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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Coredump" data-source="post: 1420588" data-attributes="member: 6939"><p>Okay, I have been following this thread awhile, and Khaalis puts in a lot of work, so lets see if I can answer these 'for' him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p>Good to have you back, and always good to get input.</p><p></p><p></p><p>Well, on the thread with the poll, 1/2 the people thought sorcerer was the weakest class. So it may need more than a 'boost'. As for playing a wizard, they get access to a LOT more spells, and they get more feats and a familiar. But, mostly the wide flexibility in the spells they can choose.</p><p></p><p></p><p>Lets have a look...</p><p></p><p>One of the main complaints about the sorcerer is the lack of versatility they have in picking spells, since they have so few 'known spells' available. What you are suggesting will make that *more* of a problem, since you will be dictating some of the spells they have to take. Severly cutting into what choices people can make. And since the Lineage spells are often not the 'best choices', it will weaken the sorcerer a lot.</p><p></p><p>Neat idea, but no other core (or prestige) class works that way.</p><p></p><p></p><p>Um... maybe. The Lineages are not all going to be appropriate for all campaigns, they are not meant to be. Just like Cleric domains, there are LOTS of them, and you pick the ones that fit into your campaign. OTOH, my campaign would better fit having a Gypsy lineage, rather than a fey lineage...but YMMV. </p><p>Also, I think most cultures (and many campaigns) have some sort of travelling nomadic type folks.</p><p></p><p></p><p>Several points on this.</p><p>1) Check out the special abilities from Rogue, or any of the upper level 'benefits' from bard, paladin, ranger, monk, etc. Any of those would fit well with a PrC. What is to determine what is okay for a 14th level ability, and what should be kept for a PrC?</p><p>2) On the heels of that, one of the complaints is that there is currently *nothing* keeping someone as a sorcerer. There is no 'cost' to going PrC. To stop this, you need to get *something* for staying with the core class.</p><p>3) What is the point of having a Draconic Lineage, and then having to go to a Draconic Sorcerer PrC? Since it is a 'forced' progression. (you *have* to be the first tobecome the later) what is the benefit/purpose? Why would one stay as a Draconic Lineage Sorcerer? If there is no reason, and they would move to Draconic PrC, why not just put them as the same class?</p><p></p><p></p><p>Ignore the lineages, just look at the core class. It isn't longer than the ones in the PHB. Yes the lineages add length, but so do the Domains of the Clerics. And the decisions are essentially the same as having to pick what domains you want.</p><p></p><p></p><p>Hmm... maybe. I will have to think about this. But historically, shadow has always been associated more with night and evil, rather than day. OTOH, it already goes against that by requiring a level of 'neutral' alignment.....</p></blockquote><p></p>
[QUOTE="Coredump, post: 1420588, member: 6939"] Okay, I have been following this thread awhile, and Khaalis puts in a lot of work, so lets see if I can answer these 'for' him. :cool: :) Good to have you back, and always good to get input. Well, on the thread with the poll, 1/2 the people thought sorcerer was the weakest class. So it may need more than a 'boost'. As for playing a wizard, they get access to a LOT more spells, and they get more feats and a familiar. But, mostly the wide flexibility in the spells they can choose. Lets have a look... One of the main complaints about the sorcerer is the lack of versatility they have in picking spells, since they have so few 'known spells' available. What you are suggesting will make that *more* of a problem, since you will be dictating some of the spells they have to take. Severly cutting into what choices people can make. And since the Lineage spells are often not the 'best choices', it will weaken the sorcerer a lot. Neat idea, but no other core (or prestige) class works that way. Um... maybe. The Lineages are not all going to be appropriate for all campaigns, they are not meant to be. Just like Cleric domains, there are LOTS of them, and you pick the ones that fit into your campaign. OTOH, my campaign would better fit having a Gypsy lineage, rather than a fey lineage...but YMMV. Also, I think most cultures (and many campaigns) have some sort of travelling nomadic type folks. Several points on this. 1) Check out the special abilities from Rogue, or any of the upper level 'benefits' from bard, paladin, ranger, monk, etc. Any of those would fit well with a PrC. What is to determine what is okay for a 14th level ability, and what should be kept for a PrC? 2) On the heels of that, one of the complaints is that there is currently *nothing* keeping someone as a sorcerer. There is no 'cost' to going PrC. To stop this, you need to get *something* for staying with the core class. 3) What is the point of having a Draconic Lineage, and then having to go to a Draconic Sorcerer PrC? Since it is a 'forced' progression. (you *have* to be the first tobecome the later) what is the benefit/purpose? Why would one stay as a Draconic Lineage Sorcerer? If there is no reason, and they would move to Draconic PrC, why not just put them as the same class? Ignore the lineages, just look at the core class. It isn't longer than the ones in the PHB. Yes the lineages add length, but so do the Domains of the Clerics. And the decisions are essentially the same as having to pick what domains you want. Hmm... maybe. I will have to think about this. But historically, shadow has always been associated more with night and evil, rather than day. OTOH, it already goes against that by requiring a level of 'neutral' alignment..... [/QUOTE]
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