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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Khaalis" data-source="post: 1467826" data-attributes="member: 2167"><p>This is particularly why the system is an option. It is designed to give the sorcerer a more “free form” feel but at a cost – unlike a spell point system, but it remains an option not a part of the core class. You could make it a feat as well. On a personal note, I feel that the 4 lower level spells (3 3rd and 2nd) are worth far more than a 9th level spell. That is a reflection of my feelings on most 9th level spells however. Even a <em>Wish</em> is limited in its scope and not as useful in most cases as casting a variety of lower level spells. However, on the same note, I have no personal issue with a sorcerer burning through their daily allotment of spells ultra fast to cast a very small number of higher level spells if that is really what they want to do. I am more a fan of diversity and utility style than the “big-bang” style. In most cases in an “real” campaign, not a “one shot arena” style encounter, a sorcerer (or any caster) is much better off being able to cast those 3 3rd level spells and 2nd level spell (possibly covering/solving 4 encounters) rather than burning them all for a 9th level spell to conclude 1 encounter. Even as a pure invoker, 3 3rd levels and a 2nd level damage spell are generally worth more than a 9th level spell in the overall picture. But again, that’s just my personal opinion.</p><p></p><p></p><p></p><p>Thanks for the comments. The revised version is finally posted. I tried to do this earlier but Frontpage sucks and doesn’t overwrite existing files on a publish, so I had to go in and manually ftp the changes.</p><p></p><p></p><p></p><p>What board would you suggest? Are they tolerant of such works? I got the impression most of the WotC boards were WotC material purists…</p><p></p><p>Thanks for the input. More is welcome.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1467826, member: 2167"] This is particularly why the system is an option. It is designed to give the sorcerer a more “free form” feel but at a cost – unlike a spell point system, but it remains an option not a part of the core class. You could make it a feat as well. On a personal note, I feel that the 4 lower level spells (3 3rd and 2nd) are worth far more than a 9th level spell. That is a reflection of my feelings on most 9th level spells however. Even a [i]Wish[/i] is limited in its scope and not as useful in most cases as casting a variety of lower level spells. However, on the same note, I have no personal issue with a sorcerer burning through their daily allotment of spells ultra fast to cast a very small number of higher level spells if that is really what they want to do. I am more a fan of diversity and utility style than the “big-bang” style. In most cases in an “real” campaign, not a “one shot arena” style encounter, a sorcerer (or any caster) is much better off being able to cast those 3 3rd level spells and 2nd level spell (possibly covering/solving 4 encounters) rather than burning them all for a 9th level spell to conclude 1 encounter. Even as a pure invoker, 3 3rd levels and a 2nd level damage spell are generally worth more than a 9th level spell in the overall picture. But again, that’s just my personal opinion. Thanks for the comments. The revised version is finally posted. I tried to do this earlier but Frontpage sucks and doesn’t overwrite existing files on a publish, so I had to go in and manually ftp the changes. What board would you suggest? Are they tolerant of such works? I got the impression most of the WotC boards were WotC material purists… Thanks for the input. More is welcome. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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