't become an outsider. You are correct, in argument 2 one of my main points was that sorcs could never fit the mold they wanted, because they had to pick up all these other spells just to function. Well, now with the lineages they can do both. The lineage spells can help set the theme of the sorc they wanted, still leaving them all the spells known from before to fill in with whatever spells they need. Now I can be a fire sorc and get lots of fire spells, but still have enough to gain the d.door, teleport, whatever spell that I would get for the party. For a sorc who wants to be a curser/diviner... they can be a gypsy. They get bestow curse, a few divinations, some other cursing type spells... and they still get all the spells known they had before... and now that they have set there theme they can feel comfortable picking up the magic missile and shield spells... they don't feel as cramped picking spells. I think this is a wonderful thing, and I feel this really puts the sorc more on equal footing with the wizard. The wizard will always have more spells, he should its what he does.. but if the sorc can fit a character mold that the player wants to fill AND still be useful to the party then holy cow we've solved the big problem of flavor!!:) [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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