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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Khaalis" data-source="post: 1430623" data-attributes="member: 2167"><p><strong>Special Request</strong></p><p></p><p>By special request, another example of a campaign specific Sorcerer, blending this sorcerer with the manifestation power ideals from the AU Witch.</p><p></p><p></p><p><span style="color: royalblue"><strong>TAROT SORCERER:</strong></span> Tarot sorcerer heritage is a deep lineage similar to the gypsy family where a sorcerer comes from a long line of talented “tarotists”. The innate sorcerous connection to the tarot is passed on from generation to generation though often skipping generations or whole groups of generations. Tarot sorcerers have a strong innate magical connection to the cosmos, and they train in the arts associated with the tarot: divination and the powers of the tarot’s four elemental connections.</p><p></p><p><strong>Benefit:</strong> The tarot sorcerer gains Healing and Survival as class skills. The tarot sorcerer has the ability to channel some of their power into manifestations of the five powers of the tarot. At 1st level the tarot sorcerer may choose one of these manifestations. All manifestations require the use of a tarot deck spell focus worth 25gp which must be on the sorcerer’s person at the time the manifestation abilities are used.</p><p> • <strong>Greater Arcana (Cosmos):</strong> <em>Divination</em> - The tarot sorcerer can divine the future as per an <em>augury</em> (as the spell), as a spell-like ability, a number of times per day equal to 3+ the sorcerer’s Charisma modifier. However, unlike other spell-like abilities. This <em>augury</em> does not require the use of incense.</p><p> • <strong>Lesser Arcana - Wands (Air):</strong> <em>Lightning</em> – The tarot sorcerer can release a blast of electrical energy from their hand at a target within 50 feet. It inflicts 2d6 points of electricity damage plus 1d6 per two sorcerer levels, although a Reflex saving throw (DC 10 + half the sorcerer’s level + the sorcerer’s Charisma modifier) reduces the damage by half. The sorcerer can use this ability a number of times per day equal to their Charisma modifier. This is a standard action.</p><p> • <strong>Lesser Arcana - Pentacles (Earth):</strong> <em>Armor</em> – The tarot sorcerer can weave a sheath of magic weightless armor about themselves. They can move freely and suffer no armor check, spell failure or movement penalties. The armor adds to their AC an armor bonus equal to their Charisma modifier + an additional enhancement bonus equal to +1 per 5 sorcerer levels. Activating this ability is a full-round action, but the armor lasts until dispelled; it does not remain in place when the sorcerer is asleep or unconscious.</p><p> • <strong>Lesser Arcana - Swords (Fire):</strong> <em>Flame Blade</em> – The tarot sorcerer creates a short sword, long sword, scimitar, rapier, falchion or great sword out of fire that appears in their hand. They are proficient with the blade, which operates like a normal sword of its type except that except that it also inflicts 1 point of fire damage + 1 per two sorcerer levels with each strike. Only the sorcerer that created the blade can use it and they can create or dispel it at will, each action requiring a standard action. The sword disappears when out of the sorcerer’s grasp.</p><p> • <strong>Lesser Arcana - Cups (Water):</strong> <em>Draught of Life</em> – The tarot sorcerer can channel the healing energies found in the power of the cup’s water to heal a living creature’s wounds. The sorcerer’s touch heals 1d8 points + twice the sorcerer’s level in damage. The sorcerer can use this ability a number of times per day equal to their Charisma modifier. This is a full-round action.</p><p>.....Tarot sorcerers may also learn any spell of the Divination, Air, Earth, Fire, or Water designator regardless of the spell list from which it comes.</p><p></p><p><strong>Special Limitation:</strong> Tarot sorcerers, though adepts at divination and elemental magic, they are also inept in other areas of magic and thus have no talent with harnessing arcane enchantment or necromantic magic. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer.