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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Evilhalfling" data-source="post: 1511075" data-attributes="member: 16991"><p>First of all, thanks for the write up. Now on to spell quibbles </p><p></p><p>"This is … odd? It seems, when mixed with the Plant/Animal Domain access to be more of a Totem Spirit concept rather than an Ancestor Spirit concept? Why Bestow Curse? "</p><p></p><p>Yes it is better described as animal totem with ancestor spirits mixed in.</p><p>Now that I have divinations on the list to choose from I can remove some of them from the Lineage list. I think that having to spend valuble known spells fits the price of knowledge theme. </p><p></p><p>"Also, if they have sworn off the Summon Ally spells"</p><p></p><p>The player has, through poor results. but I want to use the lineage for NPC's </p><p>so I think I will leave on the summon III and move off some others. summon III is very strong and it will encourage him to try it again.</p><p></p><p>"<strong>Sprit Lineage Spell List:</strong> <em>0–know direction; 1st-speak with animals; 2nd-barkskin; 3rd-speak with dead; 4th-bestow curse; 5th-(See Below); 6th-geas; 7th-(See Below); 8th-stone tell; 9th–elemental swarm</em>"</p><p></p><p>1st speak with animals </p><p>This is a much better spell and more likely to be used chr bonus times per day </p><p>that will change for all future sorc.</p><p>I may wait until he hits 5th - then change out his lineage spell, it seems a better transition - he is 2barb/3sor but if he is planning on more barbie levels then this would be too slow. </p><p>3rd - keeping summon nature III</p><p>4th - I like the flavor of curse - something any good savage-type caster should do. but do you have a counter suggestion ? </p><p>5th staying further from free divinations Tree Stride to maintain his character (not class)focus on movement. </p><p>7th - changestaff gotta love trent in a pocket - </p><p>8th Wind Walk - I have read this is an adventure breaker but it fits, so I am moving it back (no expectations of pc's reaching this) </p><p></p><p>This may weaken the class more than I wanted tree stride is espcially suspect - it isn't that great a spell </p><p>would stoneskin, divine power or righteous might be more appropriate here ? </p><p>or at 4th ? either would help return him from a high level spell caster into meele fighter. Righteous might may be too divine - changing dmg reduction to 5+/magic and calling them Ancestoral Might or Ancestoral Power would fix that. </p><p></p><p>BTW I ment Wild Empathy(ex) the ability not the skill. Forcing a sorc to spend skill points would suck. I think adding more animal encounters would fix this as well.</p><p>Comments? </p><p><strong>Ed. fixing quote problems</strong></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1511075, member: 16991"] First of all, thanks for the write up. Now on to spell quibbles "This is … odd? It seems, when mixed with the Plant/Animal Domain access to be more of a Totem Spirit concept rather than an Ancestor Spirit concept? Why Bestow Curse? " Yes it is better described as animal totem with ancestor spirits mixed in. Now that I have divinations on the list to choose from I can remove some of them from the Lineage list. I think that having to spend valuble known spells fits the price of knowledge theme. "Also, if they have sworn off the Summon Ally spells" The player has, through poor results. but I want to use the lineage for NPC's so I think I will leave on the summon III and move off some others. summon III is very strong and it will encourage him to try it again. "[b]Sprit Lineage Spell List:[/b] [i]0–know direction; 1st-speak with animals; 2nd-barkskin; 3rd-speak with dead; 4th-bestow curse; 5th-(See Below); 6th-geas; 7th-(See Below); 8th-stone tell; 9th–elemental swarm[/i]" 1st speak with animals This is a much better spell and more likely to be used chr bonus times per day that will change for all future sorc. I may wait until he hits 5th - then change out his lineage spell, it seems a better transition - he is 2barb/3sor but if he is planning on more barbie levels then this would be too slow. 3rd - keeping summon nature III 4th - I like the flavor of curse - something any good savage-type caster should do. but do you have a counter suggestion ? 5th staying further from free divinations Tree Stride to maintain his character (not class)focus on movement. 7th - changestaff gotta love trent in a pocket - 8th Wind Walk - I have read this is an adventure breaker but it fits, so I am moving it back (no expectations of pc's reaching this) This may weaken the class more than I wanted tree stride is espcially suspect - it isn't that great a spell would stoneskin, divine power or righteous might be more appropriate here ? or at 4th ? either would help return him from a high level spell caster into meele fighter. Righteous might may be too divine - changing dmg reduction to 5+/magic and calling them Ancestoral Might or Ancestoral Power would fix that. BTW I ment Wild Empathy(ex) the ability not the skill. Forcing a sorc to spend skill points would suck. I think adding more animal encounters would fix this as well. Comments? [B]Ed. fixing quote problems[/B] [/QUOTE]
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