Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 1455576" data-attributes="member: 2167"><p>Since the last thread has yet again reached far too many pages to bring in many readers much less posters, I am taking others' recommendations and splitting off to this new Thread to begin anew, once again. </p><p> </p><p>The older threads can be found here: </p><p>Class Imbalance?: <a href="http://www.enworld.org/forums/showthread.php?t=75827" target="_blank">http://www.enworld.org/forums/showthread.php?t=75827</a></p><p>Sorcerer Fix - Continued from "D&D Rules": <a href="http://www.enworld.org/forums/showt...5939" target="_blank">http://www.enworld.org/forums/showt...5939</a></p><p>Sorcerer Fix - Continued from "D&D Rules" (PART 2): <a href="http://www.enworld.org/forums/showt...31" target="_blank">http://www.enworld.org/forums/showt...31</a></p><p>Sorcerer Fix - Continued from "D&D Rules" (PART 3): <a href="http://www.enworld.org/forums/showthread.php?t=78851" target="_blank">http://www.enworld.org/forums/showthread.php?t=78851</a></p><p></p><p> </p><p><strong><span style="color: royalblue">Thread Mission Statement:</span></strong></p><p><span style="color: DarkOrange">To create a dynamic and appealing version of the sorcerer class that:</span></p><p><span style="color: DarkOrange"><strong>A)</strong> Makes a sorcerer class mechanic that <strong>Matches</strong> the Flavor Text as designated in the PHB.</span></p><p><span style="color: DarkOrange"><strong>B)</strong> Balances the class to the existing core classes of the PHB, <strong>while making the class a harder choice to abandon to a PrC at the earliest convenience</strong>.</span></p><p><span style="color: DarkOrange"><strong>C)</strong> Make the sorcerer a unique class with its own class abilities that separate it from being a Wizard that prepares spells differently.</span></p><p><span style="color: DarkOrange"><strong>D)</strong> Could be used as a substitute for the core sorcerer of the PHB, thus following a similar design template such as fixed skill lists and class abilities.</span></p><p><span style="color: DarkOrange"><strong>E)</strong> Present further <strong>Optional</strong> information to advance and customize the sorcerer.</span></p><p> </p><p></p><p><strong><u>Summary to Date</u></strong></p><p>It has been discussed, ad nauseum, and determined that many feel that the sorcerer is overall, underpowered in comparison to the other base classes. It is also known that the sorcerer Flavor Text and sorcerer mechanics have little to do with one another. The flavor text is Non-OGL and has survived various development revisions pre-3.0 release, 3.0 release, 3.0 errata, 3.5 revision, and 3.5 errata. The flavor text of the sorcerer is here to stay. The purpose of this thread is to make a class mechanic that matches that flavor text and uses it to define what the sorcerer is and should be. There is also the need to make the sorcerer into a unique class and not just a wizard that prepares spells differently. The sorcerer needs to find its own niche and strength as a class, not just to be the equivalent of a Hedge Wizard. </p><p> </p><p>With that said, here is where we are to date after 19 thread pages and over 410 posts later.</p><p> </p><p></p><p><strong><span style="color: RED">UPDATES</span></strong></p><p><strong><span style="color: RED"></span></strong></p><p><strong><span style="color: RED">SORCERER REVISION UPDATE 4.04</span></strong></p><p><strong><span style="color: RED">SORCERER REVISION UPDATE 7.04</span></strong></p><p></p><p>The PDF version of the work-in-progress to date is located at:</p><p></p><p>{Edit: Currently the Site is down due to a change in residence/account. If you want the file, just PM or email me.}</p><p></p><p>Further comment and discussion is looked forward to.</p><p></p><p>Thanks for all your support.</p><p>-Khaalis</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1455576, member: 2167"] Since the last thread has yet again reached far too many pages to bring in many readers much less posters, I am taking others' recommendations and splitting off to this new Thread to begin anew, once again. The older threads can be found here: Class Imbalance?: [url]http://www.enworld.org/forums/showthread.php?t=75827[/url] Sorcerer Fix - Continued from "D&D Rules": [url]http://www.enworld.org/forums/showt...5939[/url] Sorcerer Fix - Continued from "D&D Rules" (PART 2): [url]http://www.enworld.org/forums/showt...31[/url] Sorcerer Fix - Continued from "D&D Rules" (PART 3): [url]http://www.enworld.org/forums/showthread.php?t=78851[/url] [b][COLOR=royalblue]Thread Mission Statement:[/COLOR][/b][COLOR=royalblue][/color] [COLOR=DarkOrange]To create a dynamic and appealing version of the sorcerer class that: [b]A)[/b] Makes a sorcerer class mechanic that [b]Matches[/b] the Flavor Text as designated in the PHB. [b]B)[/b] Balances the class to the existing core classes of the PHB, [b]while making the class a harder choice to abandon to a PrC at the earliest convenience[/b]. [b]C)[/b] Make the sorcerer a unique class with its own class abilities that separate it from being a Wizard that prepares spells differently. [b]D)[/b] Could be used as a substitute for the core sorcerer of the PHB, thus following a similar design template such as fixed skill lists and class abilities. [b]E)[/b] Present further [b]Optional[/b] information to advance and customize the sorcerer.[/color] [b][u]Summary to Date[/u][/b] It has been discussed, ad nauseum, and determined that many feel that the sorcerer is overall, underpowered in comparison to the other base classes. It is also known that the sorcerer Flavor Text and sorcerer mechanics have little to do with one another. The flavor text is Non-OGL and has survived various development revisions pre-3.0 release, 3.0 release, 3.0 errata, 3.5 revision, and 3.5 errata. The flavor text of the sorcerer is here to stay. The purpose of this thread is to make a class mechanic that matches that flavor text and uses it to define what the sorcerer is and should be. There is also the need to make the sorcerer into a unique class and not just a wizard that prepares spells differently. The sorcerer needs to find its own niche and strength as a class, not just to be the equivalent of a Hedge Wizard. With that said, here is where we are to date after 19 thread pages and over 410 posts later. [b][COLOR=RED]UPDATES SORCERER REVISION UPDATE 4.04 SORCERER REVISION UPDATE 7.04[/COLOR][/b] The PDF version of the work-in-progress to date is located at: {Edit: Currently the Site is down due to a change in residence/account. If you want the file, just PM or email me.} Further comment and discussion is looked forward to. Thanks for all your support. -Khaalis [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
Top