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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Khaalis" data-source="post: 1496516" data-attributes="member: 2167"><p><strong>Alien Reply – 2nd of 3</strong></p><p></p><p></p><p>Wasn’t trying to slam it or anything. Hope you understood that. I was just having trouble getting a full picture of the lineage from the way it was described mixed with its abilities.</p><p></p><p></p><p></p><p>If I might suggest some editorial edits?…</p><p></p><p><strong>Chaos Lineage:</strong> Chaos sorcerers derive their chaotic power from a multitude of possibilities such as being exposed to a connection to a plane of chaos at birth, experiments involving chaos magic, or by being the direct descendent of a chaotic outsider species from one of the various the planes of chaos such as the Slaad who revel in mixing with humanoids on the material plane. Chaos sorcerers, seeing the world through their inherent chaotic nature tend to regard most other beings to be somewhat strange or alien, only truly finding themselves at ease with others that see the world from the same perspective. At the same time, the chaos sorcerer is usually seen as an oddity at best by others as well, since their views and interactions with the world around them seem just as alien to others as most beings seem to the chaos sorcerer.</p><p></p><p></p><p></p><p>If I might suggest some editorial/mechanics edits again?…</p><p></p><p><strong>Benefits:</strong> Chaos sorcerers gain Survival as a class skill as well as gaining a +1 to all Intimidate skill checks as they often find themselves out on their own, fending for themselves and their alien qualities lend themselves to be rather intimidating to those around them, whether intentional or not. Chaos sorcerers bear their arcane energy closer to the surface than most other spellcasters, and while that energy is usually controlled under most circumstances, it focuses itself in the ability to make use a special supernatural Lesser Confusing Gaze attack a number of times per day equal to 3 + the sorcerer's Charisma modifier. </p><p><strong>Lesser Confusion Gaze:</strong> This special attack takes effect when opponents look at the sorcerer’s eyes. The gaze attack acts as a <em>Lesser Confusion</em> spell with the following exceptions. The range of the gaze attack is 30 feet and the duration is equal to one round per sorcerer level each time it is activated. The saving throw for a gaze attack is a Will save (DC 10 + 1/2 the sorcerer’s level + the sorcerer’s Charisma modifier). A successful saving throw negates the effect. Each opponent within range of the gaze attack must attempt a saving throw each round at the beginning of their turn in the initiative order. Only looking directly at the chaos sorcerer leaves opponents vulnerable. Opponents can avoid the need to make the saving throw by not looking at the chaos sorcerer, in one of two ways. </p><p><em>Averting Eyes:</em> The opponent avoids looking at the chaos sorcerer’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, and so on. Each round, the opponent has a 50% chance to not need to make a saving throw against the gaze attack. The chaos sorcerer with the gaze attack, however, gains concealment against that opponent.</p><p><em>Wearing a Blindfold:</em> The opponent cannot see the chaos sorcerer at all (also possible to achieve by turning one’s back on the sorcerer or shutting one’s eyes). The chaos sorcerer gains total concealment against the opponent. </p><p>The chaos sorcerer can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a chaos sorcerer’s gaze twice during the same round, once before the opponent’s action and once during the sorcerer’s turn. </p><p>Gaze attacks can affect ethereal opponents. A chaos sorcerer is immune to the gaze attack of other chaos sorcerers.</p><p>Allies of the chaos sorcerer might be affected. All the sorcerer’s allies are considered to be averting their eyes from the sorcerer with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round it is activated. </p><p></p><p>Additionally, chaos sorcerers can also learn any spell from the Abjuration and Illusion schools of magic as well as any spell with the Chaos descriptor, regardless of the spell list from which it comes.</p><p></p><p></p><p></p><p></p><p>Some more editorial/mechanics suggestions again?…</p><p></p><p><strong>Special Limitation:</strong> Chaos sorcerers are heavily influenced by the nature of their ancestor or the nature of the experiments used on them. Due to that heritage, chaos sorcerers have a natural connection to the way of chaos and must therefore always be of a chaotic alignment. This natural connection to chaos is so strong that their Aura gives off a strong radiation of chaos in addition to that of their magical aura (see the <em>Detect Evil</em> spell for more details). They may also never learn any spell, spell-like ability or supernatural ability with the Law descriptor nor that belongs to the Law clerical domains. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer. Chaos sorcerers find their personalities alien to others and find it difficult to relate to most beings, thus suffering a -2 penalty on all Social skills, except for Intimidate which they are naturally adept at. They also have trouble with Divination spells, never really having a good mental reference for what they see or hear in reference to the world around them, and thus suffering a -1 caster level on these spells. Due to their strong affinity to magic of chaos, they are left with a natural weakness toward magic of law, receiving a –2 penalty to all saving throws against any spell, spell-like ability, or supernatural ability of the law descriptor or used by creatures of the law subtype. A chaos sorcerer who becomes any non-chaotic alignment or learns a prohibited spell, spell-like ability or supernatural ability may no longer gain levels as a sorcerer but retains all sorcerer abilities. Also, like a member of any other class, a chaos sorcerer may be a multiclass character, but they face a special restriction. A chaos sorcerer who gains a new class or template that involves racial or bloodline or heredity related abilities that are contradictory to a Chaotic orientation (for example Axiomatic), may never again raise their sorcerer level and loses all sorcerer lineage abilities (including their bonus spells known and lineage based spell-like abilities, but not including weapon proficiencies and standard spells known).