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*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Stalker0" data-source="post: 1421174" data-attributes="member: 5889"><p>I'm back!!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Alright, back to the celestial and fiendish lineages, i have not yet begun to comment!!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The +1 to caster level is by no means weak. There are only three ways in the game to get it. One is certain cleric domains, and those are for specific spells, another is death knell, and evil spell that kills a person, or an ioun stone that costs 30K.</p><p></p><p>For an innate ability (not an item) that's a very powerful ability, you can't emulate it with a feat, and for a sorc, only an item can give you an equivalent ability currently.</p><p></p><p>And again I say I really don't like the aura thing we got going right now for the lineage ability, now my idea may not be the best idea either, but I feel a change in direction is needed.</p><p></p><p>I have more later, its pretty late, but also: the draconic lineage gets charisma bonus to fort and will saves!! That's really really really powerful. Only the paladin gets an equivalent, and for him he gets it at lvl 2, and has a very strict code to follow. This is the sorcs main stat, and the -2 to certain elements is completely negated by this bonus to saves for the most part. For the initial benefit it should be much weaker.</p><p></p><p>I do like the idea of frightful prescence, I think it needs to be tweaked and rewritten a bit, but the idea is good imo.</p><p></p><p>Finally, glad to see so many active posters again!!</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1421174, member: 5889"] I'm back!!!:) Alright, back to the celestial and fiendish lineages, i have not yet begun to comment!!:) The +1 to caster level is by no means weak. There are only three ways in the game to get it. One is certain cleric domains, and those are for specific spells, another is death knell, and evil spell that kills a person, or an ioun stone that costs 30K. For an innate ability (not an item) that's a very powerful ability, you can't emulate it with a feat, and for a sorc, only an item can give you an equivalent ability currently. And again I say I really don't like the aura thing we got going right now for the lineage ability, now my idea may not be the best idea either, but I feel a change in direction is needed. I have more later, its pretty late, but also: the draconic lineage gets charisma bonus to fort and will saves!! That's really really really powerful. Only the paladin gets an equivalent, and for him he gets it at lvl 2, and has a very strict code to follow. This is the sorcs main stat, and the -2 to certain elements is completely negated by this bonus to saves for the most part. For the initial benefit it should be much weaker. I do like the idea of frightful prescence, I think it needs to be tweaked and rewritten a bit, but the idea is good imo. Finally, glad to see so many active posters again!! [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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