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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Mark Causey" data-source="post: 1494791" data-attributes="member: 13347"><p>I had originally imagined the alien mindset as making the individual unable to distinguish between these weird people here and that weird looking wall there, but I can see your point about it being based off of expectation.</p><p></p><p>Let's try this again:</p><p></p><p>Chaotic Lineage: Chaotic sorcerers are the descendant of one of many possiblities that have led to them being an arcane receptacle of chaotic energies. Possibilities include some distant magical experiment with Chaos magic or conception occurring on the Plane of Chaos; but most likely the Chaos Sorcerer has a direct line of descent from Chaotic Outsiders. However the sorcerer has found herself here, she and others like her share some common characteristics that include finding others of their 'kind' and most other humanoids to be strange and somewhat alien. These self-same humanoids find her alien and somewhat apprehensive, as well, although they probably have no solid idea why. Still, the Chaos sorcerer seek to understand more about themselves and the alien world they live in. These sorcerers gain the following abilities and restrictions:</p><p></p><p>Benefits: Chaos sorcerers gain an inherent Survival as a class skill and a +1 to Intimidate skill checks. Often, they find themselves out on their own, fending for themselves. Their alien qualities lend themselves to Intimidation, whether intentional or not. They bear their arcane energy closer to the surface than most other spellcasters, and while that energy from within can usually be handled under most circumstances, it focuses itself in ways almost as alien as the sorcerer themself. Chaos sorcerers can make a Lesser Confusing Gaze a number of times per day equal to 3 + sorcerer's Cha modifier. </p><p></p><p>[Lesser Confusing Gaze (Su): Any creature within 30 feet that meets the sorcerer's gaze is affected as if by lesser confusion (caster level equal to sorcerer's caster level; Will DC 10 + ½ the sorcerer’s level + sorcerer’s Charisma modifier / Will negates)]</p><p></p><p>Finally, Chaos sorcerers can manipulate magical energy in a Chaotic fashion and find that they are able to choose any spell from the Abjuration and Illusion schools, regardless of the spell list.</p><p></p><p>Special Limitation: Chaos sorcerers are heavily influenced by the nature of their ancestor or the nature of the experiment, and because of that Chaotic heritage, they must always be Chaotic, and this shows in their Aura as well. Chaos sorcerers can never use any item or spell that has the Law descriptor. Any Chaos sorcerer that pushes themselves to other alignments along the Law-Chaos axis find that they are suppressing the mystical energy within themselves and can never progress in the Sorcerer class again. Also, Chaos sorcerers find their personalities alien to others and suffer a -2 penalty against on all Social skills, except for Intimidate, which they excel at, willingly or unwillingly. They have trouble with Divination, never having a good mental reference for what they see or hear, suffering a -1 caster level on these spells.</p><p></p><p>Lineage Spells: The Chaos sorcerer has a specific affinity with chaos magic that manifests in a Lineage Spell List. These Lineage spells may never be changed through spell swapping or through spell evolution, but only through Innate Ability Evolution. These Lineage Spells are gained as bonus known spells as soon as the sorcerer is able to cast spells of that level. The sorcerer gains the Aberrant Lineage spell list. Chaotic Lineage Spell List: 0 - Prestidigitation, 1 – Lesser confusion, 2 - Misdirection, 3 – Displacement, 4 - Confusion, 5 - Mislead, 6 - Repulsion, 7 - Spell turning, 8 – Cloak of Chaos, 9 – Freedom.</p><p></p><p>Lineage Abilities: The Chaos sorcerer's connection with the chaotic magic within themselves becomes stronger as they become more attuned with their own volatile natures, and that of others. At 8th Level, the sorcerer's Lesser Confusing Gaze becomes a Confusing Gaze, with the creature affected as per the spell, Confusion. The sorcerer can choose, if they wish, to downgrade their Gaze to Lesser Confusion at the time of the Gaze. At 14th Level, the sorcerer's Gaze symbolizes their true Chaotic power and becomes a Gaze of Insanity, with the creature affected as per the spell, Insanity. The sorcerer can choose, if they wish, to downgrade their Gaze to Lesser Confusion or Confusion at the time of the Gaze. At 20th Level, the sorcerer's heritage transforms her fully. Her soul and her body merge to become one unit, and she changes type to Outsider (Chaotic, Native), but no change in Hit Die, BAB, or skill points is made. This leaves her immune to any spell that targets humanoids only, and she also gains Darkvision out to 60'. The swirling arcane energies within them lash out at other magic and grant her Spell Resistance of 30 and her body's transformation finalizes with granting her Damage Resistance of 10/Law.