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*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Mark Causey" data-source="post: 1496808" data-attributes="member: 13347"><p>That's what the discussion is about ... taking raw ideas and shaping them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd rather have you pick it apart than to say, "It's your version, have fun. Next question?"</p><p></p><p></p><p></p><p></p><p></p><p>You cleaned up my chaotic ramblings well, as well as truly defined the gaze vision, making it more than just a cut and paste from the Umber Hulk.</p><p></p><p></p><p></p><p>I had been thinking about putting those in, but thought that they would need the confusion spells to 'explain' their vision; but why do sorcerers, much less Chaos Sorcerers, need to 'explain' where they learned something? I would almost imagine an in-game prohibition of taking the top 5 spells of the player's choice for any given spell learning event and making them choose randomly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Mainly, this was for the Insanity Vision, as that is pretty close to permanent.</p><p></p><p></p><p></p><p>Perfect addition. Now I get to make that sorcerer, and figure out how to make him summon pseudonatural creatures WITHOUT branching out to a prestige class, because I want to stick all the way to 20 ... ;(</p><p></p><p>[</p><p></p><p>Well, thanks for helping me getting it to that point, I'm glad I could suggest .. hopefully it will also give people ideas for other 'alignment' sorcerers.</p><p></p><p>AtR</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 1496808, member: 13347"] That's what the discussion is about ... taking raw ideas and shaping them :) I'd rather have you pick it apart than to say, "It's your version, have fun. Next question?" You cleaned up my chaotic ramblings well, as well as truly defined the gaze vision, making it more than just a cut and paste from the Umber Hulk. I had been thinking about putting those in, but thought that they would need the confusion spells to 'explain' their vision; but why do sorcerers, much less Chaos Sorcerers, need to 'explain' where they learned something? I would almost imagine an in-game prohibition of taking the top 5 spells of the player's choice for any given spell learning event and making them choose randomly :) Mainly, this was for the Insanity Vision, as that is pretty close to permanent. Perfect addition. Now I get to make that sorcerer, and figure out how to make him summon pseudonatural creatures WITHOUT branching out to a prestige class, because I want to stick all the way to 20 ... ;( [ Well, thanks for helping me getting it to that point, I'm glad I could suggest .. hopefully it will also give people ideas for other 'alignment' sorcerers. AtR [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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