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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Axegrrl" data-source="post: 1490138" data-attributes="member: 17584"><p>I'm curious what discussion there's been about the whompin' amount of benefits given at 20th level. (Got a link?) </p><p></p><p>In the dragon lineage, for instance, you get most of the abilities of a half-dragon character -- the type, AC, special attacks, and special qualities -- with <em>no</em> level adjustment. The half-dragon character has a +3 LA. Even without the ability bonuses, hit dice bonuses, and regular attacks, I think the benefits at level 20 are equivalent to at least a +1 LA. </p><p></p><p>Are there any other classes that give you a big pile of benefits at 20th level that are not part of a steady, something-each-level progression?</p><p></p><p>I realize the 20th-level benefits are designed to keep the class attractive all the way through 20th level. But suppose I never expect the character to get that far, due to (say) finishing college, moving, etc. In that case, there's no incentive to go past 14th level in the class, when the fear effect gets refined and useful. (Speaking of which, the 8th-level version of same seems like it might be more of a handicap than a benefit, since it affects your friends as well as your foes....) My thought would be to spread that bunch of effects from 20th level out a bit.</p></blockquote><p></p>
[QUOTE="Axegrrl, post: 1490138, member: 17584"] I'm curious what discussion there's been about the whompin' amount of benefits given at 20th level. (Got a link?) In the dragon lineage, for instance, you get most of the abilities of a half-dragon character -- the type, AC, special attacks, and special qualities -- with [I]no[/i] level adjustment. The half-dragon character has a +3 LA. Even without the ability bonuses, hit dice bonuses, and regular attacks, I think the benefits at level 20 are equivalent to at least a +1 LA. Are there any other classes that give you a big pile of benefits at 20th level that are not part of a steady, something-each-level progression? I realize the 20th-level benefits are designed to keep the class attractive all the way through 20th level. But suppose I never expect the character to get that far, due to (say) finishing college, moving, etc. In that case, there's no incentive to go past 14th level in the class, when the fear effect gets refined and useful. (Speaking of which, the 8th-level version of same seems like it might be more of a handicap than a benefit, since it affects your friends as well as your foes....) My thought would be to spread that bunch of effects from 20th level out a bit. [/QUOTE]
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