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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Fieari" data-source="post: 1599877" data-attributes="member: 16221"><p>PLAYTEST NOTES!</p><p></p><p>I've started playing a 5th Level Magical Family Lineage Sorcerer in my most recent game, and after only one session, it's been great. I'm not certain 'm using the most up-to-date document though, since the one I'm using only specifies arcane sense at 2nd level and doesn't talk about familiars except under Magical Family, in which it's described "As a Wizard"... </p><p></p><p>Anyway, despite all that, I'm having a blast. My character concept was of a young rebellious youth... rebelling against his Lawful Evil Wizard parents, who are the madcap kind who go around digging dungeons and filling them with monsters and magical items for adventurers to get slaughtered in. As such, my character hates magic, hates magic users, and upon running away, was disgusted to learn that Wizarding has been in his family so long that it's now in his very blood. At least he's been able to focus on Abjuration... that way, he can dispel magic more than cast it.</p><p></p><p>Notes: Arcane Sense has been wonderful. My character is paranoid that "Dad" has sent his familiar after him, so he's been taking pains to cover his tracks, and look around for anyone using magic that might be looking for him. In the adventure so far, it's more or less felt like I get unlimited uses, as even detecting my beer every time I drink hasn't drained all my uses (only 17 CHA, so 3/day, but still enough so far). If we actually go dungeon crawling, I might need more, but I glanced at the thread and it seems you've modified things so you get more arcane senses per day as you level up? I'll need to check that out, sounds good to me.</p><p></p><p>Since I'm starting at 5th level, I've recieved a spell-like ability from my Abjuration spell list... and I chose "Protection from Alignment"... which is working out pretty well. I can play up the paranoid runnaway pretty well, casting it serripticiously whenever I suspect something might be remiss, and not worry about losing my other spells... like Magic Missile, which was useful when we ran into some assassins. And when the NPC we encounntered was wearing a cursed mind control ring and my spell-like ability was the only thing (short of cutting off a finger, which another NPC had done voluntarily to excape the ring) that could get it off his finger, that felt great.</p><p></p><p>I'm REALLY looking forwards to getting my Lineage Gift... although I'm somewhat dissapointed I can only choose Power Spell at 8th level, and not any of the others. I really want Mastery of Counterspelling, esspecially as it fits so well with my character's theme: an anti-magic sorcerer. (I debated between the "Unknown Anti-magic" lineage and the "Magical Family Disjunction" lineage a bit, then decided that the ability to get Mastery of Counterspelling fit that niche so much better than the unknown lineage could possibly) I'm considering asking my DM to allow me to just pick any given lineage gift from that list at 8th and 12th, not just at 12th.</p><p></p><p>All in all, it feels much more balanced and much more INTERESTING than the old Sorcerer. I've always been a sorcerer fan, mostly by the flavor text, and at low levels I used to run out of spells really quickly... and now I don't. As long as I don't push myself, and only inform the DM of my character's stats not the other players, I give off the feeling that I have unlimited magical potential at my fingertips. I never have to let them see my limits, which does wonders for roleplaying a reputation!</p><p></p><p>I'm quite happy with what I've used so far, and I've only played the guy for ONE DAY. Woohoo!</p></blockquote><p></p>
[QUOTE="Fieari, post: 1599877, member: 16221"] PLAYTEST NOTES! I've started playing a 5th Level Magical Family Lineage Sorcerer in my most recent game, and after only one session, it's been great. I'm not certain 'm using the most up-to-date document though, since the one I'm using only specifies arcane sense at 2nd level and doesn't talk about familiars except under Magical Family, in which it's described "As a Wizard"... Anyway, despite all that, I'm having a blast. My character concept was of a young rebellious youth... rebelling against his Lawful Evil Wizard parents, who are the madcap kind who go around digging dungeons and filling them with monsters and magical items for adventurers to get slaughtered in. As such, my character hates magic, hates magic users, and upon running away, was disgusted to learn that Wizarding has been in his family so long that it's now in his very blood. At least he's been able to focus on Abjuration... that way, he can dispel magic more than cast it. Notes: Arcane Sense has been wonderful. My character is paranoid that "Dad" has sent his familiar after him, so he's been taking pains to cover his tracks, and look around for anyone using magic that might be looking for him. In the adventure so far, it's more or less felt like I get unlimited uses, as even detecting my beer every time I drink hasn't drained all my uses (only 17 CHA, so 3/day, but still enough so far). If we actually go dungeon crawling, I might need more, but I glanced at the thread and it seems you've modified things so you get more arcane senses per day as you level up? I'll need to check that out, sounds good to me. Since I'm starting at 5th level, I've recieved a spell-like ability from my Abjuration spell list... and I chose "Protection from Alignment"... which is working out pretty well. I can play up the paranoid runnaway pretty well, casting it serripticiously whenever I suspect something might be remiss, and not worry about losing my other spells... like Magic Missile, which was useful when we ran into some assassins. And when the NPC we encounntered was wearing a cursed mind control ring and my spell-like ability was the only thing (short of cutting off a finger, which another NPC had done voluntarily to excape the ring) that could get it off his finger, that felt great. I'm REALLY looking forwards to getting my Lineage Gift... although I'm somewhat dissapointed I can only choose Power Spell at 8th level, and not any of the others. I really want Mastery of Counterspelling, esspecially as it fits so well with my character's theme: an anti-magic sorcerer. (I debated between the "Unknown Anti-magic" lineage and the "Magical Family Disjunction" lineage a bit, then decided that the ability to get Mastery of Counterspelling fit that niche so much better than the unknown lineage could possibly) I'm considering asking my DM to allow me to just pick any given lineage gift from that list at 8th and 12th, not just at 12th. All in all, it feels much more balanced and much more INTERESTING than the old Sorcerer. I've always been a sorcerer fan, mostly by the flavor text, and at low levels I used to run out of spells really quickly... and now I don't. As long as I don't push myself, and only inform the DM of my character's stats not the other players, I give off the feeling that I have unlimited magical potential at my fingertips. I never have to let them see my limits, which does wonders for roleplaying a reputation! I'm quite happy with what I've used so far, and I've only played the guy for ONE DAY. Woohoo! [/QUOTE]
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