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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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<blockquote data-quote="Coredump" data-source="post: 1451352" data-attributes="member: 6939"><p>I understand. I think this is just a personal preference. I would rather get small upgrades for many levels, rather than a big upgrade every few levels. I also allows for a 'better' ability without it being overpowering at low levels. The ability to do a 3d6 jolt isn't that overpowering at 2nd level, being able to do it 4 times is. So one method would be to limit the damage/effect, one method would be to limit the frequency. I prefer frequency, you prefer damage/effect.... not a problem.</p><p></p><p></p><p>Looks like the right idea. But seems much less beneficial by 5th level or so. 2d6 is pretty good. But is starting to look weak, and the range is iffy. I would suggest something like every 3 levels, or perhaps upping the range eachtime also. By 15th level 4d6 isn't very enticing, but if it had a significant range... maybe.</p><p></p><p></p><p>I think it is fine. Still makes him a better healer than a cleric for the first couple levels, and close for a couple. (For the cleric it means using all spells for healing, for the sorc... still has spells to use.)... but that may not be too bad. </p><p></p><p></p><p>And it may help to start a new thread with the .pdf attached. It may work to generate more discussion. Or you may be tired of all of this/ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Coredump, post: 1451352, member: 6939"] I understand. I think this is just a personal preference. I would rather get small upgrades for many levels, rather than a big upgrade every few levels. I also allows for a 'better' ability without it being overpowering at low levels. The ability to do a 3d6 jolt isn't that overpowering at 2nd level, being able to do it 4 times is. So one method would be to limit the damage/effect, one method would be to limit the frequency. I prefer frequency, you prefer damage/effect.... not a problem. Looks like the right idea. But seems much less beneficial by 5th level or so. 2d6 is pretty good. But is starting to look weak, and the range is iffy. I would suggest something like every 3 levels, or perhaps upping the range eachtime also. By 15th level 4d6 isn't very enticing, but if it had a significant range... maybe. I think it is fine. Still makes him a better healer than a cleric for the first couple levels, and close for a couple. (For the cleric it means using all spells for healing, for the sorc... still has spells to use.)... but that may not be too bad. And it may help to start a new thread with the .pdf attached. It may work to generate more discussion. Or you may be tired of all of this/ :-) [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 3)
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