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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="StAlda" data-source="post: 1406773" data-attributes="member: 16745"><p>Spells and Psionic Powers are written differently to allow Power Point manipulation. We would have to rewritten the spells available to the Sorcerer to accommodate a point system. I think that is a little ambitious for this project. Also, saying “chuck the psion” isn’t going to work either, especially with revised rules coming out in 2 months. </p><p></p><p>IMC, I already have a slimmed down Sorcerer spell list based on Monte Cooke’s Eldritch books. There is something to be said about a new magic mechanic for the Sorcerer. IMC, I have Bards based on the Eldritch books (using no Arcane spells), Dwarven Runecasters (using any combination of Divine or Arcane spell depending on the rune), Druids using Divine spells but a different mechanic for most aspects of casting those spells. I tried to make each class a unique magic system.</p><p></p><p>In the end though, unless we want to create a whole new set of spells, we have to use Arcane spells for the sorcerer - same as the wizard. And there are about a ba’zillion Alternate Sorcerers out there, I think this one is just trying to be only a little off center.</p><p></p><p>I hear what your saying, and I can feel your pain, but I (at least) am not traveling down the power point road.</p></blockquote><p></p>
[QUOTE="StAlda, post: 1406773, member: 16745"] Spells and Psionic Powers are written differently to allow Power Point manipulation. We would have to rewritten the spells available to the Sorcerer to accommodate a point system. I think that is a little ambitious for this project. Also, saying “chuck the psion” isn’t going to work either, especially with revised rules coming out in 2 months. IMC, I already have a slimmed down Sorcerer spell list based on Monte Cooke’s Eldritch books. There is something to be said about a new magic mechanic for the Sorcerer. IMC, I have Bards based on the Eldritch books (using no Arcane spells), Dwarven Runecasters (using any combination of Divine or Arcane spell depending on the rune), Druids using Divine spells but a different mechanic for most aspects of casting those spells. I tried to make each class a unique magic system. In the end though, unless we want to create a whole new set of spells, we have to use Arcane spells for the sorcerer - same as the wizard. And there are about a ba’zillion Alternate Sorcerers out there, I think this one is just trying to be only a little off center. I hear what your saying, and I can feel your pain, but I (at least) am not traveling down the power point road. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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