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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Evilhalfling" data-source="post: 1606016" data-attributes="member: 16991"><p>Lineage for monster sorcerers – specifically Kaorti – (Fiend Folio) </p><p></p><p>Kaorti are a group of sorcerers and wizards who stepped through the dream realm and ended up in the far realm – They were absorbed by a nameless entity and transformed into terrible natives. They are neutral evil, and cannot survive exposure to this world without protective armor. </p><p>Spell like abilities: disguise self (at will); color spray, ray of enfeeblement, reduce, spider climb, feather fall 1/day</p><p>They tend to take the alienist PrC as quickly as possible.</p><p></p><p>So I am okay with some of the sorcerers loosing their lineage benefits from becoming Kaorti – but some lineages should be compatible. Conjurer lineage would fit well with alienists, and Illusion lineage fits with the dream aspects. The Kaorti have mostly alteration powers, the alienists have conjuration and dreamers illusion – erm help? </p><p>The Far Realm is beyond alignment so those don’t work well. I see the dream realm as closely tied to both the far realm and the ethereal plane (they are co-mingled in my cosmology) And while the kaorti actually traveled to the far realm, there are humans who could follow that path. They are called the Dreamers. </p><p></p><p><span style="font-size: 12px">Dreamer</span>: 0-ghost sound; 1st-true strike; 2nd-Blur; 3rd-major image; 4th-phantasmal killer; 5th-Dream; 6th-mislead; 7th-Plane Shift ; 8th-Etherealness; 9th-Foresight</p><p></p><p><strong>Benefits </strong> – control over sleep, dreamers receive the benefits of 8 hours of sleep in 4, much like an elf. Recovering spells still takes 8 hours. Dreamers can also use the skill lucid dreaming at caster level + Wis Mod. Dreamers can sleep under difficult conditions, such as when wearing armor without penalties. sorcerers with the dreamer lineage are immune to sleep spells. When a dreamer uses summoning spells he taps into the place where nightmares dwell. All summoned creatures gain the psudonatural template. This replaces the fiendish or celestial template otherwise applied. </p><p></p><p><strong>Hindrances:</strong> Dreamers must be open to other worlds at all times, they loose the ability to learn or cast and abjuration spells that affect divinations or planer travelers – while retaining the abjurations that deal only with physical or elemental protection. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer.</p><p></p><p></p><p>2nd level Aura Sight (scales by level) </p><p>8th ……….At 8th level the dreamer sorcerer gains the ability to sense, incorporeal and invisible creatures within 60’ which also reduces miss chances on incorporeal and invisible creatures by 25%., They receive a +2 save bonus vs. any spell in the illusionist school. </p><p>14th ? </p><p>20th Transformation : See Alienist or if Kaorti, the Pseudonatural template</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1606016, member: 16991"] Lineage for monster sorcerers – specifically Kaorti – (Fiend Folio) Kaorti are a group of sorcerers and wizards who stepped through the dream realm and ended up in the far realm – They were absorbed by a nameless entity and transformed into terrible natives. They are neutral evil, and cannot survive exposure to this world without protective armor. Spell like abilities: disguise self (at will); color spray, ray of enfeeblement, reduce, spider climb, feather fall 1/day They tend to take the alienist PrC as quickly as possible. So I am okay with some of the sorcerers loosing their lineage benefits from becoming Kaorti – but some lineages should be compatible. Conjurer lineage would fit well with alienists, and Illusion lineage fits with the dream aspects. The Kaorti have mostly alteration powers, the alienists have conjuration and dreamers illusion – erm help? The Far Realm is beyond alignment so those don’t work well. I see the dream realm as closely tied to both the far realm and the ethereal plane (they are co-mingled in my cosmology) And while the kaorti actually traveled to the far realm, there are humans who could follow that path. They are called the Dreamers. [SIZE=3]Dreamer[/SIZE]: 0-ghost sound; 1st-true strike; 2nd-Blur; 3rd-major image; 4th-phantasmal killer; 5th-Dream; 6th-mislead; 7th-Plane Shift ; 8th-Etherealness; 9th-Foresight [B]Benefits [/B] – control over sleep, dreamers receive the benefits of 8 hours of sleep in 4, much like an elf. Recovering spells still takes 8 hours. Dreamers can also use the skill lucid dreaming at caster level + Wis Mod. Dreamers can sleep under difficult conditions, such as when wearing armor without penalties. sorcerers with the dreamer lineage are immune to sleep spells. When a dreamer uses summoning spells he taps into the place where nightmares dwell. All summoned creatures gain the psudonatural template. This replaces the fiendish or celestial template otherwise applied. [B]Hindrances:[/B] Dreamers must be open to other worlds at all times, they loose the ability to learn or cast and abjuration spells that affect divinations or planer travelers – while retaining the abjurations that deal only with physical or elemental protection. The sorcerer cannot use spell completion or spell trigger items that activate banned spells, as they just do not work for the sorcerer. 2nd level Aura Sight (scales by level) 8th ……….At 8th level the dreamer sorcerer gains the ability to sense, incorporeal and invisible creatures within 60’ which also reduces miss chances on incorporeal and invisible creatures by 25%., They receive a +2 save bonus vs. any spell in the illusionist school. 14th ? 20th Transformation : See Alienist or if Kaorti, the Pseudonatural template [/QUOTE]
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