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*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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<blockquote data-quote="Gustave Arcanus" data-source="post: 1723778" data-attributes="member: 23375"><p>Wow, what a thread. First visit to the forum, and I get mind-fried with this monstrosity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I love it. I've always loved sorcerers, and have always felt (as have so many others) that they get the shortest end of the stick, followed closely by wizards.</p><p></p><p>Unfortunately, I haven't the time to read all four threads completely and the PDF links for some reason are coming up as corrupted. I'm no playtester or article writer (congrats to those of you that are), but I've got some ideas from times playing such casters and other classes.</p><p></p><p>The spell display (Psion-eque) from the frist thread sounded really interesting, and I love the idea of the aura (beginning of 2nd thread). The 2 spells per level increase was a concept I'd discussed with my local group, and made sense to us. Also, we'd toyed with giving all base classes 4+Int for skill points, with two exceptions: Rogue (8) and Bard (6). Cutting the Ranger's 6+Int, I know, but we've always felt that the class features and spells were more than enough to make up for it. Especially our group ranger's personal favorite, Hunter's Mercy.</p><p></p><p>But I guess that's digressing a bit, since this is supposed to be about sorcs. Maybe, but more next time. Assuming this thread is even still living. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gustave Arcanus, post: 1723778, member: 23375"] Wow, what a thread. First visit to the forum, and I get mind-fried with this monstrosity. :D I love it. I've always loved sorcerers, and have always felt (as have so many others) that they get the shortest end of the stick, followed closely by wizards. Unfortunately, I haven't the time to read all four threads completely and the PDF links for some reason are coming up as corrupted. I'm no playtester or article writer (congrats to those of you that are), but I've got some ideas from times playing such casters and other classes. The spell display (Psion-eque) from the frist thread sounded really interesting, and I love the idea of the aura (beginning of 2nd thread). The 2 spells per level increase was a concept I'd discussed with my local group, and made sense to us. Also, we'd toyed with giving all base classes 4+Int for skill points, with two exceptions: Rogue (8) and Bard (6). Cutting the Ranger's 6+Int, I know, but we've always felt that the class features and spells were more than enough to make up for it. Especially our group ranger's personal favorite, Hunter's Mercy. But I guess that's digressing a bit, since this is supposed to be about sorcs. Maybe, but more next time. Assuming this thread is even still living. :) [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 4)
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