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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Khaalis" data-source="post: 1416676" data-attributes="member: 2167"><p>Setting the incorrect “assumption” of my opinions on flexibility aside, you still haven’t answered my basic question. </p><p></p><p>I fully realize the mechanic is designed to grant flexibility – which it does…technically. However, the question I asked is “Where is the logic?” not “What is the gain?”</p><p></p><p>As the mechanic is designed it seems, as you pointed out in Point 1 above, to be set up to be more specifically designed as a Mana (Spell-Slot) sink than for true flexibility. The flexibility is more of an after-effect than the core ideal. However, the problem I have is in the logic of the mechanic as it exists. <strong>Not</strong> the premise of the mechanic.</p><p></p><p>You can weave 3 of X level spell to get 1 Y level spell but you can only unravel a Y level spell to get 2 X level spells? Maybe I am thinking of it in too much of a mathematical/programmatic logic way.</p><p></p><p>As it is designed, the logic states: <strong>If 3X=Y Then Y=2X</strong></p><p>Huh? Sorry – that makes <u><strong>NO</strong></u> logical sense.</p><p></p><p>If it takes 3 spells of X level to weave 1 spell of Y level, then 1 spell of Y level should unravel to produce 3 spells of X level.</p><p>The cost involved in a power up is still there, burning multiple spells to gain 1. The benefit of sacrificing a higher level spells should equal the cost of acquiring a higher level spell.</p><p></p><p>Now, there is also the question of Logic behind the stacking.</p><p>Why can a caster burn lower level spells to gain higher level spells repeatedly, stacking the effects from spell level to spell level, but they cant sacrifice higher spell levels for lower spell levels more than once?</p><p></p><p>They can Burn 3 1st level spells to make a 2nd level spell, then use that 2nd level spell with 2 others to make a 3rd level spell, and use that 3rd level spell with 2 others to make a 4th level spells, etc. but when unraveling the caster can only unravel a 4th level spell into 2 3rd level spells but then cant use that 3rd level spell to unravel to get a 2nd? Again – where is the logic in this?</p><p></p><p>If the caster casts 6/6/6/5/3 normally, by these rules they could burn 3 1st level spells to get a 2nd and then 3 2nd level spells to get a 3rd and 3 3rd level spells to get a 4th bringing them to 6/3/4/3/4. </p><p></p><p>Why then cant they sacrifice the same way in reverse?</p><p>They should be able burn a 4th level to gain 2 3rd levels, then burn a 3rd to get 2 2nd and burn a 2nd to get two 1st bringing them to 6/8/7/6/2.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1416676, member: 2167"] Setting the incorrect “assumption” of my opinions on flexibility aside, you still haven’t answered my basic question. I fully realize the mechanic is designed to grant flexibility – which it does…technically. However, the question I asked is “Where is the logic?” not “What is the gain?” As the mechanic is designed it seems, as you pointed out in Point 1 above, to be set up to be more specifically designed as a Mana (Spell-Slot) sink than for true flexibility. The flexibility is more of an after-effect than the core ideal. However, the problem I have is in the logic of the mechanic as it exists. [b]Not[/b] the premise of the mechanic. You can weave 3 of X level spell to get 1 Y level spell but you can only unravel a Y level spell to get 2 X level spells? Maybe I am thinking of it in too much of a mathematical/programmatic logic way. As it is designed, the logic states: [b]If 3X=Y Then Y=2X[/b] Huh? Sorry – that makes [u][b]NO[/b][/u] logical sense. If it takes 3 spells of X level to weave 1 spell of Y level, then 1 spell of Y level should unravel to produce 3 spells of X level. The cost involved in a power up is still there, burning multiple spells to gain 1. The benefit of sacrificing a higher level spells should equal the cost of acquiring a higher level spell. Now, there is also the question of Logic behind the stacking. Why can a caster burn lower level spells to gain higher level spells repeatedly, stacking the effects from spell level to spell level, but they cant sacrifice higher spell levels for lower spell levels more than once? They can Burn 3 1st level spells to make a 2nd level spell, then use that 2nd level spell with 2 others to make a 3rd level spell, and use that 3rd level spell with 2 others to make a 4th level spells, etc. but when unraveling the caster can only unravel a 4th level spell into 2 3rd level spells but then cant use that 3rd level spell to unravel to get a 2nd? Again – where is the logic in this? If the caster casts 6/6/6/5/3 normally, by these rules they could burn 3 1st level spells to get a 2nd and then 3 2nd level spells to get a 3rd and 3 3rd level spells to get a 4th bringing them to 6/3/4/3/4. Why then cant they sacrifice the same way in reverse? They should be able burn a 4th level to gain 2 3rd levels, then burn a 3rd to get 2 2nd and burn a 2nd to get two 1st bringing them to 6/8/7/6/2. [/QUOTE]
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