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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Spatzimaus" data-source="post: 1420469" data-attributes="member: 3051"><p>I've only recently come back to reading this discussion, after some older threads on the topic. I like some of the latest changes you've suggested, but I've got a few comments:</p><p></p><p>1> I do think it's too much of a power increase. Sorcerers needed a boost, of course, but I think the latest version puts it well above the Wizard, Cleric, and Druid in power. Looking at this class, I have to ask myself, why play a Wizard?</p><p>Ways you could fix this:</p><p>> At the levels where you gain a Lineage spell, it counts as one of your two new spells for that level (specifically, it's the one at your max level, so the other one has to be lower). In a sense, it's like a Wizard's specialization. Now, your alt.Sorcerer will know the same number of spells as the original Sorcerer, and the restriction on some of his spells will compensate for the wider list he can pick from.</p><p>> Have the HD depend on which Lineage you choose. Maybe d6 for Draconic and Unknown, d4 for the others, or something like that.</p><p></p><p>2> "Gypsy" is too campaign-specific. I like the flavor of it, but not every campaign allows for a very specific ethnic group of humans as a source of magic. Instead, I'd replace it with "Fey", which wouldn't even require a large change in abilities, and fits far more with the generic D&D setup, IMO. After all, you then don't have to explain why Gypsies are inherently magical, while everyone just accepts that Fey are. It'd change the level 20 abilities a bit, though.</p><p></p><p>3> The Lineage Abilities at 8, 14, and 20 seem more appropriate for Prestige Classes than as part of a core class. So, let's say the Sorcerer picks a Lineage at level 1, which gives the Lineage spells, and then you add a few PrCs like "Draconic Sorcerer", whose requirements include Draconic Lineage and "can cast 4th-level arcane spells spontaneously". The "Unknown Lineage" option would basically correspond to those people who remained within the core class, never tapping into their heritage fully.</p><p></p><p>This also leads to a bigger problem:</p><p>4> It's just so LONG. This isn't meant to insult the design, but no core class takes that many pages of explanation. That's part of why I think the extra Lineage abilities should be split off into Prestige Classes. It'll save you some writing, but more importantly, someone who's creating their character won't be overloaded with decisions.</p><p></p><p>5> The Shadow Lineage should oppose darkness just as much as it does light, and shouldn't really involve the good/evil split. So, they shouldn't be specially vulnerable to Angels, I'd say.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1420469, member: 3051"] I've only recently come back to reading this discussion, after some older threads on the topic. I like some of the latest changes you've suggested, but I've got a few comments: 1> I do think it's too much of a power increase. Sorcerers needed a boost, of course, but I think the latest version puts it well above the Wizard, Cleric, and Druid in power. Looking at this class, I have to ask myself, why play a Wizard? Ways you could fix this: > At the levels where you gain a Lineage spell, it counts as one of your two new spells for that level (specifically, it's the one at your max level, so the other one has to be lower). In a sense, it's like a Wizard's specialization. Now, your alt.Sorcerer will know the same number of spells as the original Sorcerer, and the restriction on some of his spells will compensate for the wider list he can pick from. > Have the HD depend on which Lineage you choose. Maybe d6 for Draconic and Unknown, d4 for the others, or something like that. 2> "Gypsy" is too campaign-specific. I like the flavor of it, but not every campaign allows for a very specific ethnic group of humans as a source of magic. Instead, I'd replace it with "Fey", which wouldn't even require a large change in abilities, and fits far more with the generic D&D setup, IMO. After all, you then don't have to explain why Gypsies are inherently magical, while everyone just accepts that Fey are. It'd change the level 20 abilities a bit, though. 3> The Lineage Abilities at 8, 14, and 20 seem more appropriate for Prestige Classes than as part of a core class. So, let's say the Sorcerer picks a Lineage at level 1, which gives the Lineage spells, and then you add a few PrCs like "Draconic Sorcerer", whose requirements include Draconic Lineage and "can cast 4th-level arcane spells spontaneously". The "Unknown Lineage" option would basically correspond to those people who remained within the core class, never tapping into their heritage fully. This also leads to a bigger problem: 4> It's just so LONG. This isn't meant to insult the design, but no core class takes that many pages of explanation. That's part of why I think the extra Lineage abilities should be split off into Prestige Classes. It'll save you some writing, but more importantly, someone who's creating their character won't be overloaded with decisions. 5> The Shadow Lineage should oppose darkness just as much as it does light, and shouldn't really involve the good/evil split. So, they shouldn't be specially vulnerable to Angels, I'd say. [/QUOTE]
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