Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 1406454" data-attributes="member: 5889"><p>This will be my last post for the week as I'm heading to spring break.</p><p></p><p>Okay how about this ability:</p><p></p><p>Essence of the Angels: A number of times equal to his cha mod, the sorceror may infuse a spell with extra energy from his angelic ancestors. The spell is treated with a +1 caster level. </p><p></p><p>And this is not really a new mechanic, as the cleric good domain grants a +1 to caster level to all good spells... so players already know how to handle +1 caster levels, we are just changing when they can use and what spells they can use it on.</p><p></p><p>About the added spell repetior. Khaalis, didn't you say that most people wanted us to limit the sorc's list? And yet, we are allowing them to access any good spell? But also, why are we really including a lineage spell list, if we are just giving them all this customability?</p><p></p><p>We have to remember conciseness again... I had worried early on that people would have to start flipping pages and pages to figure out to compare each lineage and it was going to get complicated. And now when a sorc picks this lineage, they have all these new spells to look at from both their own, and clerical lists. Its too much imo.</p><p></p><p>I think we need to cut this down, here are my suggestions:</p><p></p><p>1) Keep the customability (adding the good spells, etc), but drop the lineage spells. We can say the sorc has an extra spell known that can be picked from among this new spells.</p><p></p><p>Stalker's recommended: 2) Just drop the extra good spells, and stick to the lineage spell list. These are supposed to represent the sorc's ability to expand past his own innate list by including spells like planar ally, etc.</p><p></p><p>Here's are the problems with the first:</p><p>1) While I love customability, we are trying to be concise</p><p>2) Too much overlap with the divine spell list is bad in my opinion. We can have a divine like sorc lineage without being too divine.</p><p></p><p>You guys got me on board for the lineage spells, I've already described the reason I believe they both give the sorc more power and much more flavor. But I think that's far enough.</p><p></p><p>Well that's all I have for now, don't get TOO crazy with the lineages while I'm gone<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And feel free to post some new ones during the week, I wouldn't mind going for the element ones next.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1406454, member: 5889"] This will be my last post for the week as I'm heading to spring break. Okay how about this ability: Essence of the Angels: A number of times equal to his cha mod, the sorceror may infuse a spell with extra energy from his angelic ancestors. The spell is treated with a +1 caster level. And this is not really a new mechanic, as the cleric good domain grants a +1 to caster level to all good spells... so players already know how to handle +1 caster levels, we are just changing when they can use and what spells they can use it on. About the added spell repetior. Khaalis, didn't you say that most people wanted us to limit the sorc's list? And yet, we are allowing them to access any good spell? But also, why are we really including a lineage spell list, if we are just giving them all this customability? We have to remember conciseness again... I had worried early on that people would have to start flipping pages and pages to figure out to compare each lineage and it was going to get complicated. And now when a sorc picks this lineage, they have all these new spells to look at from both their own, and clerical lists. Its too much imo. I think we need to cut this down, here are my suggestions: 1) Keep the customability (adding the good spells, etc), but drop the lineage spells. We can say the sorc has an extra spell known that can be picked from among this new spells. Stalker's recommended: 2) Just drop the extra good spells, and stick to the lineage spell list. These are supposed to represent the sorc's ability to expand past his own innate list by including spells like planar ally, etc. Here's are the problems with the first: 1) While I love customability, we are trying to be concise 2) Too much overlap with the divine spell list is bad in my opinion. We can have a divine like sorc lineage without being too divine. You guys got me on board for the lineage spells, I've already described the reason I believe they both give the sorc more power and much more flavor. But I think that's far enough. Well that's all I have for now, don't get TOO crazy with the lineages while I'm gone;) And feel free to post some new ones during the week, I wouldn't mind going for the element ones next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 3)
Top