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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="fuindordm" data-source="post: 1424970" data-attributes="member: 5435"><p><strong>Weaving feat</strong></p><p></p><p>OK, here's an alternative idea for the spell weaving feat:</p><p></p><p>Weave spell:</p><p>Requirements: Int 13+, spontaneous spellcaster</p><p></p><p>A spellcaster with this feat can combine two spell slots into a single spell slot of higher level. Casting a spell in this way is always a full-round action (full-round as in a Summon Monster spell--not just disallowing a move action on the same round). Casting a spell is considered part of the weaving; combining spell slots and casting a spell is a single full-round action.</p><p></p><p>To create a spell slot of level N, the spellcaster must sacrifice a spell slot of level N-1 and another spell slot of level at least N/2.</p><p></p><p>The spellcaster can weave additional slots in the same round with a concentration check DC (10 + 2xtarget spell level), adding +2 to the</p><p>DC for each weaving after the second. </p><p></p><p>For example, Rhialto needs to cast a 9th-level spell but is out of 9-th</p><p>level and 8th level spell slots. He can weave a 7th-level and a 4th-level</p><p>slot together into an 8th-level slot, then weave that 8th-level slot with</p><p>a 5th level slot to get a 9th level slot, then cast a 9th-level spell all as</p><p>a full-round action. To accomplish the second weaving, he needs to</p><p>succeed at a DC28 Concentration check (assuming he has max ranks and</p><p>is 18th level, he has a bonus of +21+(Con bonus) to the roll--pretty good</p><p>odds but there will probably be an occasional failure).</p><p></p><p>If the spellcaster is damaged by an attack during the weaving and fails their concentration check, the effort is wasted but the lower-level spell slots are not lost.</p><p></p><p>For example:</p><p>To make a 9th level spell you need an 8th level spell and a (5+)th level spell</p><p>To make an 8th level spell you need a 7th level spell and a (4+)th level spell</p><p>...</p><p>To make a 4th level spell you need a 3rd level spell and a 2nd or 3rd level "</p><p>To make a 3rd level spell you need 2 2nd level spells</p><p>To make a 2nd level spell you need 2 1st-level spells</p><p>To make a 1st level spell you need 2 0-level spells.</p><p></p><p>What I like about this version is that it requires you to give up at least one spell of comparable power--you can't create a 9th-level spell out of multiple 1st- and 2nd-level spells, for example.</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 1424970, member: 5435"] [b]Weaving feat[/b] OK, here's an alternative idea for the spell weaving feat: Weave spell: Requirements: Int 13+, spontaneous spellcaster A spellcaster with this feat can combine two spell slots into a single spell slot of higher level. Casting a spell in this way is always a full-round action (full-round as in a Summon Monster spell--not just disallowing a move action on the same round). Casting a spell is considered part of the weaving; combining spell slots and casting a spell is a single full-round action. To create a spell slot of level N, the spellcaster must sacrifice a spell slot of level N-1 and another spell slot of level at least N/2. The spellcaster can weave additional slots in the same round with a concentration check DC (10 + 2xtarget spell level), adding +2 to the DC for each weaving after the second. For example, Rhialto needs to cast a 9th-level spell but is out of 9-th level and 8th level spell slots. He can weave a 7th-level and a 4th-level slot together into an 8th-level slot, then weave that 8th-level slot with a 5th level slot to get a 9th level slot, then cast a 9th-level spell all as a full-round action. To accomplish the second weaving, he needs to succeed at a DC28 Concentration check (assuming he has max ranks and is 18th level, he has a bonus of +21+(Con bonus) to the roll--pretty good odds but there will probably be an occasional failure). If the spellcaster is damaged by an attack during the weaving and fails their concentration check, the effort is wasted but the lower-level spell slots are not lost. For example: To make a 9th level spell you need an 8th level spell and a (5+)th level spell To make an 8th level spell you need a 7th level spell and a (4+)th level spell ... To make a 4th level spell you need a 3rd level spell and a 2nd or 3rd level " To make a 3rd level spell you need 2 2nd level spells To make a 2nd level spell you need 2 1st-level spells To make a 1st level spell you need 2 0-level spells. What I like about this version is that it requires you to give up at least one spell of comparable power--you can't create a 9th-level spell out of multiple 1st- and 2nd-level spells, for example. --Ben [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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