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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Stalker0" data-source="post: 1421831" data-attributes="member: 5889"><p>Just another note for the +1 caster level, it can do far more than just an extra damage die.</p><p></p><p>1) Up to 4d6 extra damage in the cases of spells like scorching ray</p><p>2) Another target for the spell to be used upon.</p><p>3) Another round of duration</p><p>4) Another 5% chance to beat SR, half a feat right there.</p><p>5) Allows the spell to beat certain hd limits, such as caster level - 5 etc.</p><p></p><p>If we are going to limit the ability to 3/day or cha mod per day I have no probs with allowing it on any spell the sorc can cast.</p><p></p><p>Finally, I wasn't talking about lazy players, I'm talking about poor dms. As a dm running an encounter or a combat I don't like players having to ask well do I get x against that spell, or y? And I sympathize with my players, sometimes they don't know the spell, or its one I've made up and they need to know. For those its fine by me. But for this they would be asking many many more questions about a lot of spells, and that slows down the game and becomes frustrating for dms.</p><p></p><p>Mechanics have to be as easy to implement as they should be to understand, and in this case I think the mechanic breaks down.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1421831, member: 5889"] Just another note for the +1 caster level, it can do far more than just an extra damage die. 1) Up to 4d6 extra damage in the cases of spells like scorching ray 2) Another target for the spell to be used upon. 3) Another round of duration 4) Another 5% chance to beat SR, half a feat right there. 5) Allows the spell to beat certain hd limits, such as caster level - 5 etc. If we are going to limit the ability to 3/day or cha mod per day I have no probs with allowing it on any spell the sorc can cast. Finally, I wasn't talking about lazy players, I'm talking about poor dms. As a dm running an encounter or a combat I don't like players having to ask well do I get x against that spell, or y? And I sympathize with my players, sometimes they don't know the spell, or its one I've made up and they need to know. For those its fine by me. But for this they would be asking many many more questions about a lot of spells, and that slows down the game and becomes frustrating for dms. Mechanics have to be as easy to implement as they should be to understand, and in this case I think the mechanic breaks down. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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