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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Khaalis" data-source="post: 1419198" data-attributes="member: 2167"><p>Actually it is Very helpful. These are all really good points. The Core PHB spell system is VERY different from AU's spell system. Everything you pointed is SO true. The lack of ability score requirements, the better scaling, etc. Include the fact that spells can be Diminished and Heightened, etc. and its a whole different ball of wax. Overall, the most important aspect is that it is a much weaker spell system than the core spells as you pointed out. More flexible, but "lower magic" in style and power. Thus it doesnt really corelate well to the core magic system.</p><p>I would be intrigued to see what people on Monte's board had to say about implementing Weaving in the core spell system.</p><p></p><p>On a personal note, IF it were implimented in the core system I would agree that there has to be a cost to trading spell slots. For example the 2:1 ratio to upgrade a slot. 3:1 in the core system is far too much. I'll take 3 <em>magic missles</em> over a <em>melf's acid arrow</em> any day. The only time 3:1 would be worth it is if you are desperate to power a utility spell such as when the bad guy is getting away behind the locked door he just slammed shut and you need to sacrifice those 3 <em>magic missles</em> for a <em>knock</em>. I still think the cost is too high though.</p><p></p><p>The big question is the downward exchange. Right now you can cast a lower level spell with any higher level spell but the cost in that is unfarely fenominal if it is with a spell slot anything more than one level higher. Granted it is written as it is for some form of flexibility but more for "ease of use". I would much rather see a system that lets you recharge lower level spell slots by burning higher level spell slots with a cost. How to do that I am unsure of though, short of recharging X-1 spell levels where X is the level of the spell sacrificed. Thus a 2nd level spell could recharge a 1st or 2 0-level, while say a 9th could recharge an 8th or any combination of spell levels up to 8.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1419198, member: 2167"] Actually it is Very helpful. These are all really good points. The Core PHB spell system is VERY different from AU's spell system. Everything you pointed is SO true. The lack of ability score requirements, the better scaling, etc. Include the fact that spells can be Diminished and Heightened, etc. and its a whole different ball of wax. Overall, the most important aspect is that it is a much weaker spell system than the core spells as you pointed out. More flexible, but "lower magic" in style and power. Thus it doesnt really corelate well to the core magic system. I would be intrigued to see what people on Monte's board had to say about implementing Weaving in the core spell system. On a personal note, IF it were implimented in the core system I would agree that there has to be a cost to trading spell slots. For example the 2:1 ratio to upgrade a slot. 3:1 in the core system is far too much. I'll take 3 [i]magic missles[/i] over a [i]melf's acid arrow[/i] any day. The only time 3:1 would be worth it is if you are desperate to power a utility spell such as when the bad guy is getting away behind the locked door he just slammed shut and you need to sacrifice those 3 [i]magic missles[/i] for a [i]knock[/i]. I still think the cost is too high though. The big question is the downward exchange. Right now you can cast a lower level spell with any higher level spell but the cost in that is unfarely fenominal if it is with a spell slot anything more than one level higher. Granted it is written as it is for some form of flexibility but more for "ease of use". I would much rather see a system that lets you recharge lower level spell slots by burning higher level spell slots with a cost. How to do that I am unsure of though, short of recharging X-1 spell levels where X is the level of the spell sacrificed. Thus a 2nd level spell could recharge a 1st or 2 0-level, while say a 9th could recharge an 8th or any combination of spell levels up to 8. Thoughts? [/QUOTE]
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