Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 3)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jens" data-source="post: 1416658" data-attributes="member: 605"><p>Hi again 'Khaalis'<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (one should expect bruch-offs when giving radical opinions to people who have put a lot of work into something. This is something I have observed, not deducted; to be kinda fair (memory faltering, who gives a damn), I remember soapm, jd and pol doing the same; everyone dossit.)</p><p>Btw: I detest funky unreal screen names, it makes people behave less responsibly and seems immature to me. What's your real name? Yes- Jens is a proper name hereabouts; if you don't want to put it here, I read email at jenscl@hotmail....</p><p></p><p>Here's a reason why spell weaving (or whatever it is called) should use different ratios: Otherwise you might as well use spell points. Think about it: If ratios are equal/inverse, you could convert all spell slots into 1st or 0th level slots and just convert back from there as needed. Besides, converting back and forth is usually wasteful (ex: go to a bank and exchange some money to another currency, then change back - see the loss?)</p><p></p><p>Anyway, if introduced, slot weaving might either be given to all spellcasters, to some, made a feat, etc. I would suggest making it an aspect of spontaneous spellcasting which preparing spellcasters can get access to by taking a feat. This wound oppose Prepared Spellcasting or whatever it's called.</p><p></p><p>From a long-ago discussion abous psion and powerpoints, I remember the main design reason for low amounts of powerpoints being that otherwise psions could keep using low-level powers all day, and not so much the possible number og high-level powers. Given that, the trade-down factor should be poor while the trade-up factor could be respectable.</p><p></p><p>For simplicity, I would suggest replacing the 'ratios' with the following rule:</p><p>"When braiding or unbraiding spell slots, slot levels are conserved given that the slot(s) gained count at one level higher than they really are." (Eg: The waste is one slot-level when trading up, and one slot-level per slot gained then trading down)</p><p>Example: A 6th level slot is unbraided giving either 3*1st since 3(1+1)=6, 4th+0th since (4+1)+(0+1)=6, 3rd+1st, 2*2nd, 0th+1st+2nd, 6*0th, etc.</p><p>Examples: Slots of levels 2,3,5 can be traded up for a 2+3+5=9+1 so 9th level slot. 2 4th level slotscan be traded up for an 7th level slot.</p><p></p><p>Mimicking your table:</p><p>A 1st level slot cannot be bouht using 0th level slots since N*0 < 1+1</p><p>A 2nd level slot costs 3 1st level slots since 3*1=2+1. Factor 3:2</p><p>A 3rd level slot costs 2 2nd level slots since 2*2=3+1. Factor 4:3</p><p>A 4th or higher level slot can be gained using 2 slots of one level lower or:</p><p>A Nth level slot costs a (N-X)th and a (X+1)th level slot ..or.. a (N-X)th and a (N-Y) and a (X+Y+1)th level slot etc. General factor: (N+1):N where N is the level gained</p><p>...</p><p>A 9th level slot costs 2*5th, 4th+6th, 3rd+7h, 2nd+8th, 2*1st+9th, 3rd+4th+6th., etc...</p><p></p><p>When trading down the factor is (N+M):N where N is the level gained and M is the number of lower-level slots.</p></blockquote><p></p>
[QUOTE="Jens, post: 1416658, member: 605"] Hi again 'Khaalis':) (one should expect bruch-offs when giving radical opinions to people who have put a lot of work into something. This is something I have observed, not deducted; to be kinda fair (memory faltering, who gives a damn), I remember soapm, jd and pol doing the same; everyone dossit.) Btw: I detest funky unreal screen names, it makes people behave less responsibly and seems immature to me. What's your real name? Yes- Jens is a proper name hereabouts; if you don't want to put it here, I read email at jenscl@hotmail.... Here's a reason why spell weaving (or whatever it is called) should use different ratios: Otherwise you might as well use spell points. Think about it: If ratios are equal/inverse, you could convert all spell slots into 1st or 0th level slots and just convert back from there as needed. Besides, converting back and forth is usually wasteful (ex: go to a bank and exchange some money to another currency, then change back - see the loss?) Anyway, if introduced, slot weaving might either be given to all spellcasters, to some, made a feat, etc. I would suggest making it an aspect of spontaneous spellcasting which preparing spellcasters can get access to by taking a feat. This wound oppose Prepared Spellcasting or whatever it's called. From a long-ago discussion abous psion and powerpoints, I remember the main design reason for low amounts of powerpoints being that otherwise psions could keep using low-level powers all day, and not so much the possible number og high-level powers. Given that, the trade-down factor should be poor while the trade-up factor could be respectable. For simplicity, I would suggest replacing the 'ratios' with the following rule: "When braiding or unbraiding spell slots, slot levels are conserved given that the slot(s) gained count at one level higher than they really are." (Eg: The waste is one slot-level when trading up, and one slot-level per slot gained then trading down) Example: A 6th level slot is unbraided giving either 3*1st since 3(1+1)=6, 4th+0th since (4+1)+(0+1)=6, 3rd+1st, 2*2nd, 0th+1st+2nd, 6*0th, etc. Examples: Slots of levels 2,3,5 can be traded up for a 2+3+5=9+1 so 9th level slot. 2 4th level slotscan be traded up for an 7th level slot. Mimicking your table: A 1st level slot cannot be bouht using 0th level slots since N*0 < 1+1 A 2nd level slot costs 3 1st level slots since 3*1=2+1. Factor 3:2 A 3rd level slot costs 2 2nd level slots since 2*2=3+1. Factor 4:3 A 4th or higher level slot can be gained using 2 slots of one level lower or: A Nth level slot costs a (N-X)th and a (X+1)th level slot ..or.. a (N-X)th and a (N-Y) and a (X+Y+1)th level slot etc. General factor: (N+1):N where N is the level gained ... A 9th level slot costs 2*5th, 4th+6th, 3rd+7h, 2nd+8th, 2*1st+9th, 3rd+4th+6th., etc... When trading down the factor is (N+M):N where N is the level gained and M is the number of lower-level slots. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 3)
Top