</p><p></p><p>How's that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>AtR</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 1494791, member: 13347"] I had originally imagined the alien mindset as making the individual unable to distinguish between these weird people here and that weird looking wall there, but I can see your point about it being based off of expectation. Let's try this again: Chaotic Lineage: Chaotic sorcerers are the descendant of one of many possiblities that have led to them being an arcane receptacle of chaotic energies. Possibilities include some distant magical experiment with Chaos magic or conception occurring on the Plane of Chaos; but most likely the Chaos Sorcerer has a direct line of descent from Chaotic Outsiders. However the sorcerer has found herself here, she and others like her share some common characteristics that include finding others of their 'kind' and most other humanoids to be strange and somewhat alien. These self-same humanoids find her alien and somewhat apprehensive, as well, although they probably have no solid idea why. Still, the Chaos sorcerer seek to understand more about themselves and the alien world they live in. These sorcerers gain the following abilities and restrictions: Benefits: Chaos sorcerers gain an inherent Survival as a class skill and a +1 to Intimidate skill checks. Often, they find themselves out on their own, fending for themselves. Their alien qualities lend themselves to Intimidation, whether intentional or not. They bear their arcane energy closer to the surface than most other spellcasters, and while that energy from within can usually be handled under most circumstances, it focuses itself in ways almost as alien as the sorcerer themself. Chaos sorcerers can make a Lesser Confusing Gaze a number of times per day equal to 3 + sorcerer's Cha modifier. [Lesser Confusing Gaze (Su): Any creature within 30 feet that meets the sorcerer's gaze is affected as if by lesser confusion (caster level equal to sorcerer's caster level; Will DC 10 + ½ the sorcerer’s level + sorcerer’s Charisma modifier / Will negates)] Finally, Chaos sorcerers can manipulate magical energy in a Chaotic fashion and find that they are able to choose any spell from the Abjuration and Illusion schools, regardless of the spell list. Special Limitation: Chaos sorcerers are heavily influenced by the nature of their ancestor or the nature of the experiment, and because of that Chaotic heritage, they must always be Chaotic, and this shows in their Aura as well. Chaos sorcerers can never use any item or spell that has the Law descriptor. Any Chaos sorcerer that pushes themselves to other alignments along the Law-Chaos axis find that they are suppressing the mystical energy within themselves and can never progress in the Sorcerer class again. Also, Chaos sorcerers find their personalities alien to others and suffer a -2 penalty against on all Social skills, except for Intimidate, which they excel at, willingly or unwillingly. They have trouble with Divination, never having a good mental reference for what they see or hear, suffering a -1 caster level on these spells. Lineage Spells: The Chaos sorcerer has a specific affinity with chaos magic that manifests in a Lineage Spell List. These Lineage spells may never be changed through spell swapping or through spell evolution, but only through Innate Ability Evolution. These Lineage Spells are gained as bonus known spells as soon as the sorcerer is able to cast spells of that level. The sorcerer gains the Aberrant Lineage spell list. Chaotic Lineage Spell List: 0 - Prestidigitation, 1 – Lesser confusion, 2 - Misdirection, 3 – Displacement, 4 - Confusion, 5 - Mislead, 6 - Repulsion, 7 - Spell turning, 8 – Cloak of Chaos, 9 – Freedom. Lineage Abilities: The Chaos sorcerer's connection with the chaotic magic within themselves becomes stronger as they become more attuned with their own volatile natures, and that of others. At 8th Level, the sorcerer's Lesser Confusing Gaze becomes a Confusing Gaze, with the creature affected as per the spell, Confusion. The sorcerer can choose, if they wish, to downgrade their Gaze to Lesser Confusion at the time of the Gaze. At 14th Level, the sorcerer's Gaze symbolizes their true Chaotic power and becomes a Gaze of Insanity, with the creature affected as per the spell, Insanity. The sorcerer can choose, if they wish, to downgrade their Gaze to Lesser Confusion or Confusion at the time of the Gaze. At 20th Level, the sorcerer's heritage transforms her fully. Her soul and her body merge to become one unit, and she changes type to Outsider (Chaotic, Native), but no change in Hit Die, BAB, or skill points is made. This leaves her immune to any spell that targets humanoids only, and she also gains Darkvision out to 60'. The swirling arcane energies within them lash out at other magic and grant her Spell Resistance of 30 and her body's transformation finalizes with granting her Damage Resistance of 10/Law. How's that? :) AtR [/QUOTE]
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