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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Khaalis" data-source="post: 1401648" data-attributes="member: 2167"><p>I might suggest for a smoother progression…</p><p>1st Aura, Lineage Bonus, Spells</p><p>3rd Arcane Sense </p><p>6th Innate Ability (1st) </p><p>9th Lineage Ability </p><p>12th Innate Ability (2nd) </p><p>15th Imp. Lineage Ability </p><p>18th Innate Ability (3rd) </p><p>20th Gr. Lineage Ability </p><p></p><p>The more I look at this, the more I think I like this. It fits all the comments about "Tone it Down" and it removes the need for the Item Familiar feat to be drawn in from a Non-Core source. It could remain a piece to be added as a suggestion for the "Options Section". </p><p></p><p>- "By jove I think he has it!"</p><p></p><p></p><p></p><p>Agreed, toning down is easier. We shall see where it goes.</p><p></p><p>As for the outsider argument, as I have said – I went with the suggestions that the Sorcerer transform into something that relates to their lineage. For the General (I STILL NEED A NEW NAME), Gypsy, and Sorcerous Family – there really is no related type or subtype other than Generic Outsider like the Monk. If I don’t allow these a transformation it breaks the balance continuity of all the others.</p><p></p><p>On the Gypsy:</p><p></p><p><strong>Lineage Abilities:</strong> The sorcerer’s affinity with gypsy magic grows over time. </p><p>.....At 9th level the gypsy sorcerer learns the ancient gypsy way of the evil eye, which is a Charisma based spell-like ability gifted to true gypsies. Three times per day, the gypsy sorcerer may curse a target as a standard action that provokes an attack of opportunity. The target must be visible to the sorcerer and within 60’. In all other respects the ability functions as the <em>bestow curse</em> spell. A Will save (DC 14 + the sorcerer’s Charisma modifier) negates the effect. A failed save results in the curse holding and lasts until the recipient receives a <em>break enchantment, limited wish, remove curse, wish,</em> or <em>miracle</em>.</p><p>.....At 17th level the gypsy sorcerer’s ability to use their Evil Eye ability grows in strength. The gypsy sorcerer uses the evil eye in the standard manner, but the curse’s victims must succeed a Will save (DC 17 + the sorcerer’s Charisma modifier) to negate the effect. A failed save results in the curse holding and lasts until the recipient receives a <em>break enchantment, limited wish, wish,</em> or <em>miracle</em>. Unlike the standard Evil Eye ability, the sorcerer may confer one of the following effects with each use of this curse: <em>baleful polymorph, bestow curse, contagion, feeblemind,</em> or <em>nightmare</em>.</p><p>.....At 20th level...</p><p>• Gain <strong>True Evil Eye:</strong> The gypsy sorcerer’s Evil Eye ability grows in strength once again, increasing the uses per day to 5 times per day, and victims so afflicted must succeed a Will save (DC 19 + the sorcerer’s Charisma modifier) to negate the effect. A failed save results in the curse holding and lasts until the recipient receives a <em>wish,</em> or <em>miracle</em>. The effects the gypsy may bestow with each use this curse are: <em>baleful polymorph, bestow curse, confusion, contagion, crushing despair, feeblemind, insanity</em> or <em>nightmare</em>.</p><p></p><p>Hows that?</p><p></p><p><strong>Also for any who havent noticed, all changes are being modified with a running update in the original 2 posts of THIS thread (#3)...</strong></p><p></p><p><span style="color: RoyalBlue"><strong>PS: Let me know which Lineage to post next!</strong></span></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1401648, member: 2167"] I might suggest for a smoother progression… 1st Aura, Lineage Bonus, Spells 3rd Arcane Sense 6th Innate Ability (1st) 9th Lineage Ability 12th Innate Ability (2nd) 15th Imp. Lineage Ability 18th Innate Ability (3rd) 20th Gr. Lineage Ability The more I look at this, the more I think I like this. It fits all the comments about "Tone it Down" and it removes the need for the Item Familiar feat to be drawn in from a Non-Core source. It could remain a piece to be added as a suggestion for the "Options Section". - "By jove I think he has it!" Agreed, toning down is easier. We shall see where it goes. As for the outsider argument, as I have said – I went with the suggestions that the Sorcerer transform into something that relates to their lineage. For the General (I STILL NEED A NEW NAME), Gypsy, and Sorcerous Family – there really is no related type or subtype other than Generic Outsider like the Monk. If I don’t allow these a transformation it breaks the balance continuity of all the others. On the Gypsy: [b]Lineage Abilities:[/b] The sorcerer’s affinity with gypsy magic grows over time. .....At 9th level the gypsy sorcerer learns the ancient gypsy way of the evil eye, which is a Charisma based spell-like ability gifted to true gypsies. Three times per day, the gypsy sorcerer may curse a target as a standard action that provokes an attack of opportunity. The target must be visible to the sorcerer and within 60’. In all other respects the ability functions as the [i]bestow curse[/i] spell. A Will save (DC 14 + the sorcerer’s Charisma modifier) negates the effect. A failed save results in the curse holding and lasts until the recipient receives a [i]break enchantment, limited wish, remove curse, wish,[/I] or [I]miracle[/I]. .....At 17th level the gypsy sorcerer’s ability to use their Evil Eye ability grows in strength. The gypsy sorcerer uses the evil eye in the standard manner, but the curse’s victims must succeed a Will save (DC 17 + the sorcerer’s Charisma modifier) to negate the effect. A failed save results in the curse holding and lasts until the recipient receives a [i]break enchantment, limited wish, wish,[/I] or [I]miracle[/I]. Unlike the standard Evil Eye ability, the sorcerer may confer one of the following effects with each use of this curse: [i]baleful polymorph, bestow curse, contagion, feeblemind,[/i] or [i]nightmare[/i]. .....At 20th level... • Gain [b]True Evil Eye:[/b] The gypsy sorcerer’s Evil Eye ability grows in strength once again, increasing the uses per day to 5 times per day, and victims so afflicted must succeed a Will save (DC 19 + the sorcerer’s Charisma modifier) to negate the effect. A failed save results in the curse holding and lasts until the recipient receives a [i]wish,[/I] or [I]miracle[/I]. The effects the gypsy may bestow with each use this curse are: [i]baleful polymorph, bestow curse, confusion, contagion, crushing despair, feeblemind, insanity[/i] or [i]nightmare[/i]. Hows that? [b]Also for any who havent noticed, all changes are being modified with a running update in the original 2 posts of THIS thread (#3)...[/b] [COLOR=RoyalBlue][b]PS: Let me know which Lineage to post next![/b][/COLOR] [/QUOTE]
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