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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="fuindordm" data-source="post: 1405220" data-attributes="member: 5435"><p>Still following the thread, yes.</p><p></p><p>I'm starting to feel like it's at the point where I would be comfortable importing it, but the specific lineage domains and abilities would have to be tweaked for my own campaign.</p><p></p><p>For example, while the Gypsy lineage is very cool I'd prefer to tie it to an outsider bloodline and give them a domain with spells related to the plane of Shadow (since the gypsy-like culture IMC also breeds shadowdancers).</p><p></p><p>Variety is good! The Celestial lineage right now suffers from mild redundancy in that prot. from evil can be taken as a spell at any time, but will eventually get superceded. If the domain offers a lot of spells of one type, then the lineage abliities would be more fun if they offered a very different take on the bloodline. </p><p></p><p>I'm enjoying seeing the details come together.</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1405220, member: 5435"] Still following the thread, yes. I'm starting to feel like it's at the point where I would be comfortable importing it, but the specific lineage domains and abilities would have to be tweaked for my own campaign. For example, while the Gypsy lineage is very cool I'd prefer to tie it to an outsider bloodline and give them a domain with spells related to the plane of Shadow (since the gypsy-like culture IMC also breeds shadowdancers). Variety is good! The Celestial lineage right now suffers from mild redundancy in that prot. from evil can be taken as a spell at any time, but will eventually get superceded. If the domain offers a lot of spells of one type, then the lineage abliities would be more fun if they offered a very different take on the bloodline. I'm enjoying seeing the details come together. --Ben [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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