</p><p></p><p><strong>Lineage Spells:</strong> The sorcerer has a specific affinity with tarot magic which manifests in a Lineage Spell List. These lineage spells may never be changed through spell swapping or spell evolution, but only through Innate Ability evolution. These lineage spells are gained as bonus known spells as soon as the sorcerer is able to cast spells of that spell level. The sorcerer gains the Tarot Lineage spell list.</p><p><span style="color: darkorange"><strong>Tarot Lineage Spell List:</strong></span> <em>0–read magic; 1st-cure light wounds; 2nd-detect thoughts; 3rd-protection from energy; 4th-fire shield; 5th-contact other plane; 6th-chain lightning; 7th-vision; 8th-iron body; 9th-foresight</em></p><p></p><p><strong>Lineage Abilities:</strong> The sorcerer’s affinity with tarot magic grows over time. </p><p>.....At 8th level the tarot sorcerer chooses a second tarot manifestation ability. </p><p>.....At 14th level the tarot sorcerer chooses a third tarot manifestation ability.</p><p>.....At 20th level, a tarot sorcerer becomes a magical creature gaining the outsider type as well as the augmented and native subtypes. The sorcerer undergoes a minor physical transformation usually to the hair, skin or eyes, such as a coloration not normal to their species or perhaps a definitive streak of off-color hair or even a mystical tattoo-like symbol or some other symbol related to the tarot. They are forevermore treated as an outsider rather than as a humanoid (or whatever the sorcerer’s creature type was) for the purpose of spells and magical effects. Additionally, the tarot sorcerer gains the following benefits.</p><p> • Darkvision out to 60’.</p><p> • The tarot sorcerer gains the final two tarot manifestation abilities that they have not yet selected.</p><p> • Gain <strong>Tarot Item Creation</strong>: The tarot sorcerer can craft any magical item of the following types as if they had the appropriate Item Creation feat: Cup - Any magical drinking device or drinkable substance; Pentacle - Any magical amulet or shield; Sword - Any magical sword or dagger; Wand - Any Wand, Rod or Staff.</p><p>Unlike other outsiders, the sorcerer can be raised, reincarnated, or resurrected just as other living creatures can be. Also unlike other outsiders, native outsiders still need to eat and sleep.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1430623, member: 2167"] [b]Special Request[/b] By special request, another example of a campaign specific Sorcerer, blending this sorcerer with the manifestation power ideals from the AU Witch. [color=royalblue][b]TAROT SORCERER:[/b][/color] Tarot sorcerer heritage is a deep lineage similar to the gypsy family where a sorcerer comes from a long line of talented “tarotists”. The innate sorcerous connection to the tarot is passed on from generation to generation though often skipping generations or whole groups of generations. Tarot sorcerers have a strong innate magical connection to the cosmos, and they train in the arts associated with the tarot: divination and the powers of the tarot’s four elemental connections. [b]Benefit:[/b] The tarot sorcerer gains Healing and Survival as class skills. The tarot sorcerer has the ability to channel some of their power into manifestations of the five powers of the tarot. At 1st level the tarot sorcerer may choose one of these manifestations. All manifestations require the use of a tarot deck spell focus worth 25gp which must be on the sorcerer’s person at the time the manifestation abilities are used. • [b]Greater Arcana (Cosmos):[/b] [i]Divination[/i] - The tarot sorcerer can divine the future as per an [i]augury[/i] (as the spell), as a spell-like ability, a number of times per day equal to 3+ the sorcerer’s Charisma modifier. However, unlike other spell-like abilities. This [i]augury[/i] does not require the use of incense. • [b]Lesser Arcana - Wands (Air):[/b] [i]Lightning[/i] – The tarot sorcerer can release a blast of electrical energy from their hand at a target within 50 feet. It inflicts 2d6 points of electricity damage plus 1d6 per two sorcerer levels, although a Reflex saving throw (DC 10 + half the sorcerer’s level + the sorcerer’s Charisma modifier) reduces the damage by half. The sorcerer can use this ability a number of times per day