</p><p></p><p></p><p></p><p>I might suggest a few changes. Since they have lesser confusion as a gaze attack, and later confusion, do you want to double it with a required spell that duplicates the same effect? I might suggest replacing lesser confusion and confusion with: <em>Protection from Law</em> at 1st and <em>Chaos Hammer</em> for 4th. Another good substitution might be <em>Word of Chaos</em> for 7th.</p><p></p><p></p><p></p><p></p><p>Again, just some tweaks? (I would suggest dropping the downgrade on the vision, as it seems a bit off that they would wish to reduce the gaze attack as it is not a permanent effect, but something that is activated only when they wish to use it.)</p><p></p><p><strong>Lineage Abilities:</strong> The chaos sorcerer's connection with the chaotic magic within themselves becomes stronger as they become more attuned with their own volatile natures, and that of others. At 8th level, the sorcerer's gaze attacks increases in power from acting as a <em>Lesser Confusion</em> spell to acting as a <em>Confusion</em> spell.</p><p>……….At 14th level, the sorcerer's gaze attack is empowered even more by the true chaotic source of their innate power, increasing to act as an <em>Insanity</em> spell. </p><p>………..At 20th level, a chaos sorcerer becomes so attune to their chaotic aura that they become one with their chaotic lineage gaining the outsider type as well as the augmented, native and chaotic subtypes. The sorcerer does not go through any noticeable physical changes however. They are forevermore treated as an outsider rather than as a humanoid (or whatever the sorcerer’s creature type was) for the purpose of spells and magical effects. Additionally, the chaos sorcerer gains the following benefits.</p><p>• Darkvision out to 60’.</p><p>• Gain Spell Resistance (Ex): This grants spell resistance of 30.</p><p>• Gain Damage Reduction (Su): Grants damage reduction 10/law, which allows them to ignore the first 10 points of damage from any attack made by a non-lawful weapon or by any natural attack made by a creature that doesn’t have similar damage reduction.</p><p>• Gain Smite Law (Su): Three times per day, the sorcerer may make a normal melee attack to deal extra damage equal to their HD (maximum of +20) against a lawful foe.</p><p>Unlike other outsiders, the sorcerer can be raised, reincarnated, or resurrected just as other living creatures can be. Also unlike other outsiders, native outsiders still need to eat and sleep.</p><p></p><p></p><p>Thoughts??</p><p></p><p></p><p><span style="color: DarkOrange"><em>Edit:</em> PS: I like the idea so much I am going to add it to the official list of samples.</span></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1496516, member: 2167"] [b]Alien Reply – 2nd of 3[/b] Wasn’t trying to slam it or anything. Hope you understood that. I was just having trouble getting a full picture of the lineage from the way it was described mixed with its abilities. If I might suggest some editorial edits?… [b]Chaos Lineage:[/b] Chaos sorcerers derive their chaotic power from a multitude of possibilities such as being exposed to a connection to a plane of chaos at birth, experiments involving chaos magic, or by being the direct descendent of a chaotic outsider species from one of the various the planes of chaos such as the Slaad who revel in mixing with humanoids on the material plane. Chaos sorcerers, seeing the world through their inherent chaotic nature tend to regard most other beings to be somewhat strange or alien, only truly finding themselves at ease with others that see the world from the same perspective. At the same time, the chaos sorcerer is usually seen as an oddity at best by others as well, since their views and interactions with the world around them seem just as alien to others as most beings seem to the chaos sorcerer. If I might suggest some editorial/mechanics edits again?… [b]Benefits:[/b] Chaos sorcerers gain Survival as a class skill as well as gaining a +1 to all Intimidate skill checks as they often find themselves out on their own, fending for themselves and their alien qualities lend themselves to be rather intimidating to those around them, whether intentional or not. Chaos sorcerers bear their arcane energy closer to the surface than most other spellcasters, and while that energy is usually controlled under most circumstances, it focuses itself in the ability to make use a special supernatural Lesser Confusing Gaze attack a number of times per day equal to 3 + the sorcerer's Charisma modifier. [b]Lesser Confusion Gaze:[/b] This special attack takes effect when opponents look at the sorcerer’s eyes. The gaze attack acts as a [i]Lesser Confusion[/i] spell with the following exceptions. The range of the gaze attack is 30 feet and the duration is equal to one round per sorcerer level each time it is activated. The saving throw for a gaze attack is a Will save (DC 10 + 1/2 the sorcerer’s level + the sorcerer’s Charisma modifier). A successful saving throw negates the effect. Each opponent within range of the gaze attack must attempt a saving throw each round at the beginning of their turn in the initiative order. Only looking directly at the chaos sorcerer leaves opponents vulnerable. Opponents can avoid the need to make the saving throw by not looking at the chaos sorcerer, in one of two ways. [i]Averting Eyes:[/i] The opponent avoids looking