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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="fuindordm" data-source="post: 1419913" data-attributes="member: 5435"><p>Man, I didn't think that little mechanic would derail this thread!</p><p></p><p>Personally, I'm quite comforable with the AU mechanic. It makes sense to me (as a physicist) that fusing things together requires more energy than breaking them apart; the extra spell slot when trading up is the glue that holds the weaving together.</p><p></p><p>As for the reason you can only trade down once, I think it's just because Monte didn't want one 9th level spell to generate 2^8 first-level spells!</p><p></p><p>But I agree that a different mechanic would be more suitable for D&D magic.</p><p></p><p></p><p></p><p>That's not a bad idea. It would make a great feat for spontaneous casters in</p><p>general:</p><p></p><p>Unravel Magic</p><p></p><p>Flavor Text: Spontaneous spellcasters can take the magical energy in a high-level slot and redistribute it into a number of lower-level slots. This is a delicate operation, and requires above-average intuition.</p><p>Requirement: Wis 13+, spontaneous spellcaster</p><p>Benefit: With 10 minutes of preparation, a spontaneous spellcaster can "unravel" a high-level spell slot and use that energy to recharge lower-level slots at a more favorable rate. Unraveling a spell of level N in this way generates N-1 spell levels that can be distributed as desired among the lower level slots.</p><p>Normal: A spontaneous caster can use a high-level spell slot to cast any one lower-level spell.</p><p></p><p>Alternative mechanic: add a concentration skill roll; the better the roll, the more efficient the unraveling.</p><p></p><p>Weave Magic</p><p></p><p>Requirement: Int 13+, spontaneous spellcaster</p><p>Benefit: One or more lower-level spells can be woven together into a high-level spell slot. This requires a concentration skill roll with DC 10 +</p><p>2 x the level of the slot being woven. (Weaving a 5th-level slot, for example, is DC20). If this check is successful, the spellcaster sacrifices a number of slots with combined levels equal to 1.5 x the target slot (round down).</p><p></p><p>Examples: </p><p>A 1st level spell can be woven from 2 0-level spells (1.5 --> 1)</p><p>A 2nd level spell can be woven from 3 1-level spells (3.0 --> 3)</p><p>A 3rd level spell can be woven from 4 1-level spells or one 2nd and 2 1st</p><p>A 4th level spell can be woven from a 1st, 2nd, and 3rd-level slot, or from 3 second-level slots</p><p>etc...</p><p></p><p>Overall this is a more favorable ratio, especially at high levels.</p><p></p><p>--Ben</p><p></p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1419913, member: 5435"] Man, I didn't think that little mechanic would derail this thread! Personally, I'm quite comforable with the AU mechanic. It makes sense to me (as a physicist) that fusing things together requires more energy than breaking them apart; the extra spell slot when trading up is the glue that holds the weaving together. As for the reason you can only trade down once, I think it's just because Monte didn't want one 9th level spell to generate 2^8 first-level spells! But I agree that a different mechanic would be more suitable for D&D magic. That's not a bad idea. It would make a great feat for spontaneous casters in general: Unravel Magic Flavor Text: Spontaneous spellcasters can take the magical energy in a high-level slot and redistribute it into a number of lower-level slots. This is a delicate operation, and requires above-average intuition. Requirement: Wis 13+, spontaneous spellcaster Benefit: With 10 minutes of preparation, a spontaneous spellcaster can "unravel" a high-level spell slot and use that energy to recharge lower-level slots at a more favorable rate. Unraveling a spell of level N in this way generates N-1 spell levels that can be distributed as desired among the lower level slots. Normal: A spontaneous caster can use a high-level spell slot to cast any one lower-level spell. Alternative mechanic: add a concentration skill roll; the better the roll, the more efficient the unraveling. Weave Magic Requirement: Int 13+, spontaneous spellcaster Benefit: One or more lower-level spells can be woven together into a high-level spell slot. This requires a concentration skill roll with DC 10 + 2 x the level of the slot being woven. (Weaving a 5th-level slot, for example, is DC20). If this check is successful, the spellcaster sacrifices a number of slots with combined levels equal to 1.5 x the target slot (round down). Examples: A 1st level spell can be woven from 2 0-level spells (1.5 --> 1) A 2nd level spell can be woven from 3 1-level spells (3.0 --> 3) A 3rd level spell can be woven from 4 1-level spells or one 2nd and 2 1st A 4th level spell can be woven from a 1st, 2nd, and 3rd-level slot, or from 3 second-level slots etc... Overall this is a more favorable ratio, especially at high levels. --Ben --Ben [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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