equal to their Charisma modifier. This is a standard action. • [b]Lesser Arcana - Pentacles (Earth):[/b] [i]Armor[/i] – The tarot sorcerer can weave a sheath of magic weightless armor about themselves. They can move freely and suffer no armor check, spell failure or movement penalties. The armor adds to their AC an armor bonus equal to their Charisma modifier + an additional enhancement bonus equal to +1 per 5 sorcerer levels. Activating this ability is a full-round action, but the armor lasts until dispelled; it does not remain in place when the sorcerer is asleep or unconscious. • [b]Lesser Arcana - Swords (Fire):[/b] [i]Flame Blade[/i] – The tarot sorcerer creates a short sword, long sword, scimitar, rapier, falchion or great sword out of fire that appears in their hand. They are proficient with the blade, which operates like a normal sword of its type except that except that it also inflicts 1 point of fire damage + 1 per two sorcerer levels with each strike. Only the sorcerer that created the blade can use it and they can create or dispel it at will, each action requiring a standard action. The sword disappears when out of the sorcerer’s grasp. • [b]Lesser Arcana - Cups (Water):[/b] [i]Draught of Life[/i] – The tarot sorcerer can channel the healing energies found in the power of the cup’s water to heal a living creature’s wounds. The sorcerer’s touch heals 1d8 points + twice the sorcerer’s level in damage. The sorcerer can use this ability a number of times per day equal to their Charisma modifier. This is a full-round action. .....Tarot sorcerers may also learn any spell of the Divination, Air, Earth, Fire, or Water designator regardless of the spell list from which it comes. [b]Special Limitation:[/b] Tarot sorcerers, though adepts at divination and elemental magic, they are also inept in other areas of magic and thus have no talent with harnessing arcane enchantment or necromantic magic. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer. [b]Lineage Spells:[/b] The sorcerer has a specific affinity with tarot magic which manifests in a Lineage Spell List. These lineage spells may never be changed through spell swapping or spell evolution, but only through Innate Ability evolution. These lineage spells are gained as bonus known spells as soon as the sorcerer is able to cast spells of that spell level. The sorcerer gains the Tarot Lineage spell list. [color=darkorange][b]Tarot Lineage Spell List:[/b][/color] [i]0–read magic; 1st-cure light wounds; 2nd-detect thoughts; 3rd-protection from energy; 4th-fire shield; 5th-contact other plane; 6th-chain lightning; 7th-vision; 8th-iron body; 9th-foresight[/i] [b]Lineage Abilities:[/b] The sorcerer’s affinity with tarot magic grows over time. .....At 8th level the tarot sorcerer chooses a second tarot manifestation ability. .....At 14th level the tarot sorcerer chooses a third tarot manifestation ability. .....At 20th level, a tarot sorcerer becomes a magical creature gaining the outsider type as well as the augmented and native subtypes. The sorcerer undergoes a minor physical transformation usually to the hair, skin or eyes, such as a coloration not normal to their species or perhaps a definitive streak of off-color hair or even a mystical tattoo-like symbol or some other symbol related to the tarot. They are forevermore treated as an outsider rather than as a humanoid (or whatever the sorcerer’s creature type was) for the purpose of spells and magical effects. Additionally, the tarot sorcerer gains the following benefits. • Darkvision out to 60’. • The tarot sorcerer gains the final two tarot manifestation abilities that they have not yet selected. • Gain [b]Tarot Item Creation[/b]: The tarot sorcerer can craft any magical item of the following types as if they had the appropriate Item Creation feat: Cup - Any magical drinking device or drinkable substance; Pentacle - Any magical amulet or shield; Sword - Any magical sword or dagger; Wand - Any Wand, Rod or Staff. Unlike other outsiders, the sorcerer can be raised, reincarnated, or resurrected just as other living creatures can be. Also unlike other outsiders, native outsiders still need to eat and sleep. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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