at the chaos sorcerer’s face, instead looking at its body, watching its shadow, tracking it in a reflective surface, and so on. Each round, the opponent has a 50% chance to not need to make a saving throw against the gaze attack. The chaos sorcerer with the gaze attack, however, gains concealment against that opponent. [i]Wearing a Blindfold:[/i] The opponent cannot see the chaos sorcerer at all (also possible to achieve by turning one’s back on the sorcerer or shutting one’s eyes). The chaos sorcerer gains total concealment against the opponent. The chaos sorcerer can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a chaos sorcerer’s gaze twice during the same round, once before the opponent’s action and once during the sorcerer’s turn. Gaze attacks can affect ethereal opponents. A chaos sorcerer is immune to the gaze attack of other chaos sorcerers. Allies of the chaos sorcerer might be affected. All the sorcerer’s allies are considered to be averting their eyes from the sorcerer with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round it is activated. Additionally, chaos sorcerers can also learn any spell from the Abjuration and Illusion schools of magic as well as any spell with the Chaos descriptor, regardless of the spell list from which it comes. Some more editorial/mechanics suggestions again?… [b]Special Limitation:[/b] Chaos sorcerers are heavily influenced by the nature of their ancestor or the nature of the experiments used on them. Due to that heritage, chaos sorcerers have a natural connection to the way of chaos and must therefore always be of a chaotic alignment. This natural connection to chaos is so strong that their Aura gives off a strong radiation of chaos in addition to that of their magical aura (see the [i]Detect Evil[/i] spell for more details). They may also never learn any spell, spell-like ability or supernatural ability with the Law descriptor nor that belongs to the Law clerical domains. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer. Chaos sorcerers find their personalities alien to others and find it difficult to relate to most beings, thus suffering a -2 penalty on all Social skills, except for Intimidate which they are naturally adept at. They also have trouble with Divination spells, never really having a good mental reference for what they see or hear in reference to the world around them, and thus suffering a -1 caster level on these spells. Due to their strong affinity to magic of chaos, they are left with a natural weakness toward magic of law, receiving a –2 penalty to all saving throws against any spell, spell-like ability, or supernatural ability of the law descriptor or used by creatures of the law subtype. A chaos sorcerer who becomes any non-chaotic alignment or learns a prohibited spell, spell-like ability or supernatural ability may no longer gain levels as a sorcerer but retains all sorcerer abilities. Also, like a member of any other class, a chaos sorcerer may be a multiclass character, but they face a special restriction. A chaos sorcerer who gains a new class or template that involves racial or bloodline or heredity related abilities that are contradictory to a Chaotic orientation (for example Axiomatic), may never again raise their sorcerer level and loses all sorcerer lineage abilities (including their bonus spells known and lineage based spell-like abilities, but not including weapon proficiencies and standard spells known). I might suggest a few changes. Since they have lesser confusion as a gaze attack, and later confusion, do you want to double it with a required spell that duplicates the same effect? I might suggest replacing lesser confusion and confusion with: [i]Protection from Law[/i] at 1st and [i]Chaos Hammer[/i] for 4th. Another good substitution might be [i]Word of Chaos[/i] for 7th. Again, just some tweaks? (I would suggest dropping the downgrade on the vision, as it seems a bit off that they would wish to reduce the gaze attack as it is not a permanent effect, but something that is activated only when they wish to use it.) [b]Lineage Abilities:[/b] The chaos sorcerer's connection with the chaotic magic within themselves becomes stronger as they become more attuned with their own volatile natures, and that of others. At 8th level, the sorcerer's gaze attacks increases in power from acting as a [i]Lesser Confusion[/i] spell to acting as a [i]Confusion[/i] spell. ……….At 14th level, the sorcerer's gaze attack is empowered even more by the true chaotic source of their innate power, increasing to act as an [i]Insanity[/i] spell. ………..At 20th level, a chaos sorcerer becomes so attune to their chaotic aura that they become one with their chaotic lineage gaining the outsider type as well as the augmented, native and chaotic subtypes. The sorcerer does not go through any noticeable physical changes however. They are forevermore treated as an outsider rather than as a humanoid (or whatever the sorcerer’s creature type was) for the purpose of spells and magical effects. Additionally, the chaos sorcerer gains the following benefits. • Darkvision out to 60’. • Gain Spell Resistance (Ex): This grants spell resistance of 30. • Gain Damage Reduction (Su): Grants damage reduction 10/law, which allows them to ignore the first 10 points of damage from any attack made by a non-lawful weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. • Gain Smite Law (Su): Three times per day, the sorcerer may make a normal melee attack to deal extra damage equal to their HD (maximum of +20) against a lawful foe. Unlike other outsiders, the sorcerer can be raised, reincarnated, or resurrected just as other living creatures can be. Also unlike other outsiders, native outsiders still need to eat and sleep. Thoughts?? [COLOR=DarkOrange][i]Edit:[/i] PS: I like the idea so much I am going to add it to the official list of samples.[/COLOR] [/QUOTE]
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