Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gustave Arcanus" data-source="post: 1725869" data-attributes="member: 23375"><p><strong>Sorcerer Ideas From The Front Lines</strong></p><p></p><p>In thinking of the Aura ability and specialization, the Quintessential Sorcerer's character concepts dealing with school specialization (Summoner, Spirit Guide, etc) all require half the sorcerer's list be of a given school (Conjuration and Necromancy, respectively). It'd be a little extra bookkeeping, but any sorcerer with half or more of their known list of a given school would be considered "tainted" by it, and would show up in their aura. Otherwise, it'd show up as Universal (would also register this way, obviously, if the mage in question failed the Spellcraft check). And it wasn't said at the time (2nd thread) but I figured the aura strength could be based on the highest level spells the sorcerer knows, much like a magic item is rated.</p><p></p><p>The Spell Display idea was good, but the feet/spell level thing kind of confused me, since they were given in ranges of spell levels anyway. Also 0-level spells were left off (the chart started at 1-2); was that intentional or an oversight? Anyway, I averaged the resulting areas and came up with 15', 120', 400', and 1000' radii respectively for the four categories. Also replaced the "Always" entry with a 0 for Extreme. Mostly because distance from the radius and other such things could raise it, and there's always the Murphy's Law of a natural 1. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'm converting an old 3.0 sorcerer (Ray Bradoc BTW, props to those that know the reference) to 3.5 for an upcoming game where he and three other characters become somewhat of the Four Horsemen and take over Sembia on their quest for power and glory. They'd always worked for Cormyr, and let's face it. Sembia's got some prime land. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Anyway, I'll be going over the books (I only have 3.0 Players, Tome & Blood, and 3rd party at the moment) so more to come.</p><p></p><p>Happy Gaming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gustave Arcanus, post: 1725869, member: 23375"] [b]Sorcerer Ideas From The Front Lines[/b] In thinking of the Aura ability and specialization, the Quintessential Sorcerer's character concepts dealing with school specialization (Summoner, Spirit Guide, etc) all require half the sorcerer's list be of a given school (Conjuration and Necromancy, respectively). It'd be a little extra bookkeeping, but any sorcerer with half or more of their known list of a given school would be considered "tainted" by it, and would show up in their aura. Otherwise, it'd show up as Universal (would also register this way, obviously, if the mage in question failed the Spellcraft check). And it wasn't said at the time (2nd thread) but I figured the aura strength could be based on the highest level spells the sorcerer knows, much like a magic item is rated. The Spell Display idea was good, but the feet/spell level thing kind of confused me, since they were given in ranges of spell levels anyway. Also 0-level spells were left off (the chart started at 1-2); was that intentional or an oversight? Anyway, I averaged the resulting areas and came up with 15', 120', 400', and 1000' radii respectively for the four categories. Also replaced the "Always" entry with a 0 for Extreme. Mostly because distance from the radius and other such things could raise it, and there's always the Murphy's Law of a natural 1. ;) I'm converting an old 3.0 sorcerer (Ray Bradoc BTW, props to those that know the reference) to 3.5 for an upcoming game where he and three other characters become somewhat of the Four Horsemen and take over Sembia on their quest for power and glory. They'd always worked for Cormyr, and let's face it. Sembia's got some prime land. :D Anyway, I'll be going over the books (I only have 3.0 Players, Tome & Blood, and 3rd party at the moment) so more to come. Happy Gaming! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Fix - Continued from "D&D Rules" (PART 4)
Top